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 Post subject: Re: Go Eye released 1.2.1, support iPhone5/iPad4 & new feat
Post #41 Posted: Wed May 15, 2013 4:48 pm 
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lobotommy wrote:
xiangz wrote:
As to "Open In" zip file on iOS 5.1.1:
Piror to iOS 6.0, there are only 9 or 10 applications can be shown in the "Open In" menu, please see this article for more info.


Thanks! Problem solved by deleting some unnecesary apps.


Good to see the problem is solved. And thanks, xiangz!

BTW: The support for 4x4, 5x5, 7x7 board, together with the critical fixes for iOS6+ in Go Eye will come at any moment (Depending on Apple's review time and has been in the queue for 2-3 days).


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 Post subject: Re: Go Eye released 1.2.1, support iPhone5/iPad4 & new feat
Post #42 Posted: Thu May 16, 2013 6:18 pm 
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Go Eye 1.2.2 is out! Apple is very fast in reviewing the app this time.

Release notes:

An urgent fix to crash bug caused by IOS 6+ compatibility issue when closing download/bookmark window in in-app web browser.

Support 4x4, 5x5, 7x7 board. Fix blurred thumbnail after updating a game. Fixed game list not updated in recent/favorite game list.

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 Post subject: Re: Go Eye released 1.2.2, support iPhone5/iPad4 & new feat
Post #43 Posted: Sat May 18, 2013 12:59 am 
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Live broadcast of 15th Chinese City League A round 6, including top players Gu Li, Lee Sedol, etc.

Go Eye users just need to tap "Live broadcast" in in-app web browser to pull down the game list (Game info in Chinese). Pull down and release the board to load new updates.

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 Post subject: Re: Go Eye released 1.2.2, support iPhone5/iPad4 & new feat
Post #44 Posted: Wed May 22, 2013 12:32 am 
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A video demo of Go Eye at youtube:
http://youtu.be/m87hUbzr6O4

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 Post subject: Re: Go Eye released 1.2.2, support iPhone5/iPad4 & new feat
Post #45 Posted: Thu Jun 06, 2013 6:39 am 
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GoEye2012 wrote:
A video demo of Go Eye at youtube:
http://youtu.be/m87hUbzr6O4


We just set up the github page to collect feedbacks, issues, wish list at https://github.com/eintuit/goeye/issues

Welcome to express your ideas on Go Eye.

BTW: Go Eye 1.2.3 will include many performance/UI improvements, as well as exciting new features. Please stay tuned :)

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 Post subject: Go Eye released 1.2.2, support iPhone5/iPad4 & new features
Post #46 Posted: Sun Jun 16, 2013 5:43 pm 
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Hi does Go Eye support Chinese comments for those sgf download from sites like Tom? Thanks.

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 Post subject: Go Eye released 1.2.2, support iPhone5/iPad4 & new features
Post #47 Posted: Mon Jun 17, 2013 2:34 am 
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Also any plan to release for Mac OS X too?

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 Post subject: Re: Go Eye released 1.2.2, support iPhone5/iPad4 & new feat
Post #48 Posted: Mon Jun 17, 2013 4:04 am 
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jenson wrote:
Hi does Go Eye support Chinese comments for those sgf download from sites like Tom? Thanks.


Yes. Chinese is fully supported. See attached image (today's Chunlan Cup final game)


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 Post subject: Go Eye released 1.2.2, support iPhone5/iPad4 & new features
Post #49 Posted: Mon Jun 17, 2013 5:10 am 
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Thanks macelee, I'm going to purchase it now.it's a nice app that suits my needs! :-)

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 Post subject: Re: Go Eye released 1.2.2, support iPhone5/iPad4 & new feat
Post #50 Posted: Mon Jun 17, 2013 10:22 pm 
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jenson wrote:
Thanks macelee, I'm going to purchase it now.it's a nice app that suits my needs! :-)


Thank you, mace & jenson.


A good news for all: Go Eye 1.2.3 is released!

Here is the release notes

New features:
1. Add three new options: a. Support black&white background in go board; b. Support color board in book mode; c. Allow hiding coordinates in book page.

2. Show semi-transparent stones to hint the variant points in the board.

3. Show captured stone count in game info area.

4. Respect PL(player turn) property for SGF.

UI and performance improvements:
1. Improvements on iPhone: Full screen display for go board in auto mode for iPhone to have more rooms for comment display. Tap the board to toggle full screen mode.

2. Improve browser history performance.
3. Improve recent/favorite game list performance.
4. Allow deleting games in default group. Enhance UI for adding a group to make the newly created group easier to discover.

Bug fixes:
Fixed crash when failing to recognize a game image. Game information not updated when game content is updated.

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 Post subject: Go Eye released 1.2.3, support iPhone5/iPad4 & new features
Post #51 Posted: Mon Jun 17, 2013 10:59 pm 
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May I know whether how should one go about navigating between different variations?is it included in the helps file of Go Eye?

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 Post subject: Re: Go Eye released 1.2.3, support iPhone5/iPad4 & new feat
Post #52 Posted: Mon Jun 17, 2013 11:46 pm 
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jenson wrote:
May I know whether how should one go about navigating between different variations?is it included in the helps file of Go Eye?


Hi jenson,

May I suggest you to first update to version 1.2.3 which was released just a few hours ago. It includes a major improvement to help navigating games with branches.

From the attached image, you can see once we reach a position with branches, the next moves are indicated using semi-transparent stones. The highlighted one is the main branch. Also note the two small white dots in the side panel which indicate a second view. The first view contains comment, the second view contains thumbnail images of the different branches.


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 Post subject: Go Eye released 1.2.3, support iPhone5/iPad4 & new features
Post #53 Posted: Tue Jun 18, 2013 12:54 am 
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Hi macelee,

Thanks for the information.

I'm using iPhone, maybe that's easier to find out in iPad.

Yes, I've already updated once the update is made available. I will try on iPad when I have it back on hands.

Thanks.

Regards,
Jenson

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 Post subject: Go Eye released 1.2.3, support iPhone5/iPad4 & new features
Post #54 Posted: Tue Jun 18, 2013 12:57 am 
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Ok I also spotted the update on iPhone now. Thanks macelee :-)

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 Post subject: Re: Go Eye released 1.2.2, support iPhone5/iPad4 & new feat
Post #55 Posted: Tue Jun 18, 2013 1:38 am 
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GoEye2012 wrote:
A good news for all: Go Eye 1.2.3 is released!

4. Respect PL(player turn) property for SGF.


Now when working on Go problems (such as those available on Sensei's Library), for 'white to play' problems, Go Eye will set the first move to white automatically which is a nice improvement.

There is another improvement which is not in the release note:

Now Go Eye respects the order of games returned by Go4Go server. This means, when reloading games (by pulling down the game list), newly added games always appear from the top of the list.

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 Post subject: Re: Go Eye released 1.2.3, support iPhone5/iPad4 & new feat
Post #56 Posted: Tue Jun 18, 2013 5:10 am 
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macelee wrote:
jenson wrote:
May I know whether how should one go about navigating between different variations?is it included in the helps file of Go Eye?


Hi jenson,

May I suggest you to first update to version 1.2.3 which was released just a few hours ago. It includes a major improvement to help navigating games with branches.

From the attached image, you can see once we reach a position with branches, the next moves are indicated using semi-transparent stones. The highlighted one is the main branch. Also note the two small white dots in the side panel which indicate a second view. The first view contains comment, the second view contains thumbnail images of the different branches.


For branch selection, you can also long touch (or double tap if you don't choose single tap for input) the indicating stone on the board to switch to that branch on the board. You don't even need to navigate to the thumbnail panel. It is just like you try to place the stone at the next variant place.

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 Post subject: Go Eye released 1.2.3, support iPhone5/iPad4 & new features
Post #57 Posted: Tue Jun 18, 2013 5:25 pm 
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Thanks GoEye, I also manage to navigate through that. But can I suggest that after we lock the kifu can it prevent us from placing stone on the board if that point has no variation? 'Coz I notice that on iPhone, sometime I'm blocked by my thumb or finger and I tend to long tap or double tap on wrong point on board. So it ended up I add on a new stone on the board (means I ended up editing the game instead of navigating to the variation).

And also can Go4Go include more games with commentaries next time? :-p

Thanks.

Jenson

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 Post subject: Re: Go Eye released 1.2.3, support iPhone5/iPad4 & new feat
Post #58 Posted: Tue Jun 18, 2013 5:48 pm 
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jenson wrote:
Thanks GoEye, I also manage to navigate through that. But can I suggest that after we lock the kifu can it prevent us from placing stone on the board if that point has no variation? 'Coz I notice that on iPhone, sometime I'm blocked by my thumb or finger and I tend to long tap or double tap on wrong point on board. So it ended up I add on a new stone on the board (means I ended up editing the game instead of navigating to the variation).

And also can Go4Go include more games with commentaries next time? :-p

Thanks.

Jenson


Thanks Jenson. It looks reasonable to prevent editing when the game is locked. We will add an option for that later on. Right now, you can revert (in action menu) the game if the game is messed up. If the game is locked, when exiting, it will prompt you that it is locked and confirmed if you want to save it.

Go Eye can download games from any SGF(or zip/rar) url links in the web by using the in-app web browser. So if you visit http://www.go4go.net/go/commentaries/professional, tap the download SGF link, you can get it :)

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 Post subject: Go Eye released 1.2.3, support iPhone5/iPad4 & new features
Post #59 Posted: Tue Jun 18, 2013 8:12 pm 
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GoEye2012 wrote:
jenson wrote:
Thanks GoEye, I also manage to navigate through that. But can I suggest that after we lock the kifu can it prevent us from placing stone on the board if that point has no variation? 'Coz I notice that on iPhone, sometime I'm blocked by my thumb or finger and I tend to long tap or double tap on wrong point on board. So it ended up I add on a new stone on the board (means I ended up editing the game instead of navigating to the variation).

And also can Go4Go include more games with commentaries next time? :-p

Thanks.

Jenson


Thanks Jenson. It looks reasonable to prevent editing when the game is locked. We will add an option for that later on. Right now, you can revert (in action menu) the game if the game is messed up. If the game is locked, when exiting, it will prompt you that it is locked and confirmed if you want to save it.

Go Eye can download games from any SGF(or zip/rar) url links in the web by using the in-app web browser. So if you visit http://www.go4go.net/go/commentaries/professional, tap the download SGF link, you can get it :)

Alright, got it. Thanks for the info and prompt reply, GoEye!

I'm still finding proper way to promote it as its good that more people purchase the apps while also paid to support the development of such a great SGF editor for iOS :-)

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 Post subject: Re: Go Eye released 1.2.3, support iPhone5/iPad4 & new feat
Post #60 Posted: Tue Jun 18, 2013 8:31 pm 
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jenson wrote:
GoEye2012 wrote:
jenson wrote:
Thanks GoEye, I also manage to navigate through that. But can I suggest that after we lock the kifu can it prevent us from placing stone on the board if that point has no variation? 'Coz I notice that on iPhone, sometime I'm blocked by my thumb or finger and I tend to long tap or double tap on wrong point on board. So it ended up I add on a new stone on the board (means I ended up editing the game instead of navigating to the variation).

And also can Go4Go include more games with commentaries next time? :-p

Thanks.

Jenson


Thanks Jenson. It looks reasonable to prevent editing when the game is locked. We will add an option for that later on. Right now, you can revert (in action menu) the game if the game is messed up. If the game is locked, when exiting, it will prompt you that it is locked and confirmed if you want to save it.

Go Eye can download games from any SGF(or zip/rar) url links in the web by using the in-app web browser. So if you visit http://www.go4go.net/go/commentaries/professional, tap the download SGF link, you can get it :)

Alright, got it. Thanks for the info and prompt reply, GoEye!

I'm still finding proper way to promote it as its good that more people purchase the apps while also paid to support the development of such a great SGF editor for iOS :-)


Thank you, Jenson. Should you find any problem in using the app, please don't hesitate to leave a message. And it would be helpful to rate our app in App Store too :)

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