I'm using the GUI that came with Fuego, and started to use Pachi UCT. I see that it somehow has some analysis mode, and a command to make it stronger. But, I can't find any way to put in the code. I opened the pachi.exe (pachi-11.00-win32 is the one im using) but anything i type comes up as unknown. So I try to go into the Shell commands, and same result. I see a whole bunch of stuff in the Analyze commands from where I downloaded pachi-pachi-11.00-retsugen-9f8c498 (Like a directory?). So here are the issues:
- I want it to play faster
- I want to enter in the commands
- I want to use analysis mode
The README file that comes with Pachi UCT itself says that I can make it faster with the command /pachi -t _1200 threads=8,max_tree_size=3072 , and by changing it. Could I possibly go higher? Or will that just make it slower? And this is what it says about analysis:
Analysis
--------
Pachi can also help you analyze your games by being able to provide
its opinion on various positions. The user interface is very rudimentary,
but the ability is certainly there.
There are currently several Pachi interfaces provided for this purpose.
Winrate Development
~~~~~~~~~~~~~~~~~~~
Pachi can evaluate all moves within a given game and show how
the winrates for both players evolved - i.e. who was winning at which
game stage. This is implemented using the `tools/sgf-analyse.pl` script.
See the comment on top of the script about its usage.
Move Ranking
~~~~~~~~~~~~
Pachi can evaluate all available moves in a given situation
and for each give a value between 0 and 1 representing perceived
likelihood of winning the game if one would play that move. I.e. it can
suggest which moves would be good and bad in a single given situation.
To achieve the latter, note the number of move at the situation you
want to evaluate and run the `tools/sgf-ratemove.sh` script.
See the comment on top of the script about its usage.
Pattern Move Hinting
~~~~~~~~~~~~~~~~~~~~
Pachi can show instantenous pattern-based move suggestions very much
like for example Moyo Go Studio (though of course without a GUI).
You can use the Move Ranking method above (tools/sgf-ratemove.sh),
but pass it an extra parameter '-e patternplay'.
If you don't have Pachi, but think you could help, here are the links I have:
http://repo.or.cz/w/pachi.git/snapshot/ ... gen.tar.gz (Directory)
http://pachi.or.cz/pachi-11.00-win32.7z (PachiUCT itself)
Sorry, I'm very new to this.
Is there also anyway to create a book of games that the engine can use? I want to make PachiUCT aggressive, if possible. (Maybe I'm asking WAY to much for one post.)