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Post #121 Posted: Sat May 17, 2014 8:53 am 
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Hi RBerenguel, I'm glad the upper-left hightlight works out. :)

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Post #122 Posted: Sat May 17, 2014 9:14 am 
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EdLee wrote:
Hi RBerenguel, I'm glad the upper-left hightlight works out. :)


Yup, works beautiful, they are damn beautiful stones and pictures. I tried photographing mine, but the result didn't look as crisp or well executed, thanks for them!

If I was a little more OCD-ish I'd probably add a minor angle-correction so that stones shifted slightly around depending on position on the board, to mimic a fixed light source in a specific position... But oh well, this is miles ahead of what I had before, and miles ahead of what else we have available to generate diagrams. Thanks a lot!

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Post #123 Posted: Sun May 18, 2014 12:40 am 
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Hi RBerenguel, yea, I know about the distortions. :)
Very low-tech point-and-shoot camera from around 2006, I think. :)
But glad you like it. Kuroki size 38 standard grade. :)


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Post #124 Posted: Sun May 18, 2014 12:43 am 
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They look beautiful. When I tried photographing my shell and slates they didn't appear crisp enough (specially the lines were too faint for my tastes.) And the picture (as in image quality) are pretty good, specially if you say the camera is a cheap one!

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Post #125 Posted: Sun May 18, 2014 2:10 pm 
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Hi RB, thanks. The camera was a gift; it might have been "high-endish" for its class at the time (~2007),
but it's definitely a baby cam, point-and-shoot. :)
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Post #126 Posted: Sat Aug 09, 2014 5:37 am 
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Hi,

I like easyGo a lot, really nice for praticing problems !

I think a great addition would be to have a "joseki mode" where we can upload an sgf containing the joseki we want to practice, and easyGo would present them as problem, but randomly for both colors, so that we can work out both black and white sequence

PS : for now, I'm doing two sgf file, one for black and one for white.

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Post #127 Posted: Sat Aug 09, 2014 7:35 am 
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oca wrote:
Hi,

I like easyGo a lot, really nice for praticing problems !

I think a great addition would be to have a "joseki mode" where we can upload an sgf containing the joseki we want to practice, and easyGo would present them as problem, but randomly for both colors, so that we can work out both black and white sequence

PS : for now, I'm doing two sgf file, one for black and one for white.


Indeed sounds interesting, I'd definitely use this

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Post #128 Posted: Sat Aug 09, 2014 7:44 am 
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oca wrote:
I think a great addition would be to have a "joseki mode" where we can upload an sgf containing the joseki we want to practice, and easyGo would present them as problem, but randomly for both colors, so that we can work out both black and white sequence


Like!!

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Post #129 Posted: Sat Aug 09, 2014 8:08 am 
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oca wrote:
Hi,

I like easyGo a lot, really nice for praticing problems !

I think a great addition would be to have a "joseki mode" where we can upload an sgf containing the joseki we want to practice, and easyGo would present them as problem, but randomly for both colors, so that we can work out both black and white sequence

PS : for now, I'm doing two sgf file, one for black and one for white.


It's a good idea. There are maybe two ways to meet your requirements:
1). In game edit/replay mode, add an option to start practicing from the current move. If the current move is black, then you will play white, vice versa. I think this is also helpful when replay professional games.
2). Or, during problem mode, there is an option to swap sides, that is, if it’s your turn to play black, the system will play black, and waits for your next move as white.

Maybe support both of them, 1) is more flexible (because you can select where to start, while in problem mode you always start from the begining), 2) is easy to use directly in problem mode.

However, for either of the above solutions, there is an issue. By default, only the main line is marked correct, all the variations needs to enter “Right” in the comment of the last move to mark it as correct variation. For this joseki use case, need a better way to mark correct/incorrect, even in batch(such as mark all the variations as correct).

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Post #130 Posted: Sat Aug 09, 2014 9:13 am 
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xiangz wrote:
It's a good idea. There are maybe two ways to meet your requirements:
1). In game edit/replay mode, add an option to start practicing from the current move. If the current move is black, then you will play white, vice versa. I think this is also helpful when replay professional games.
2). Or, during problem mode, there is an option to swap sides, that is, if it’s your turn to play black, the system will play black, and waits for your next move as white.

Maybe support both of them, 1) is more flexible (because you can select where to start, while in problem mode you always start from the begining), 2) is easy to use directly in problem mode.

However, for either of the above solutions, there is an issue. By default, only the main line is marked correct, all the variations needs to enter “Right” in the comment of the last move to mark it as correct variation. For this joseki use case, need a better way to mark correct/incorrect, even in batch(such as mark all the variations as correct).


Option 2) would be great, that's exactly what I'm looking for !
and 1) looks nice too !!!

mark all the variations as correct would be nice too, even an option or a button to mark the current variation as correct would be usefull instead of typing "right" so that I can hide the comment part when editing from my small iphone !

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Post #131 Posted: Sat Aug 09, 2014 9:33 am 
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oca wrote:
xiangz wrote:
It's a good idea. There are maybe two ways to meet your requirements:
1). In game edit/replay mode, add an option to start practicing from the current move. If the current move is black, then you will play white, vice versa. I think this is also helpful when replay professional games.
2). Or, during problem mode, there is an option to swap sides, that is, if it’s your turn to play black, the system will play black, and waits for your next move as white.

Maybe support both of them, 1) is more flexible (because you can select where to start, while in problem mode you always start from the begining), 2) is easy to use directly in problem mode.

However, for either of the above solutions, there is an issue. By default, only the main line is marked correct, all the variations needs to enter “Right” in the comment of the last move to mark it as correct variation. For this joseki use case, need a better way to mark correct/incorrect, even in batch(such as mark all the variations as correct).


Option 2) would be great, that's exactly what I'm looking for !
and 1) looks nice too !!!

mark all the variations as correct would be nice too, even an option or a button to mark the current variation as correct would be usefull instead of typing "right" so that I can hide the comment part when editing from my small iphone !


Let's make it really stupid: add a button on editing (where blag/white, marks etc are) with a tick icon which adds the text "right" to the end of current variation (if it is not there)!

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Post #132 Posted: Wed Aug 13, 2014 1:56 am 
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Hi xiangz,

Another thing that I would find usefull is the ability to add a tag to games in batch mode.
To give you an example, I own a few books that give examples of invasion/separation of common formation.
I usually make a folder for each book and sometimes a subfolder for chapter.

That would be usefull to select all the files in the folder in batch mode, and then tag them all as "invasion"

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Post #133 Posted: Thu Aug 14, 2014 9:01 am 
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oca wrote:
Hi xiangz,

Another thing that I would find usefull is the ability to add a tag to games in batch mode.
To give you an example, I own a few books that give examples of invasion/separation of common formation.
I usually make a folder for each book and sometimes a subfolder for chapter.

That would be usefull to select all the files in the folder in batch mode, and then tag them all as "invasion"


I will put this to the todo list, priority not determined yet. Thanks for the suggestion.

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Post #134 Posted: Fri Aug 15, 2014 5:37 am 
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xiangz wrote:
I will put this to the todo list, priority not determined yet. Thanks for the suggestion.


thx, I can perfectly manage to use it without that feature...

As we are with details, there as two thoer small things I noticed :

when editing a problem, there is a kind of "very small" delay when placing existing stones... I suppose that's to allow the double tap to zoom... but the delay is still there when I disable the "double tap to zoom"
even with that very small delai, that's still very usable, I 'm just curious about it...

Some else now, when we are in problem mode, easyGo display only a part of the goban (and that's a really good things...) but in some situation, I would prefer that I shows the border, so when the border is really close to the clipped region, I will prefer to see the border.

here is an example :

Attachment:
goproblem1.png
goproblem1.png [ 85.85 KiB | Viewed 9800 times ]


I think that would be better to see it like this :

Attachment:
goproblem2.png
goproblem2.png [ 85.23 KiB | Viewed 9800 times ]


for now I use a trick by placing a square in the corner so that the region include the corner...

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Post #135 Posted: Fri Aug 15, 2014 5:39 am 
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here is another example where see the border would be fine (with the sgf where I placed a square stone in the corner...):
Attachment:
goproblem (2).png
goproblem (2).png [ 76.08 KiB | Viewed 9799 times ]



Attachments:
komoku prob.sgf [256 Bytes]
Downloaded 607 times

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Post #136 Posted: Fri Aug 15, 2014 5:46 am 
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and a last example...
Attachment:
goproblem (3).png
goproblem (3).png [ 75.33 KiB | Viewed 9798 times ]


also here the small mark on hoshi is not part of the genereted png when using the share by email option.



Attachments:
komoku two Space low.sgf [130 Bytes]
Downloaded 550 times

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Post #137 Posted: Fri Aug 15, 2014 9:32 am 
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oca wrote:
when editing a problem, there is a kind of "very small" delay when placing existing stones... I suppose that's to allow the double tap to zoom... but the delay is still there when I disable the "double tap to zoom"
even with that very small delai, that's still very usable, I 'm just curious about it...

I will try to optimize this.

oca wrote:
Some else now, when we are in problem mode, easyGo display only a part of the goban (and that's a really good things...) but in some situation, I would prefer that I shows the border, so when the border is really close to the clipped region, I will prefer to see the border.

I will implement this logic: if the clipped region is close to the border, the border will be displayed. Thanks for the feedback.

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Post #138 Posted: Wed Aug 27, 2014 11:22 am 
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Just wanted to drop a note to say that I love EasyGo.

As a beginner, I especially liked the skills-based division of problems and the attention to "basics".

I just wish there were /more/ basics :) And more tsumego, too.

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Post #139 Posted: Mon Oct 06, 2014 11:18 pm 
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All this talk about new features has me excited. Do you have any estimates when a new version will be ready. I personally use EasyGo probably more than almost all the programs I use Go or otherwise ;D Thank you for the great app!

Also, have you ever thought about porting this over to Android? I would love to get it on my Android tablet. Either way I still love it.

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Post #140 Posted: Tue Oct 07, 2014 2:53 am 
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Progenitor wrote:
All this talk about new features has me excited. Do you have any estimates when a new version will be ready.

Version 1.7.1 will be out soon, mainly about iOS 8, iPhone 6, iPhone 6 plus support. What particular new features are you waiting for?

Progenitor wrote:
I personally use EasyGo probably more than almost all the programs I use Go or otherwise ;D Thank you for the great app!

Glad to hear that you enjoy EasyGo. Could you please write a review in Appstore if you haven't done so.

Progenitor wrote:
Also, have you ever thought about porting this over to Android? I would love to get it on my Android tablet. Either way I still love it.

No plan for Android version now.

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