KGS ranking revisited
-
speedchase
- Lives in sente
- Posts: 800
- Joined: Sun Dec 04, 2011 4:36 pm
- Rank: AGA 2kyu
- GD Posts: 0
- Universal go server handle: speedchase
- Has thanked: 139 times
- Been thanked: 122 times
- wms
- Lives in gote
- Posts: 450
- Joined: Tue Apr 20, 2010 4:23 pm
- GD Posts: 0
- KGS: wms
- Location: Portland, OR USA
- Has thanked: 257 times
- Been thanked: 287 times
- Contact:
Re: KGS ranking revisited
Yes, a very strong one. That means that as the strogest player rank changes, everybody shifts by the same amount. When the strongest player stops playing, if the 2nd strogest player is 2 stones weaker, then suddenly everybody jumps two stones.emeraldemon wrote:Is there a reason not to anchor the strongest players at 9d and let it trickle down?
Our current system sometimes has some changes when anchors are adjusted, but overall it is far more stable than anything based on a single player would be.
-
snorri
- Lives in sente
- Posts: 706
- Joined: Fri Jul 02, 2010 8:15 am
- GD Posts: 846
- Has thanked: 252 times
- Been thanked: 251 times
Re: KGS ranking revisited
I'm not really fond of the stochastic walk ratings seem to take on KGS even when you don't play and I certainly don't like the expiration to '?' when you don't play for a while, but overall it may be the most accurate system in current use for players who play there regularly.
Other servers have had resets. IGS did some years ago (and I mean before the 2005 change, somewhere in the summer of 2002 when there was a 3-stone shift. I wasn't playing then so I don't know for sure. I guess right before than an IGS 1d was pretty darn kickass relatively speaking.)
If I wanted to get attached to a number, I'd buy a certificate.
Other servers have had resets. IGS did some years ago (and I mean before the 2005 change, somewhere in the summer of 2002 when there was a 3-stone shift. I wasn't playing then so I don't know for sure. I guess right before than an IGS 1d was pretty darn kickass relatively speaking.)
If I wanted to get attached to a number, I'd buy a certificate.
-
hyperpape
- Tengen
- Posts: 4382
- Joined: Thu May 06, 2010 3:24 pm
- Rank: AGA 3k
- GD Posts: 65
- OGS: Hyperpape 4k
- Location: Caldas da Rainha, Portugal
- Has thanked: 499 times
- Been thanked: 727 times
Re: KGS ranking revisited
Pippen: my point was that if that's what you want, you can't complain about KGS, since it's just one rating system among many.
Aligning all the ratings systems would require collaboration from around the world, and would also happen to be impossible at the present time.
Aligning all the ratings systems would require collaboration from around the world, and would also happen to be impossible at the present time.
- jts
- Oza
- Posts: 2672
- Joined: Sat Sep 18, 2010 4:17 pm
- Rank: kgs 6k
- GD Posts: 0
- Has thanked: 310 times
- Been thanked: 637 times
Re: KGS ranking revisited
It's not really stochastic, is it? It assumes that you would be able to beat the same people you were able to beat when you were last playing.snorri wrote:I'm not really fond of the stochastic walk ratings seem to take on KGS even when you don't play ...
- daal
- Oza
- Posts: 2508
- Joined: Wed Apr 21, 2010 1:30 am
- GD Posts: 0
- Has thanked: 1304 times
- Been thanked: 1128 times
Re: KGS ranking revisited
Yes, it assumes that while you were gone that you've been playing on Tygem.jts wrote:It's not really stochastic, is it? It assumes that you would be able to beat the same people you were able to beat when you were last playing.snorri wrote:I'm not really fond of the stochastic walk ratings seem to take on KGS even when you don't play ...
Patience, grasshopper.
- jts
- Oza
- Posts: 2672
- Joined: Sat Sep 18, 2010 4:17 pm
- Rank: kgs 6k
- GD Posts: 0
- Has thanked: 310 times
- Been thanked: 637 times
Re: KGS ranking revisited
Well, not necessarily. If your most recent partners decline, you'll decline to. It just assumes that, in the absence of evidence, you can still beat the same people and lose to the same people.daal wrote:Yes, it assumes that while you were gone that you've been playing on Tygem.jts wrote:It's not really stochastic, is it? It assumes that you would be able to beat the same people you were able to beat when you were last playing.snorri wrote:I'm not really fond of the stochastic walk ratings seem to take on KGS even when you don't play ...
-
witwit
- Beginner
- Posts: 8
- Joined: Tue Jun 22, 2010 4:50 pm
- Rank: KGS 7K
- GD Posts: 12
- KGS: witwit
- Has thanked: 1 time
- Been thanked: 2 times
Re: KGS ranking revisited
The amount of importance some people are placing on ranks in this thread is quite silly. The most important thing for a ranking system is to be internally consistent, ie trying to have differences in rank equate to 50/50 games with the appropriate number of handicap stones. Why does it matter if there is a "shift" in rankings and some bits associated with your account on a remote server change from 5k to 7k? All that matters is your actual strength which can never be characterized by a single number but by comparison.
-
RobertJasiek
- Judan
- Posts: 6283
- Joined: Tue Apr 27, 2010 8:54 pm
- GD Posts: 0
- Been thanked: 799 times
- Contact:
Re: KGS ranking revisited
A system with sudden shifts IS inconsistent.witwit wrote:The most important thing for a ranking system is to be internally consistent
-
hyperpape
- Tengen
- Posts: 4382
- Joined: Thu May 06, 2010 3:24 pm
- Rank: AGA 3k
- GD Posts: 65
- OGS: Hyperpape 4k
- Location: Caldas da Rainha, Portugal
- Has thanked: 499 times
- Been thanked: 727 times
Re: KGS ranking revisited
Robert, like it or not, he's arguing about a reasonably well-defined concept. The fact that you don't like using the word "consistent" in naming that concept (which could naturally be named "momentary internal consistency") is pretty much irrelevant.
-
RobertJasiek
- Judan
- Posts: 6283
- Joined: Tue Apr 27, 2010 8:54 pm
- GD Posts: 0
- Been thanked: 799 times
- Contact:
- daal
- Oza
- Posts: 2508
- Joined: Wed Apr 21, 2010 1:30 am
- GD Posts: 0
- Has thanked: 1304 times
- Been thanked: 1128 times
Re: KGS ranking revisited
But he said internally consistent. If everyones rank is affected in the same way by the recalibration, the system will be just as good at predicting an even match as it was before.RobertJasiek wrote:A system with sudden shifts IS inconsistent.witwit wrote:The most important thing for a ranking system is to be internally consistent
Patience, grasshopper.
-
RobertJasiek
- Judan
- Posts: 6283
- Joined: Tue Apr 27, 2010 8:54 pm
- GD Posts: 0
- Been thanked: 799 times
- Contact:
Re: KGS ranking revisited
A rating system moving too many players upwards is internally inconsistent because a rating system shall be able to distinguish players instead of creating heaps of fake strong subpopulations.
- SpongeBob
- Lives in gote
- Posts: 499
- Joined: Sat Apr 24, 2010 3:18 pm
- Rank: Fox 3D
- GD Posts: 325
- Location: Germany
- Has thanked: 213 times
- Been thanked: 96 times
Re: KGS ranking revisited
That sounds scary ...RobertJasiek wrote:... heaps of fake strong subpopulations.
Stay out of my territory! (W. White, aka Heisenberg)