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 Post subject: Re: Leela Zero + AutoGTP for Windows released
Post #21 Posted: Sun Nov 19, 2017 1:14 am 
Judan

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splee99 wrote:
I don't know much of the neural network, but from the game posted I had to say, WOW! Zero knowledge is really scary. Don't we start with the basic rules of Go? Does the program know that a group with one eye is dead?


A group with one eye being dead is not a rule of Go (and stated so simply is false e.g seki counterexample). It is a consequence of the rule of capture and rule of alternating play. Most human beginners are capable of logical reasoning and abstract thought so can work that out fairly quickly (or are told it) but these go playing programs aren't AIs in that sense, they are learning patterns from repeated trial and error.

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 Post subject: Re: Leela Zero + AutoGTP for Windows released
Post #22 Posted: Sun Nov 19, 2017 7:54 am 
Lives in gote

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But why does the bot suddenly pass ?
Is passing at a given stage of the game something that the NN learns by itself, or is there external knowledge that tells it when it should pass ?
If not, then it has already learned that passing is not a good strategy in the beginning of the game.

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 Post subject: Re: Leela Zero + AutoGTP for Windows released
Post #23 Posted: Sun Nov 19, 2017 7:57 am 
Lives in gote

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Pio2001 wrote:
But why does the bot suddenly pass ?
Is passing at a given stage of the game something that the NN learns by itself, or is there external knowledge that tells it when it should pass ?
If not, then it has already learned that passing is not a good strategy in the beginning of the game.


It's not told when to pass. But if there are two passes in a row, by rule the game is over, and the Network is told who won. Because of this the Network can discover when it's a good idea to pass (my opponent passed and I have more stones+territory).

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 Post subject: Re: Leela Zero + AutoGTP for Windows released
Post #24 Posted: Sun Nov 19, 2017 7:31 pm 
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Leela Zero 0.6 + AutoGTP v4

https://github.com/gcp/leela-zero/releases/tag/v0.6
The current status of L-Zero: http://zero.sjeng.org
Is much faster and with 288 clients we will have 2383 games in an hour (it mean 57k games/day).
Before we have about 500 clients.
If we reach 200k games/day (2000 clients) we can make L-Zero get strong as A-Zero (5185 elo) in 150 days.
A-Zero plays 750k games/day.
And the more clients, the more faster.
The author want to build a "Zero" reaching 6000 elo. And it is free.
We will have Zero for each level, too.
Need help!
:salute:

~~
Zero for everyone :lol:
Thanks for your attention!
For any infomation you need: https://github.com/gcp/leela-zero
Somewhere discussion: https://www.reddit.com/r/cbaduk/


Last edited by kityanhem on Tue Nov 21, 2017 7:08 am, edited 4 times in total.
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 Post subject: Re: Leela Zero + AutoGTP for Windows released
Post #25 Posted: Sun Nov 19, 2017 8:08 pm 
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Is it possible to write the author? I want to ask him for a self-play feature, so that Leela can play vs. Leela without using other clients and stuff. Does that mean a lot of work (question to guys who know a bit about programming)?

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 Post subject: Re: Leela Zero + AutoGTP for Windows released
Post #26 Posted: Sun Nov 19, 2017 8:23 pm 
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Pippen wrote:
Is it possible to write the author? I want to ask him for a self-play feature, so that Leela can play vs. Leela without using other clients and stuff. Does that mean a lot of work (question to guys who know a bit about programming)?

you can ask him in here: https://github.com/gcp/leela-zero

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 Post subject: Re: Leela Zero + AutoGTP for Windows released
Post #27 Posted: Sun Nov 19, 2017 8:58 pm 
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If you have a decent graphic card, you can run simultaneously 3-4 instances of autogtp, (I have 4 autogtp windows on my computer, without any problem) it seems to be the easiest way to have a snowball effect.

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 Post subject: Re: Leela Zero + AutoGTP for Windows released
Post #28 Posted: Tue Nov 21, 2017 6:52 am 
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Leela Zero 0.6 + AutoGTP v4
https://github.com/gcp/leela-zero/releases/tag/v0.6

Print timing information.
Fixed a bug causing level in the endgame to be lower than intended.
Fixed a bug that could cause a hang in positions with very few legal moves.
Performance improvements.

~~
For any infomation you need: https://github.com/gcp/leela-zero
Somewhere discussion: https://www.reddit.com/r/cbaduk/

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 Post subject: Re: Leela Zero + AutoGTP for Windows released
Post #29 Posted: Tue Nov 21, 2017 7:09 am 
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I wonder if in chess, with the same concept, we could get an engine which destroys the currently best engines (Komodo, Houdini, Stockfish) easily. Or, we'll be close to perfect play (and only see draws?)...

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 Post subject: Re: Leela Zero + AutoGTP for Windows released
Post #30 Posted: Tue Nov 21, 2017 8:54 am 
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Sneegurd wrote:
I wonder if in chess, with the same concept, we could get an engine which destroys the currently best engines (Komodo, Houdini, Stockfish) easily. Or, we'll be close to perfect play (and only see draws?)...


In chess tactics are much more important than in go, so I guess it will be difficult to beat the best conventional chess engines.

One of the AlphaGo team created a chess engine based on neural networks: https://bitbucket.org/waterreaction/gir ... downloads/

Here is some information about it: http://talkchess.com/forum/viewtopic.ph ... ht=giraffe

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 Post subject: Re: Leela Zero + AutoGTP for Windows released
Post #31 Posted: Wed Nov 22, 2017 10:20 am 
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Code:
1 (O15) 2 (pass) …
:)

Edit:
Some games later:
Code:
1 (A6) 2 (pass) …

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