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A Go AI app for iOS with that strong neural network
http://lifein19x19.com/viewtopic.php?f=18&t=16216
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Author:  y_ich [ Fri Dec 07, 2018 7:36 pm ]
Post subject:  Re: A Go AI app for iOS with that strong neural network

hyperpape san,

My app supports both Slide Over and Split View on iPad for you.^^

(If you need or want to hide the app entirely by other apps, that means background...)

Author:  y_ich [ Fri Dec 07, 2018 7:38 pm ]
Post subject:  Re: A Go AI app for iOS with that strong neural network

Hello.

The version 1.2.0 are available now.
https://itunes.apple.com/jp/app/%E5%9B% ... 35374?mt=8

Now buttons to forward 10 moves or back 10 moves were supported.
Enjoy!

Author:  y_ich [ Mon Dec 24, 2018 2:21 am ]
Post subject:  Re: A Go AI app for iOS with that strong neural network

Merry Christmas, everyone!

"A Master of Go" will be on Christmas sale whole day on 12/25.
The price will be half of usual.
Please do not miss it!^^

Author:  d7urban [ Mon Feb 04, 2019 3:04 am ]
Post subject:  Re: A Go AI app for iOS with that strong neural network

Is there a way to input PASS? If not, that is something that would be nice to add!

Author:  y_ich [ Mon Feb 04, 2019 5:04 am ]
Post subject:  Re: A Go AI app for iOS with that strong neural network

Thank you for using my app, d7urban san!

Could you tell me in detail?
Of cource, you can PASS in game mode by pass button in bottom toolbar.
If you say about study mode, you need to make an SGF which you want by other SGF editors.

Thank you!

Author:  wineandgolover [ Thu Feb 28, 2019 11:17 am ]
Post subject:  Re: A Go AI app for iOS with that strong neural network

I love your app! AlphaGo for the couch.
:tmbup: :clap:

Review added.

Author:  hyperpape [ Thu Feb 28, 2019 11:19 am ]
Post subject:  Re: A Go AI app for iOS with that strong neural network

Hmm, I think I did a bad job explaining what I'm looking for. If I plug in my iPhone with the app running and in the foreground, the screen locks, and processing stops.

What I like is the champion go approach, where it will automatically advance through the game, analyzing each move, then present me with results that I can review.

Author:  y_ich [ Thu Feb 28, 2019 11:40 am ]
Post subject:  Re: A Go AI app for iOS with that strong neural network

wineandgolover san,

Thank you for your love^^ and review for my app.

Just now I applied the new version(2.1.0).
I hope that you will enjoy a new feature.

Author:  y_ich [ Thu Feb 28, 2019 11:47 am ]
Post subject:  Re: A Go AI app for iOS with that strong neural network

hyperpape san,

I understood your request right now^^;
I will consider a kind of bulk analysis of a SGF.

Thank you for your request!

Author:  Fafa [ Wed Apr 03, 2019 7:16 am ]
Post subject:  Re: A Go AI app for iOS with that strong neural network

Hello y_ich

Very nice programm, but I founded some buggs with shichos can you fixed it ?

Regards

Author:  y_ich [ Thu Apr 04, 2019 11:48 pm ]
Post subject:  Re: A Go AI app for iOS with that strong neural network

Fafa san,

Thank you for purchasing my app!
And I am sorry about Shicho problem.
It is common for all AlphaGo Zero type AIs.
The more playouts, the less mistakes of Shicho.

The latest iPad Air and mini are powered by A12 processors.
Thanks to Neural Engine, they achieve more than 150 nps when you use ELFv1 weight and mistakes of simple Shichos will disappear.

Author:  wineandgolover [ Mon Apr 08, 2019 5:27 pm ]
Post subject:  Re: A Go AI app for iOS with that strong neural network

y_ich wrote:
The latest iPad Air and mini are powered by A12 processors.
Thanks to Neural Engine, they achieve more than 150 nps when you use ELFv1 weight and mistakes of simple Shichos will disappear.


I’ll vouch for this. I borrowed my wife’s brand new iPad mini, and now she’s struggling to pry it out of my hands. It flies! Perfect for late night copying sgfs of recent pro games, and looking at them in an entirely new light. Much more convenient than bring a hot laptop to bed!

Also great for playing on planes, no internet required.

Author:  y_ich [ Thu Apr 18, 2019 4:59 pm ]
Post subject:  Re: A Go AI app for iOS with that strong neural network

The version 3 was released today!

I hope that you guys will enjoy size 9 and 13 games.

And finally you can download your own weights on the Internet.
I prepared two weights on the app repository (https://github.com/new3Rs/a_master_of_go).
Why don't you try them?

Thank you!


P.S.
wineandgolover san,

I really enjoyed your comment and tweeted Japanese translation.
Japanese users also seem to enjoy it.
Please get along with your wife^^

Author:  Kaliwan [ Wed May 22, 2019 4:33 am ]
Post subject:  Re: A Go AI app for iOS with that strong neural network

Hello

When playing handicap games , is there a way to select where you want the handicap stones to be at , like in Chinese rules.
Thanks

Author:  y_ich [ Wed May 22, 2019 9:45 am ]
Post subject:  Re: A Go AI app for iOS with that strong neural network

Kaliwan san,

There are no simple ways but the app accepts Any SGF as white turn if you have black handicap stones(AB property).
1. edit an SGF as you like on your SGF editor.
2. copy the content if you use macOS or change file extension to txt and send it to iOS, open it and "copy" the content on "Memo" app.
3. "paste for Game" on A Master of Go.

Thank you for using the app!

Author:  elliotdong [ Thu May 23, 2019 8:28 am ]
Post subject:  Re: A Go AI app for iOS with that strong neural network

Hi, just bought the app but a little confused about using. I am using an iphone X with the A11 chip so how to set the app for the best study mode? like the network , weight file? Thanks.

Author:  y_ich [ Thu May 23, 2019 3:59 pm ]
Post subject:  Re: A Go AI app for iOS with that strong neural network

elliotdong san,

Thank you for purchasing my app!

All weights which the app includes are super-human level but they have a ladder problem when playouts per move are less than several hundreds.
So I recommend the default LeelaZero_15b weight, which is the fastest one, for A11 user.
It is also good to leave engine parameter setting as default(AZ/Phoenix).

About number of threads and low thread priority, it depends how much you care the battery.
If you want the best performance, set number of threads to maximum, and turn off low thread priority.

I hope that you will enjoy my app.

Author:  elliotdong [ Fri May 31, 2019 12:24 am ]
Post subject:  Re: A Go AI app for iOS with that strong neural network

y_ich wrote:
elliotdong san,

Thank you for purchasing my app!

All weights which the app includes are super-human level but they have a ladder problem when playouts per move are less than several hundreds.
So I recommend the default LeelaZero_15b weight, which is the fastest one, for A11 user.
It is also good to leave engine parameter setting as default(AZ/Phoenix).

About number of threads and low thread priority, it depends how much you care the battery.
If you want the best performance, set number of threads to maximum, and turn off low thread priority.

I hope that you will enjoy my app.


really thanks for the reply. and what about the A12x chips setting on Ipad pro for the best performance?

Author:  y_ich [ Fri May 31, 2019 2:13 am ]
Post subject:  Re: A Go AI app for iOS with that strong neural network

elliotdong san,

For A12X, I think that currently ELF OpenGo v1 may be strongest taking nps into account.

But I recommend you to select a weight according to its characteristics rather than strength.
If you like deciding a situation hardly, I recommend ELF OpenGo v1 and v2.
If you like deciding a situation softly, I recommend Leela Zero 15b, Leela Zero 40b, and Leela Master.
Leela Zero 40b and Leela Master is available as a downloadable weight on https://github.com/new3Rs/a_master_of_go.
If you like komoku(3-4) rather than hoshi(4-4) for the first move in a corner, I recommend minigo v17, which is also available on https://github.com/new3Rs/a_master_of_go.

Thank you!

Author:  Satorian [ Fri Jun 28, 2019 5:13 pm ]
Post subject:  Re: A Go AI app for iOS with that strong neural network

It would be great if the info from https://www.reddit.com/r/cbaduk/comment ... _of_lzero/ could actually be used to create a list to pick weights based on the desired playing strength.

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