Life In 19x19 https://lifein19x19.com/ 

LZ's progression https://lifein19x19.com/viewtopic.php?f=18&t=15718 
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Author:  splee99 [ Wed Jan 30, 2019 10:17 pm ] 
Post subject:  Re: LZ's progression 
I have tried minigov15modeste_converted and minigov15cormorant_converted. They look indeed stronger than ELFv1. The minigo style is really far from human style. I don't see apparent activities of acquiring solid territory, nor building walls in the center. It just plays rock solid, so the ELF's sharp attack is not effective. However, this also means it is bad at (giving) handicap games because minigo is not good at attacking opponents weakness, in particular, regarding ko fights and capture races. 
Author:  Vargo [ Thu Jan 31, 2019 4:59 am ] 
Post subject:  Re: LZ's progression 
10 game match Elfv1 v. MG_000513_revenge LZ0.16, twogtp 1.5.0 , 2x1080Ti, 8000 visits for Elf, 4000 visits for 513 (corresponding roughly to 2.6 and 3s/move) r 5 , no pondering result : Elf wins 82 
Author:  Vargo [ Sun Feb 03, 2019 10:17 pm ] 
Post subject:  Re: LZ's progression 
The first picture of this post shows contrasted results for 990_cormorant v. Elfv1 (cormorant wins at 10s/move and at 120s, but loses at 60s/move) Here are two more 10 game matches with settings comparable to his 10s/move. gpu: 2x1080Ti, constant 5s/move (5.03s effectively used) , twogtp, alternate, r 5, no pondering All games by resignation, no error, no duplicate game. Average length is 247 moves for the first 10 game match, and 212 moves for the second match. Result : Elf wins 128 If we add the results of the three 10 game matches, we get ... 1515 My conclusion is that 990 cormorant and Elfv1 are about the same strength at 10s/move with one 1080Ti. Stats : I'll upload the games if someone wants them. 
Author:  And [ Sun Feb 03, 2019 11:27 pm ] 
Post subject:  Re: LZ's progression 
new network 15x192 60:40 over f438268e: https://github.com/leelazero/leelazero/issues/2192 
Author:  And [ Tue Feb 05, 2019 3:08 am ] 
Post subject:  Re: LZ's progression 
Vargo wrote: My conclusion is that 990 cormorant and Elfv1 are about the same strength at 10s/move with one 1080Ti. "v1519x19_models_000990cormorant_converted_quantized.txt" is stronger than "000990cormorant_converted.txt" https://github.com/leelazero/leelazer ... 459413040 
Author:  Pippen [ Tue Feb 05, 2019 7:40 am ] 
Post subject:  Re: LZ's progression 
Is there a possiblity to download the last  say 100.000 games  from LZ's self play as a sgf collection? 
Author:  Tryss [ Tue Feb 05, 2019 9:47 am ] 
Post subject:  Re: LZ's progression 
See here : https://leela.onlinego.com/zero/ 
Author:  And [ Thu Feb 07, 2019 3:43 am ] 
Post subject:  Re: LZ's progression 
does anyone know where to download LZ ZQ elf2, LZ ZQ elf5 ? https://github.com/breakwa11/GoAIRatings 
Author:  Vargo [ Wed Feb 13, 2019 9:56 am ] 
Post subject:  Re: LZ's progression 
20 game match at time parity between LZ0.16 #204 and LZ0.16 Elfv2 1x1080, twogtp 1.5.0, 5min per side and per game. Elfv2 wins 137 All games by resignation, no error, no duplicate game. Stats : 
Author:  Uberdude [ Wed Feb 13, 2019 10:07 am ] 
Post subject:  Re: LZ's progression 
Vargo, about how many playouts per move is this? The official LZ test was 1600 each and LZ won 65%. 
Author:  Vargo [ Wed Feb 13, 2019 10:44 am ] 
Post subject:  Re: LZ's progression 
Uberdude wrote: how many playouts per move is this? 5 min per side and per game is, in fact, ~3.5 min/game effectively used, and is ~2s/move. It's similar to v 1600 for #204 and v 3000 for Elfv2 , all this with 1x1080.

Author:  Vargo [ Thu Feb 14, 2019 9:39 am ] 
Post subject:  Re: LZ's progression 
Another 10 game match between LZ0.16_#204 and LZ0.16_Elfv2 at time parity 2x1080Ti, 5 minutes per side per game (probably similar to v 5000 for #204 and to v 9000 for Elfv2) twogtp 1.5.0, no pondering, komi 7.5, no duplicate game, no error. Result : Elfv2 wins 73. The games : Attachment: I've used "alternate", so, #204 is B in the even numbered games, and #204 is W for the odd numbers.(#204 only won the games numbered 1, 3, and 6) The command lines and the stats : 
Author:  nbc44 [ Sun Feb 17, 2019 9:47 pm ]  
Post subject:  Re: LZ's progression  
LZ0.16_#204 vs LZ0.16_Elfv2 2x1080Ti, 3s per move: Nothing interesting: Code: +2872=0 (as black) +3466=0 (as white) Total: +62138=0

Author:  Vargo [ Tue Feb 19, 2019 3:10 am ] 
Post subject:  Re: LZ's progression 
nbc44 wrote: Nothing interesting: Why do you say that ? I find it very interesting, particularly considering it's 200 games ! ________________________________________________________________________________________ New network #205 40 game match #205 v. Elfv2 1x1080, 5min per side and per game, no pondering, komi 7.5 Elfv2 wins 2515 (62.5 %) 40 games : Attachment: Command lines and stats (205 is B) : 
Author:  nbc44 [ Tue Feb 19, 2019 9:15 pm ]  
Post subject:  Re: LZ's progression  
Vargo wrote: Why do you say that ? I find it very interesting, particularly considering it's 200 games ! I suppose the test result is predetermined. Long test now: LZ0.16_#205 vs LZ0.16_Elfv2  2x1080Ti, 120s (wow!) per move, (it will be 10 games): +14=0 (#205 is black) +14=0 (#205 is white) Elfv2 wins 82 (80 %) P.S. Dragon tail loss :

Author:  Vargo [ Sun Mar 03, 2019 8:25 am ] 
Post subject:  Re: LZ's progression 
In another thread, @jlt wrote an interesting comment : Quote: ... I would be surprised if, for some n, LeelaZero(n) didn't beat LeelaZero(n10) more than 50% of the time. The last 40b network is #207, it's now 50 networks away from the last 15b, and 30+ networks from the last 20b. 20 game matches LZ(n) v. LZ(n10) at time parity, 3 min/game and /side, 1x1080, komi 7.5, no pondering, LZ0.16, twogtp 1.5.0. #207 v. #197 > 128 (40b v. 40b) #197 v. #187 > 128 (40b v. 40b) #187 v. #177 > 155 (40b v. 40b) #177 v. #167 > 137 (40b v. 20b) #167 v. #157 > 515 (20b v. 15b) And one more match : LZ(n) v. LZ(n50) #207 v. #157 > 155 (40b v. 15b) All games by resignation, no error, no duplicate game. Average time was around 1.3 sec/move. Below, the little hands point the networks #157,167,177, etc. If someone wants the games or the stats, I'll upload them. 
Author:  jlt [ Sun Mar 03, 2019 8:32 am ] 
Post subject:  Re: LZ's progression 
Yes, I should have added the condition "if LZ(n) and LZ(n10) are networks of the same size". Changing the network size introduces some discontinuity. When 20block networks were introduced, results were disappointing, that's why the LeelaZero project shifted to 40 blocks rather quickly. 
Author:  Vargo [ Sun Mar 03, 2019 9:45 am ] 
Post subject:  Re: LZ's progression 
You're right, 15b #157 was a turning point, and 20b #158 was weaker. Another 20 game match (just finished, with the same parameters) : LZ(n) v. LZ(n49) #207 v. #158 > 191 (40b v. 20b) Not very surprising, but still... it's hard to pretend that LZ doesn't progress anymore 
Author:  Vargo [ Mon Mar 04, 2019 10:41 am ] 
Post subject:  Re: LZ's progression 
100 game match : LZ(today) v. LZ(1 year ago) One year ago, the best LZ network was #90 (6x128) 2 minutes per game and side, LZ0.16, twogtp 1.5.0 no pondering, komi 7.5, gpu : 1x1080 Try to guess the result NB. Because of the "alternate" command, #207 is always named B, even though it was W 50 times. 
Author:  Vargo [ Sat Mar 09, 2019 10:46 pm ] 
Post subject:  Re: LZ's progression 
What's the effect of the number of visits on a given network ? For example, what would be the score of LZ#207 visits=801 v. LZ#207 visits=1601 ? I ran such a match yesterday (#207 with visits=1, visits=401, visits=801, visits=1601, visits=3201) but... the results were inconclusive, more than half the games were duplicates ______________________________________________________________________________ Anyway, there's a new network, #208. 20 game matches : #208 with various visits counts, and m 40 m 40 is used to have a bit more randomness in the first 40 moves, and so, avoid duplicate games. Code: goguitwogtp black "C:\PATH TO LZ\leelaz.exe gtp weights=C:\PATH TO NETWORKS\208.gz noponder m 40 v yyyy" white "C:\PATH TO LZ\leelaz.exe gtp weights=C:\PATH TO NETWORKS\208.gz noponder m 40 v zzzz" games 20 sgffile XXX auto komi 7.5 alternate twogtp 1.5.0, LZ0.16, gpu:1x1080no duplicate game, no error. time/move seems to scale linearly : v 1 : ~0 sec/move v 401 : ~0.8 v 801 : ~1.5 v 1601 : ~3 v 3201 : ~5 to 6 Results : Attachment: 208.gif [ 9.4 KiB  Viewed 797 times ] If someone wants all the stats (times, lengthes, etc) , I'll upload them. All the games : The smallest number of visits is always B in the even numbered games (and W in the odd ones) for example, 208_401_80117 is game number 17 between #208 with 400 visits and # 208 with 800 visits. 400 visits is W Attachment:

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