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 Post subject: Re: A Go AI app for iPad with that strong neural network
Post #21 Posted: Sun Nov 18, 2018 2:35 am 
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casch san,
(Sorry for many typo in my previous post^^;)

Yes, currently my app supports only even games with 7.5 komi.
I will fix about handicap stones for SGF soon.

Thank you!

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 Post subject: Re: A Go AI app for iPad with that strong neural network
Post #22 Posted: Sun Nov 18, 2018 3:00 am 
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市川さん、

this app is exciting for yet another reason. It means that ELFv1 - and probably other Leela Zero networks too - can run macOS without OpenCL as well. This is important because Apple has deprecated OpenCL and will at some point remove OpenCL, and Leela Zero needs OpenCL.

May I ask - did you use Core ML 2 or did you use the Metal API?

It would be interesting to have a Leela Zero version using Core ML running on macOS. This could then be used with Lizzie and Sabaki.

Thank you!

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 Post subject: Re: A Go AI app for iPad with that strong neural network
Post #23 Posted: Sun Nov 18, 2018 4:10 am 
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Bought it and it seems good.

If the study mode can be turn on and off (ponding in lizzie term) it would be better. Or the network can still consider but human have a chance to look at the blank board and study before turn on the hot map.

I still not quite understand how variation work but it is important for studying.

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 Post subject: Re: A Go AI app for iPad with that strong neural network
Post #24 Posted: Sun Nov 18, 2018 7:46 am 
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Grünauer san,

My app uses Core ML. (It works on both iOS11 and iOS12)
I developed the engine on macOS originally, and supporting GTP itself is not hard.
But on my iMac(pretty old, late 2012), the performance was 1/3 times worse than Leela Zero. Currently there are no meanings to use the eingine for Lizzie.
Leela Zero is well tuned, so my engine is not good alternative until Apple removes OpenCL.
When GPU version of LZ become not available on macOS, I may consider.
Thank you!


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 Post subject: Re: A Go AI app for iPad with that strong neural network
Post #25 Posted: Sun Nov 18, 2018 8:06 am 
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dng88 san,

Thank you for purchasing my app!
I will consider about ponder on/off.
Currently the app uses 1/3 memory in your iPad and the engine will stop when thr memory runs out for tree nodes. For 4GB iPad, maximum nodes are about 90,000.

Switching blank board and study board is interesting!
If you have another go board app, you may like to use both that app and my app by slide over or split view.

About variation, I am not quite sure if I understand your questions correctly.
To see variation, touch numbers(1234)button and touch a candidate move which you are interested in.
I think that the meaning of variation is the reasoning of the winrate of the candidate.
I hope that my answer makes sense for you.

Thank you!

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 Post subject: Re: A Go AI app for iPad with that strong neural network
Post #26 Posted: Sun Nov 18, 2018 8:15 am 
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市川さん、

two more issues:

- in play mode it would be helpful to have a button to take back moves, otherwise there is no way to recover from a tap in the wrong location.

- if the iPad is rotated to landscape mode, the win rate graph overlaps the board and the board overlaps the button bar at the bottom. So the app is only usable is portrait mode. This is no problem, but then maybe you could disable landscape mode.

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 Post subject: Re: A Go AI app for iPad with that strong neural network
Post #27 Posted: Sun Nov 18, 2018 12:25 pm 
Tengen

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y_ich wrote:
The app itself works well on iPhone, but 19x19 board is too big for iPhone at present.
So I gave up to release the app as universal one.
I will devise user interface for users to play more easily.
Please wait for a while.
Thank you. I'm know it's a ton of work to take a working iPad design and make an iPhone one--almost likely starting from scratch for the UI.

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 Post subject: Re: A Go AI app for iPad with that strong neural network
Post #28 Posted: Sun Nov 18, 2018 4:01 pm 
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y_ich wrote:
dng88 san,

Thank you for purchasing my app!
I will consider about ponder on/off.
Currently the app uses 1/3 memory in your iPad and the engine will stop when thr memory runs out for tree nodes. For 4GB iPad, maximum nodes are about 90,000.

Switching blank board and study board is interesting!
If you have another go board app, you may like to use both that app and my app by slide over or split view.

About variation, I am not quite sure if I understand your questions correctly.
To see variation, touch numbers(1234)button and touch a candidate move which you are interested in.
I think that the meaning of variation is the reasoning of the winrate of the candidate.
I hope that my answer makes sense for you.

Thank you!


I would try your suggestion.

Can you save the game Sgf especially those varaiotioj I put in. Seems no way to save files. In fact for the future like Lizzie better to have a button for option (like the x key but obvious ipad use button).

Great app.

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 Post subject: Re: A Go AI app for iPad with that strong neural network
Post #29 Posted: Sun Nov 18, 2018 5:49 pm 
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Grünauer san,

Thank you for your continuing reviews!
The comments of you and other people have been filed as github issues.
https://github.com/new3Rs/a_master_of_go/issues

I will consider back functionality in play mode.
About landscape mode, all two points are intended ones as the last resort^^;
I wanted to support split view, which requires apps to support landscape.
It looks not good, but buttons will escape from back of board to left-side.
I will consider improvements of landscape.

Thank you!

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 Post subject: Re: A Go AI app for iPad with that strong neural network
Post #30 Posted: Sun Nov 18, 2018 8:57 pm 
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dng88 san,

I am sorry for the lack of functionalities to export or save SGFs.
I will consider to put them in the next major version.

Thank you!
I hope that you will enjoy Go better with my app.

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 Post subject: Re: A Go AI app for iPad with that strong neural network
Post #31 Posted: Mon Nov 19, 2018 9:53 pm 
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Kaliwan san,

In my investication, the file format which Pandanet uses is not SGF, it is UGF.
I am sorry that currently my app does not support UGF.

There seems to be several converter programs between UGF and SGF.
Converting UGF to SGF, and converting some character code to UTF-8,
then your UGF file will be used on my app.

Sorry for inconvenience.
I hope that this information will be some helps for you.

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 Post subject: Re: A Go AI app for iPad with that strong neural network
Post #32 Posted: Tue Nov 20, 2018 12:19 am 
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casch san,

SGF generated by KGS has invalid properties in root node, PC and C.
They includes ":" without escaping.
If you remove these properties by editing, my app can accept the edited one.
I am sorry for inconvenience.

I will put a workaround for it.

Thank you!

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 Post subject: Re: A Go AI app for iPad with that strong neural network
Post #33 Posted: Tue Nov 20, 2018 5:11 am 
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y_ich wrote:
Kaliwan san,

In my investication, the file format which Pandanet uses is not SGF, it is UGF.
I am sorry that currently my app does not support UGF.

There seems to be several converter programs between UGF and SGF.
Converting UGF to SGF, and converting some character code to UTF-8,
then your UGF file will be used on my app.

Sorry for inconvenience.
I hope that this information will be some helps for you.


they do have sgf files do you have an email address to send the files ?

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 Post subject: Re: A Go AI app for iPad with that strong neural network
Post #34 Posted: Tue Nov 20, 2018 7:09 am 
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Kaliwan san,

Sure.
Please send the SGF to new.three.rs@gmail.com.
I will investigate it.

Thank you for your cooperation!

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 Post subject: Re: A Go AI app for iPad with that strong neural network
Post #35 Posted: Thu Nov 22, 2018 4:09 pm 
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Hello, everyone.

The first update has been released!

Here is a changelog.

- bug-fix that previous variation remained in candidate variation mode.
- improved English and Chinese.
- take-back functionality in play mode. Please touch the stone you played just before.
- improved UI for viewing AI self-play
- bug-fix that could not read SGF with Windows new line(CRLF)
- try to read invalid SGFs

I appreciate everyone here to report these issue and hope that you guys like my app more.

And may I ask you a favor?
My app have gotten only three ratings in App Store...
The number of installed is not shown in App Store, so the number of ratings is an alternative impression for new customers.
Could you put your rating for my app in App Store?

Thank you!


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 Post subject: Re: A Go AI app for iPad with that strong neural network
Post #36 Posted: Thu Nov 29, 2018 4:16 pm 
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Hello, everynone.

The second update was released!

Finally, iPhone support with magnifying glass UI.
And SGF export with share button.

I hope that you will enjoy my app more.


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 Post subject: Re: A Go AI app for iPad with that strong neural network
Post #37 Posted: Thu Nov 29, 2018 5:24 pm 
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Could it be that it’s not available in the German App store? I just searched it with my new-ish iPhone 7 and all it offers was Master of Gomoku :-?

And may I suggest that you edit the first post’s subject line so that it contains the app’s name? (And since it now is for iPhone also you could also replace “for iPad” with “for iOS”.)

Regards, Tom

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 Post subject: Re: A Go AI app for iPad with that strong neural network
Post #38 Posted: Thu Nov 29, 2018 6:06 pm 
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Bonobo san,

I am sorry for forgetting the app URL.
Could you try the following URL for German?
https://itunes.apple.com/de/app/%E5%9B% ... 35374?mt=8

Certainly I will try to edit the subject of the first post!^^


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 Post subject: Re: A Go AI app for iOS with that strong neural network
Post #39 Posted: Thu Nov 29, 2018 8:20 pm 
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Awesome! I've bought it and analyzed two games so far. Now I just need a new iPhone. Can anyone comment on how fast it does playouts on an XR or XS?

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 Post subject: Re: A Go AI app for iPad with that strong neural network
Post #40 Posted: Thu Nov 29, 2018 11:23 pm 
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y_ich wrote:
Could you put your rating for my app in App Store?


Done.

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