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 Post subject: Re: KataGo Distributed Training and new networks
Post #241 Posted: Tue May 24, 2022 7:12 am 
Gosei
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LizGoban 0.7.0
https://github.com/kaorahi/lizgoban/releases

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 Post subject: Re: KataGo Distributed Training and new networks
Post #242 Posted: Thu Jun 09, 2022 10:23 am 
Gosei
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In the latest version of AhQ Go lite (3.3.0), a 4 block network is used to play at the 1-3 dan level! I think this is an interesting alternative to Calibrated Rank Bot katrain!
katago 4b 10 playouts - gtp4zen 1d:


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katago 4b 10p - gtp4zen 1d.sgf [1.2 KiB]
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File comment: g170small-b4c32-s709658624-d275852492
default_model.bin.gz [347.78 KiB]
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 Post subject: Re: KataGo Distributed Training and new networks
Post #243 Posted: Thu Jun 09, 2022 10:30 am 
Gosei
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the same, katago 4b 100 playouts - gtp4zen 3d:


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 Post subject: Re: KataGo Distributed Training and new networks
Post #244 Posted: Thu Jun 09, 2022 10:34 am 
Gosei
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the same, katago 4b 500 playouts - gtp4zen 5d:


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 Post subject: Re: KataGo Distributed Training and new networks
Post #245 Posted: Fri Jun 10, 2022 9:06 am 
Gosei
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unfortunately, this 4 block network often makes serious mistakes.
p.s. it seems to me that kyu-rank bot BadukAI has become much better at playing!

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 Post subject: Re: KataGo Distributed Training and new networks
Post #246 Posted: Sun Jun 12, 2022 9:52 am 
Gosei
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KaTrain 7d - CS Zero 7d 0:2 (B+, W+) :sad:
kata1-b60c320-s594

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 Post subject: Re: KataGo Distributed Training and new networks
Post #247 Posted: Wed Jun 15, 2022 2:58 am 
Gosei
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KaTrain 7d - CS Zero 7d 1:1
kata1-b60c320-s606


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 Post subject: Re: KataGo Distributed Training and new networks
Post #248 Posted: Wed Jun 15, 2022 12:20 pm 
Gosei
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katago 4b 1 playouts - CS Zero 1k
(g170small-b4c32-s709)


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 Post subject: Re: KataGo Distributed Training and new networks
Post #249 Posted: Sat Jun 18, 2022 11:29 pm 
Gosei
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Sayuri https://github.com/CGLemon/Sayuri
"Let's ROCK!
Sayuri is a GTP-compliant go engine which supports variable komi and board size. Strongly inspired by Leela Zero and Kata Go. Based on Deep Convolutional Neural Network, Monte Carlo Tree Search and other powerful technics."

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 Post subject: Re: KataGo Distributed Training and new networks
Post #250 Posted: Sat Jun 25, 2022 1:49 am 
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And wrote:
Sayuri https://github.com/CGLemon/Sayuri
"Let's ROCK!
Sayuri is a GTP-compliant go engine which supports variable komi and board size. Strongly inspired by Leela Zero and Kata Go. Based on Deep Convolutional Neural Network, Monte Carlo Tree Search and other powerful technics."

does it work? I can't even find the network.

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 Post subject: Re: KataGo Distributed Training and new networks
Post #251 Posted: Mon Jun 27, 2022 12:09 am 
Gosei
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what are the results of 20b - 40b time parity?
didn't find any games :)

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 Post subject: Re: KataGo Distributed Training and new networks
Post #252 Posted: Mon Jun 27, 2022 12:24 pm 
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Sayuri - network can be downloaded

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 Post subject: Re: KataGo Distributed Training and new networks
Post #253 Posted: Mon Jun 27, 2022 9:57 pm 
Gosei
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katago b40c256-s118 50 playouts (B) - b20c256x2-s530 100 playouts (W)

1 and 2 game 0:2
(TIME_B: 2536.3 TIME_W: 2364)
(TIME_B: 1985 TIME_W: 1656.5)




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katago 40b - 20b.sgf [2.39 KiB]
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katago 40b - 20b.sgf [1.9 KiB]
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 Post subject: Re: KataGo Distributed Training and new networks
Post #254 Posted: Thu Jun 30, 2022 12:25 am 
Gosei
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3 and 4 game 0:2 (0:4)
(TIME_B: 2301.1 TIME_W: 1822.5)
(TIME_B: 2373.6 TIME_W: 1905.4)




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katago 40b - 20b.sgf [2.12 KiB]
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katago 40b - 20b.sgf [2.18 KiB]
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 Post subject: Re: KataGo Distributed Training and new networks
Post #255 Posted: Fri Jul 01, 2022 1:47 am 
Gosei
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5 and 6 game 1:1 (1:5)
(TIME_B: 2090 TIME_W: 1525.9)
(TIME_B: 1612.1 TIME_W: 1903.2)




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katago 40b - 20b.sgf [2.08 KiB]
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katago 40b - 20b.sgf [2.1 KiB]
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 Post subject: Re: KataGo Distributed Training and new networks
Post #256 Posted: Mon Jul 04, 2022 7:14 am 
Gosei
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7 and 8 game 2:0 (3:5)
(TIME_B: 1825.3 TIME_W: 1867.4)
(TIME_B: 1902.4 TIME_W: 1969.4)




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katago 40b - 20b.sgf [1.97 KiB]
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katago 40b - 20b.sgf [2.06 KiB]
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 Post subject: Re: KataGo Distributed Training and new networks
Post #257 Posted: Mon Jul 04, 2022 1:57 pm 
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When testing such small number of playouts, take care that numSearchThreads is set to a very small number too. I would recommend to set the number of search threads to no more than 1/20th of the number of playouts. If you have too many threads competing to perform very few playouts while the search tree is very small, many threads will be forced to search garbage variations, which could result in even worse play than having fewer threads and using fewer playouts.


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 Post subject: Re: KataGo Distributed Training and new networks
Post #258 Posted: Tue Jul 05, 2022 1:22 am 
Gosei
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this is useful information, thank you very much!
ps in these games, the number of search threads = 3

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 Post subject: Re: KataGo Distributed Training and new networks
Post #259 Posted: Wed Jul 06, 2022 5:41 am 
Gosei
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9 and 10 game 1:1
(TIME_B: 1929.8 TIME_W: 2416.8)
(TIME_B: 2099.1 TIME_W: 1584.4)

after 10 games katago b40c256-s118 50 playouts (B) - b20c256x2-s530 100 playouts (W) 4:6




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katago 40b - 20b.sgf [2.42 KiB]
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katago 40b - 20b.sgf [1.95 KiB]
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 Post subject: Re: KataGo Distributed Training and new networks
Post #260 Posted: Wed Jul 06, 2022 5:53 am 
Gosei
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katago b40c256-s118 50 playouts (W) - b20c256x2-s530 100 playouts (B) 9:1
after 20 games katago b40c256-s118 50 playouts - b20c256x2-s530 100 playouts 13:7

b20 (B) won the 7th game (TIME_B: 1791 TIME_W: 2049.1)


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katago 40b - 20b.sgf [2.02 KiB]
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