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 Post subject: Re: New android app "BadukAI"
Post #441 Posted: Mon Mar 28, 2022 8:26 pm 
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Dimensity 9000 in that position, my friend test it has 280n/s
Snapdragon 888 in that position, I test it only has 220n/s

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 Post subject: Re: New android app "BadukAI"
Post #442 Posted: Tue Mar 29, 2022 2:44 pm 
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lovego wrote:
Regarding board recognition, I found a good solution!
Use yolov3 to identify black stone, white stone, corners (no stone), sidelines (no stone) and empty position.


Very interesting, I'll have a closer look when I am less busy.

lovego wrote:
OK, I'll let my friend try.
Another thing, in version 1.16, the LZ engine crashes when the analysis is paused, and the speed is very slow on Dimensity 9000, can LZ choose the NPU accelerator to use?


This is now included in a new test version https://github.com/aki65/aki65.github.io/releases/tag/v1.15.2

lovego wrote:
Dimensity 9000 in that position, my friend test it has 280n/s
Snapdragon 888 in that position, I test it only has 220n/s


I checked again and still get 260 n/s for SD 888, but this may be caused by different measuring methods:

I set "seconds/move" to 30 in "Manage time settings", wait a few seconds after loading the sgf (to make sure it's completely loaded), then tap "analyse all" and watch how high the visit count goes.

In engine config I use "parallelEvaluation" and 2 search threads.

Moreover, as usual on android, all performance measurement results vary with device temperature, battery state, background activity and so on ...

Anyway, Dimensity 9000 is clearly faster, great work by Mediatek and TSMC.

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 Post subject: Re: New android app "BadukAI"
Post #443 Posted: Wed Mar 30, 2022 6:26 am 
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OK, look forward to the official release of the new version :clap:

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 Post subject: Re: New android app "BadukAI"
Post #444 Posted: Thu Mar 31, 2022 10:41 am 
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https://lifein19x19.com/viewtopic.php?p=271968#p271968
Interestingly, in the analysis mode, Zenith 7 quickly (less than a minute) found the correct move, and after a few minutes of analysis, CS ZERO did not even consider it (from 20 different moves). in game mode 9 dan, both programs chose a different move

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 Post subject: Re: New android app "BadukAI"
Post #445 Posted: Sat Apr 02, 2022 3:18 pm 
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@akigo

when do you intend to make a new optimized network 60b?

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 Post subject: Re: New android app "BadukAI"
Post #446 Posted: Sun Apr 03, 2022 11:11 am 
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When 60b is stronger than 40b at time parity. Before that, it doesn't make much sense considering all the disadvantages of 60b (twice the creation time, twice the disk space, twice the loading time in the app).

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 Post subject: Re: New android app "BadukAI"
Post #447 Posted: Wed Apr 06, 2022 4:45 pm 
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on my tablet with 1 GB of RAM, the optimized 60b network works well! it's incredible! :D

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 Post subject: Re: New android app "BadukAI"
Post #448 Posted: Fri Apr 08, 2022 10:17 am 
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akigo wrote:
When 60b is stronger than 40b at time parity. Before that, it doesn't make much sense considering all the disadvantages of 60b (twice the creation time, twice the disk space, twice the loading time in the app).

network 60b not only plays differently, but also "reads" better even with 5 playouts.
in the match (24 games) BadukAI (opt 40b 10 pl) - Sabaki (40b 10 pl) there were 8 games lasting less than 100 moves: 99,76,84,41,96,92,99,40
in a match (24 games) Sabaki (40b 10 pl) - Sabaki (60b 5 pl) in those games where the network 60b lost, only one game lasted less than 100 moves - 94
EDIT60b - kata1-b60c320-s583


Last edited by And on Fri Apr 08, 2022 10:40 am, edited 1 time in total.
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 Post subject: Re: New android app "BadukAI"
Post #449 Posted: Fri Apr 08, 2022 10:35 am 
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the optimized 60b network appeared almost 8 months ago. is it possible to make a new network at least once every half a year? on some devices, such as mine, an unoptimized network does not work even 40b :sad:

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 Post subject: Re: New android app "BadukAI"
Post #450 Posted: Sat Apr 09, 2022 3:43 am 
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Quote:
... when do you intend to make a new optimized network 60b?
... When 60b is stronger than 40b at time parity.
This result is probably not directly useable, but at time parity (0.5 s/move, laptop with GTX1660Ti)
b40s111d271 wins 80-20 against b60c320s583 (twogtp, 100 games, average length ~180 moves, average time/game for 40b : ~46s, and 48s for 60b)

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 Post subject: Re: New android app "BadukAI"
Post #451 Posted: Sun Apr 10, 2022 9:19 am 
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And wrote:
the optimized 60b network appeared almost 8 months ago. is it possible to make a new network at least once every half a year? on some devices, such as mine, an unoptimized network does not work even 40b :sad:


8 months is quite a long time, indeed, so I made a new one, available here: https://github.com/aki65/aki65.github.io/releases/tag/v1.15.0

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 Post subject: Re: New android app "BadukAI"
Post #452 Posted: Sun Apr 10, 2022 9:34 pm 
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@akigo

Thanks a lot! very pleased! :D

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 Post subject: Re: New android app "BadukAI"
Post #453 Posted: Fri Apr 29, 2022 2:11 am 
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Did you try yolov3 to recognize the stones on the board. ^-^

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 Post subject: Re: New android app "BadukAI"
Post #454 Posted: Sat Apr 30, 2022 12:01 pm 
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I had a closer look at the links you provided, but without much success.

The first one uses yolov3 and is quite understandable, but doesn't give a reference to the trained yolo weights, that are used for detection. And I would need these weights as I have neither the knowledge nor the computational resources to create them myself.

The second one uses yolov5 and doesn't include any documentation at all, so it's difficult to figure out which purpose each source has. Moreover it doesn't contain weights either (only a link to a baidu net disk and I couldn't download that file).

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 Post subject: Re: New android app "BadukAI"
Post #455 Posted: Mon May 23, 2022 5:50 am 
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akigo, could you add a variant of the game on a large board? a good size for several reasons is 27×27. https://senseis.xmp.net/?LargeBoards, etc.


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 Post subject: Re: New android app "BadukAI"
Post #456 Posted: Mon May 23, 2022 6:40 am 
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Yes, that would be great! as far as I know, there are no game programs for android with support for large boards. 27x27 or 29x29 is very interesting!
https://senseis.xmp.net/?PlatinumDragon ... artingMove


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 Post subject: Re: New android app "BadukAI"
Post #457 Posted: Mon May 30, 2022 3:09 pm 
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Currently, I'm busy with "more practical" enhancements of BadukAI, so there won't be large boards in the next release. But maybe after that ...


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 Post subject: Re: New android app "BadukAI"
Post #458 Posted: Mon May 30, 2022 5:52 pm 
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Coooool!! Can you tell us what the "more practical" enhancements is? ^-^

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 Post subject: Re: New android app "BadukAI"
Post #459 Posted: Wed Jun 01, 2022 2:54 pm 
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It's about faster networks, additional configuration parameters, sgf editing and the ability to pass for the kyu-rank bot.


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 Post subject: Re: New android app "BadukAI"
Post #460 Posted: Thu Jun 02, 2022 9:30 am 
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akigo wrote:
Currently, I'm busy with "more practical" enhancements of BadukAI, so there won't be large boards in the next release. But maybe after that ...

great news! I often play on big boards. this is very interesting and helps the game on a regular board!


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