Many observations about AI Go are only in the eye of the beholder. The computer, unlike humans, will do the same thing on every move. If it protects a cutting point that is not because it thinks the alternative is too much, it is something it basically does after considering the alternatives seriously. It is the same with sente and gote, just as the compute will play marvelous sente sequences it also plays astonishing gote moves. A human player can't always do the same thing, they will make choices based on what is good enough and if they can better spend their energy on some other decision.
I think lot of people should pay more attention when it plays simply. If it simply connects, simply lives, simply defends and simply ends in gote, then that is something everyone could have done
One thing I have noticed is that if you look at human games from the past that the computer often thinks there is something fishy. There are weaknesses that it finds and wants to exploit. Sometimes the players of the game have the same idea but don't jump on it as quickly and often the defense is successful. Were as if you study the game with the computer it is clear that the attacker could have succeeded; the computer most of the time is silent about moves that don't work. However, if you look at computer vs. computer games there can be a ton of simple moves and both sides seem to have been ready for everything. The simplest explanation is probably just that the computer is much better at many aspects of the game than top pros were and if a much stronger program came along it would give old computer-computer games a similar treatment
I recon than that the top players have learned a lot from studying with computers but exactly what might be something they have to tell themselves