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 Post subject: Re: New android app "BadukAI"
Post #121 Posted: Sat Oct 10, 2020 1:02 pm 
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@And

I should check that, please post the log, then I will have a look at it.

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 Post subject: Re: New android app "BadukAI"
Post #122 Posted: Sat Oct 10, 2020 1:04 pm 
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sorry, didn’t have time, already added
only this game is in the log

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 Post subject: Re: New android app "BadukAI"
Post #123 Posted: Sat Oct 10, 2020 2:03 pm 
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@And

Thanks for the log. It tells that BadukAI sent a move request to the KataGo process (as always) but KataGo does not respond. But KataGo has not crashed either, since BadukAI checks that every 250 milliseconds and would report it. So KataGo was alive, but didn't respond.

I'm afraid I can't do anything here. But since it only happened once and only when the game was practically over anyway, it should not be a tragedy (as you already said).


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 Post subject: Re: New android app "BadukAI"
Post #124 Posted: Sun Oct 11, 2020 10:07 am 
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numSearchThreads is a useful option! reduced to 2 and now works faster! (emulator nox, 2 threads)
sometimes resignThreshold is not enough, KataGo gives up early! can add in the next release to edit config resignThreshold?

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 Post subject: Re: New android app "BadukAI"
Post #125 Posted: Sun Oct 11, 2020 10:31 am 
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BadukAI (KG 15b, 30 playouts, 2 threads) - CS Zero 8d 1:0 (BadukAI W +32.5)
BadukAI ~ 25 sec/move, emulator nox, max:9.33 mflop/sec


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 Post subject: Re: New android app "BadukAI"
Post #126 Posted: Sun Oct 11, 2020 10:42 am 
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this is probably greedy but i have trouble with ram usage, can you add nnCacheSize? definitely understand if not worth it

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 Post subject: Re: New android app "BadukAI"
Post #127 Posted: Sun Oct 11, 2020 10:48 am 
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if you limit the use of ram, maybe the 20 block network will not hang on my tablet? it would be interesting to try!
but at the same time it may not work? :)


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 Post subject: Re: New android app "BadukAI"
Post #128 Posted: Sun Oct 11, 2020 11:02 am 
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How is the network used during work? unpack and copied into ram? if unpack it, does it affect the speed or the amount of memory used?

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 Post subject: Re: New android app "BadukAI"
Post #129 Posted: Sun Oct 11, 2020 2:06 pm 
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@And

On startup KataGo loads the model and unpacks it in memory. This is unavoidable. So if you have memory problems right from the start (before the first move), there is nothing to be done. If they come later, it might be due to the growing cache. In that case limiting its size could help. I will add the parameter in the next release, then you can try ...


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 Post subject: Re: New android app "BadukAI"
Post #130 Posted: Sun Oct 11, 2020 2:32 pm 
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thank you !!! :D

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 Post subject: Re: New android app "BadukAI"
Post #131 Posted: Sun Oct 11, 2020 2:57 pm 
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do you have ready-made resources to add territory counting? if not, are there any plans? and thank you very much again! :tmbup:

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 Post subject: Re: New android app "BadukAI"
Post #132 Posted: Mon Oct 12, 2020 10:45 am 
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BadukAI (KG 15b, 25 playouts, 2 threads) - CS Zero 9d 1:0 (BadukAI B +193.5)


Attachments:
BadukAI - CS Zero.sgf [2.54 KiB]
Downloaded 180 times

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 Post subject: Re: New android app "BadukAI"
Post #133 Posted: Mon Oct 12, 2020 12:06 pm 
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@Amigo

I am not sure that I understand correctly what you mean by "territory counting".

If you want to count the territory in a position in BadukAI where the game is (practically) finished, you can just tap "ponder". KataGo will show the best moves on the board and below the histogram. Each move will contain the winrate and the estimated score. When game is (practically) finished, this "estimate" will be the exact score (i.e. territory difference + stone difference + komi). If you want to get territory difference alone, you can subtract prisoner difference and komi.

If you want to count the territory in a position you encounter outside of BadukAI, just load the sgf into BadukAI and do the same. If you don't have an sgf file describing the position, you can take a photo or screenshot of it and use my app ImgToSgf to create an sgf from the image.

If you had something else in mind, please tell me ...


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 Post subject: Re: New android app "BadukAI"
Post #134 Posted: Tue Oct 13, 2020 6:48 am 
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For leela zero, would it be possible to add an option to randomize the first 30 moves? (-m 30)?

@And I figured out order to play bots using max 15b net if you cant get 20b kyu rank to work. uses 6-15b nets only ddk (6b 1po)- 4d (15b 4po) 17 settings
Attachment:
Notepad23.pdf [62.48 KiB]
Downloaded 54 times


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 Post subject: Re: New android app "BadukAI"
Post #135 Posted: Tue Oct 13, 2020 9:58 am 
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at first I decided that it was a BadukAI malfunction, but I ran it in Sabaki, there are the same results. the 10 block network gives a very different estimate than the 6 and 15 block networks. why?
sgf from here https://lifein19x19.com/viewtopic.php?p=260473#p260473
last move


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 Post subject: Re: New android app "BadukAI"
Post #136 Posted: Tue Oct 13, 2020 12:06 pm 
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with the g170 10 block d67M network :o
Why is the g170e 10 block d204M estimate around -90, and the other networks around -190?


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 Post subject: Re: New android app "BadukAI"
Post #137 Posted: Tue Oct 13, 2020 12:26 pm 
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the other networks think the bottom group is dead but why :shock:

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 Post subject: Re: New android app "BadukAI"
Post #138 Posted: Tue Oct 13, 2020 12:35 pm 
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go4thewin wrote:
the other networks think the bottom group is dead but why :shock:

Do you think that it is not g170e 10 block d204M that is wrong, but other networks?

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 Post subject: Re: New android app "BadukAI"
Post #139 Posted: Tue Oct 13, 2020 12:37 pm 
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yeah it seems to me the other networks are wrong and bottom group is alive.
edit: sorry i have roughly 68 for white 22 seki and 270 for black, so -212, you are right


Last edited by go4thewin on Tue Oct 13, 2020 12:44 pm, edited 3 times in total.
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 Post subject: Re: New android app "BadukAI"
Post #140 Posted: Tue Oct 13, 2020 12:41 pm 
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go4thewin wrote:
the other networks think the bottom group is dead but why :shock:

I don't understand where this conclusion comes from

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