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 Post subject: Re: GoUniverse (New KGS client)
Post #101 Posted: Thu Oct 13, 2016 1:30 am 
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Fenring wrote:
A question, is this (not yet?) implemented or maybe i just dont find the option: add time to my opponent during the game?


It will be in the nearest version.

Ember wrote:
There's only one thing I'm missing right now and that is the sound. Is it just me or is it missing?


The sound is enable in your own games. I'm working on settings page right now, when it will be done you will be able to turn on/off sounds in other games.

Ember wrote:
Oh, and I have one question concerning privacy: In the original client there's an option to hide your email address from other users, in GoUniverse it seems as if it shows the address by default. Is that true?


Not it is not. If email is private you won't see it. Moreover, the server doesn't send me an email field in this case. Example:
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Ember wrote:
I really love to use automatch, more than 90% of my games I play using it. Will you implement that, too..?


Automatch will be implemented in the nearest version as well. It will in the "PLAY" menu.


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 Post subject: Re: GoUniverse (New KGS client)
Post #102 Posted: Thu Oct 13, 2016 9:29 am 
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Couple minor issues:
- I played a game, when into scoring, marked dead stones. After both players press done, the dead stone markings disappear.
- When I load a game from my history, the toolbar only has undo, pass, resign. No editing tools.


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 Post subject: Re: GoUniverse (New KGS client)
Post #103 Posted: Thu Oct 13, 2016 10:52 am 
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yoyoma wrote:
Couple minor issues:
- I played a game, when into scoring, marked dead stones. After both players press done, the dead stone markings disappear.
- When I load a game from my history, the toolbar only has undo, pass, resign. No editing tools.

It would be cool if you would tell me more precisly which games encountered these issues. Players names and date-time will be enough.
Thank you.

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 Post subject: Re: GoUniverse (New KGS client)
Post #104 Posted: Thu Oct 13, 2016 11:01 am 
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KOCMOHABT wrote:
yoyoma wrote:
Couple minor issues:
- I played a game, when into scoring, marked dead stones. After both players press done, the dead stone markings disappear.
- When I load a game from my history, the toolbar only has undo, pass, resign. No editing tools.

It would be cool if you would tell me more precisly which games encountered these issues. Players names and date-time will be enough.
Thank you.


I had the dead stones problem in both "yoyoma vs HelloPenta" and "BasicsBot vs yoyoma". I would expect you would see it in any game if you just play a quick game with a bot to the end. Do you not see that?

For demonstration games it happens for any game I load, I tried around 5. Here are my steps: I'm in the English Game Room. Right click my name from the list on the right. Left click Games tab. Right click yoyoma vs HelloPenta. Load in English Game Room (not private). In the toolbar I only see Undo Pass Resign. I'm expecting to see the editing tools like forward/backward etc.

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 Post subject: Re: GoUniverse (New KGS client)
Post #105 Posted: Thu Oct 13, 2016 2:01 pm 
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Today I played my first game via GoUniverse and it was great - not only because I won ;-P but because the client did beautifully in every aspect. One thing I'm missing a little is the small chat window in the window where you create a game. I wouldn't usually need it, but in the German Bundesliga it has proven to be very handy. My workaround was contacting the opponent via private chat and explaining why I might not answer there and it was ok, but having the window there someday would be nice. :-)

The other thing that I noticed after the game is that playing through a game record is still quite laggy which makes discussing the game a bit less fun. Will there be some changes here later to speed it up?

Oh, and one more thing: I tried to install GoUniverse in Chrome on my tablet and I couldn't - are tables not supported or might the reason be that my tablet is already very old? (although it runs Chrome Version 52.something)

But these are rather minor aspects. GoUniverse is great! :clap: I'm looking forward a lot to using it from now on and to the update that contains automatch.

KOCMOHABT wrote:

Ember wrote:
There's only one thing I'm missing right now and that is the sound. Is it just me or is it missing?


The sound is enable in your own games. I'm working on settings page right now, when it will be done you will be able to turn on/off sounds in other games.

Thanks for clarifying!

Ember wrote:
Oh, and I have one question concerning privacy: In the original client there's an option to hide your email address from other users, in GoUniverse it seems as if it shows the address by default. Is that true?


Not it is not. If email is private you won't see it. Moreover, the server doesn't send me an email field in this case. Example: [...]
[/quote]
Yes, you're right. I was checking with one of the few people who haven't checked the option and was too excited to check more people.. Sorry. ^^;

Ember wrote:
I really love to use automatch, more than 90% of my games I play using it. Will you implement that, too..?


Automatch will be implemented in the nearest version as well. It will in the "PLAY" menu.[/quote]
One word: YAY!

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Post #106 Posted: Thu Oct 13, 2016 5:20 pm 
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Hi KOCMOHABT,

Small, minor suggestions:

- Replace "Kind" with "Type" for the column header for game types: R, F, T, D, P, 2, etc.

- Offer an option to toggle between R/F/T/D/2 with the spelled out types Rated, Free, Teaching, Demo, Private, Rengo, etc.
It's minor, but the single letters R and F could be easily mixed up in a very long column.

Sample 1:
Attachment:
RF.jpg
RF.jpg [ 9.28 KiB | Viewed 1061 times ]
Sample 2:
Attachment:
RF2.jpg
RF2.jpg [ 41.61 KiB | Viewed 1061 times ]
Sample 3:
Attachment:
Type.jpg
Type.jpg [ 14 KiB | Viewed 1061 times ]


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 Post subject: Re: GoUniverse (New KGS client)
Post #107 Posted: Thu Oct 13, 2016 5:47 pm 
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Color coding the background of the different types would also work well. In CGoban-h, free games are marked with green, teaching games with yellow, private games with grey, and rengo games with red, which helps greatly to distinguish the game types at a glance.


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Post #108 Posted: Thu Oct 13, 2016 5:48 pm 
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Hi KOCMOHABT,

Minor suggestion: now that each player's rank has its own column ( which is very nice ),
the UI may appear cleaner without the square brackets [ , and ].

Sample 1:
Attachment:
with_brackets.jpg
with_brackets.jpg [ 123.89 KiB | Viewed 1059 times ]
Sample 2:
Attachment:
no_brackets.jpg
no_brackets.jpg [ 174.05 KiB | Viewed 1059 times ]


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Post #109 Posted: Thu Oct 13, 2016 5:56 pm 
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Hi KOCMOHABT,

Minor suggestion -- I'm sure you're working on it for a future release.

Joining a Rengo game offer -- after clicking OK -- automatically logs off the user. :)

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Post #110 Posted: Thu Oct 13, 2016 6:13 pm 
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Hi KOCMOHABT,

Minor suggestion :)

I can move pop-up windows above the black border --
once this happens, there's no way for me to move the pop-up window,
because the window's top is now hidden behind the black border.

If the window has an OK button, or a Cancel button, then I can close it:
Attachment:
hidden_top.jpg
hidden_top.jpg [ 41.82 KiB | Viewed 1050 times ]
Otherwise, like the About window, then once the window's top is hidden behind the black border, then I cannot get rid of it, can I ? :)
Attachment:
no_OK_window.jpg
no_OK_window.jpg [ 117.08 KiB | Viewed 1050 times ]


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Post #111 Posted: Thu Oct 13, 2016 7:07 pm 
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Hi KOCMOHABT,

Minor suggestion/feature request:

The current Game Info pop-up is nice --
could you also merge the other info into it ?
That is, also include: game type, and Time settings details, etc.

Sample 1:
Attachment:
game_info.jpg
game_info.jpg [ 75.19 KiB | Viewed 1076 times ]
Sample 2:
Attachment:
game_info2.jpg
game_info2.jpg [ 51.8 KiB | Viewed 1076 times ]
Thanks.


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Post #112 Posted: Thu Oct 13, 2016 8:00 pm 
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letsbefriends wrote:
Color coding the background of the different types would also work well.
In CGoban-h, free games are marked with green, teaching games with yellow,
private games with grey, and rengo games with red, which helps greatly to distinguish the game types at a glance.
Yes, a well designed and well thought out interface with good taste is nice.

Avoid featuritis / feature creep ; bad designs in general.

Clean-ish; buttons too busy:
Attachment:
clean-ish.jpg
clean-ish.jpg [ 286.67 KiB | Viewed 1064 times ]
Clean-ish; buttons too busy:
Attachment:
clean-ish2.jpg
clean-ish2.jpg [ 326.29 KiB | Viewed 1064 times ]
Clean-ish:
Attachment:
clean-ish3.jpg
clean-ish3.jpg [ 88.47 KiB | Viewed 1064 times ]
Clean:
Attachment:
clean.jpg
clean.jpg [ 28.27 KiB | Viewed 1064 times ]
Clean:
Attachment:
clean1.jpg
clean1.jpg [ 391.42 KiB | Viewed 1061 times ]
Featuritis 1:
Attachment:
Nightmare.jpg
Nightmare.jpg [ 372.94 KiB | Viewed 1063 times ]
Featuritis 2:
Attachment:
Nightmare2.jpg
Nightmare2.jpg [ 481.95 KiB | Viewed 1064 times ]
Featuritis 3:
Attachment:
Nighmare3.jpg
Nighmare3.jpg [ 905.09 KiB | Viewed 1061 times ]


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Post #113 Posted: Thu Oct 13, 2016 10:41 pm 
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EdLee wrote:
Hi KOCMOHABT,

Minor suggestion: now that each player's rank has its own column ( which is very nice ),
the UI may appear cleaner without the square brackets [ , and ].

Sample 1:
Attachment:
with_brackets.jpg
Sample 2:
Attachment:
no_brackets.jpg


I really like sample 2 with the name coming first.

I thought about color-coding the game types (red for rated, green for free, etc.), too, but I agree that this is not clean. Now that thanks to KOCMOHABT we have a modern-looking, clean way to play on KGS we have to be careful not to overdo it. Although I'd suggest some minor sound changes for the chat sound and the sound when you put your stone on the board if AFTER the critical stuff has been dealt with AND you're still willing to do this, KOCMOHABT. I cannot imagine how much time you already put into this, but the results so far are great and your work is MUCH appreciated! (cannot emphasize that enough!)

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 Post subject: Re: GoUniverse (New KGS client)
Post #114 Posted: Fri Oct 14, 2016 2:30 am 
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Ok

Would be done
1. "Kind" will be replaced with "Type"
2. Brackets will be removed in list of games and list of players.
3. Info window for games will be extended with "TimeSettings"/"Type"/"BoardSize"
4. You won't be able to move any window away from view area. (for now you can restore position of "about/info" window by clicking "about/info" for second time)
5. Will be fixed issues found by yoyoma


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Post #115 Posted: Fri Oct 14, 2016 3:09 am 
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Thanks! :clap:

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 Post subject: Re: GoUniverse (New KGS client)
Post #116 Posted: Wed Oct 19, 2016 2:12 am 
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Version 1.3.1

1. Added flashing for countdown like in original client. (So now you can play without a sound)
2. From now you wont be able to move any window from client area, also all windows now are scaling to area size.
3. Fixed bug with loading own games
4. Fixed bug with clearing all territory marks after the game ends.
5. "Kind" was replaced with "type" in the list of games, also brackets around the rank were removed in the list of games.
6. TimeSettings and type of the game were added to the info about the game.


Last edited by KOCMOHABT on Wed Oct 19, 2016 4:08 am, edited 1 time in total.

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Post #117 Posted: Wed Oct 19, 2016 2:49 am 
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Thanks! :)


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 Post subject: Re: GoUniverse (New KGS client)
Post #118 Posted: Wed Oct 19, 2016 9:37 am 
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Wow! This project has really grown in leaps and bounds. Nice work.

Happy to provide some feedback.
[u]Feedback 1

Just an off the hip comment, but what about making the second counter larger or more graphical (make it look like a game clock, for example)?
http://g02.a.alicdn.com/kf/HTB1foXrJpXXXXbJXXXXq6xXFXXXz/Professional-LEAP-I-go-font-b-Chess-b-font-Clock-electronic-Game-Set-multifunction-Timer-Count.jpg

Feedback 2
Separately, I think the 0.1 second running countdown is a little distracting. I'm not sure how other folks think.

Feedback 3
I suspect that you're just focusing on the programming elements right now, but I'm excited at the prospect of seeing a graphic designer work on the board and stones a bit. I was impressed by Panda 2 when it came out. It'd give your modern client a very sharp look.

Aesthetically pleasing links.
https://blog.codinghorror.com/content/images/2016/03/go-game.jpg
http://blogs.discovermagazine.com/crux/files/2016/01/shutterstock_342026210.jpg
:mrgreen:

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 Post subject: Re: GoUniverse (New KGS client)
Post #119 Posted: Wed Oct 19, 2016 9:55 am 
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Hello,

How I can update the Chrome extension with the new version ?

Regards.

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 Post subject: Re: GoUniverse (New KGS client)
Post #120 Posted: Wed Oct 19, 2016 11:02 am 
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Koosh wrote:
Wow! This project has really grown in leaps and bounds. Nice work.
Feedback 2
Separately, I think the 0.1 second running countdown is a little distracting. I'm not sure how other folks think.

I agree that this is not necessary and a little distracting, but I don't think it's urgent. Concerning the look of the client: I think it looks neat as it is. GoPanda looks very nice, too (I admit I like the sounds there better ^^; ), but GoUniverse is already such an improvement compared to the regular KGS client. IMHO automatch implementation and making game reviews faster (the reaction time when you use the arrow keys is veeeery slow) would be my top priorities for now.

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