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Big Brother Malkovich #3
http://lifein19x19.com/viewtopic.php?f=30&t=3133
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Author:  Shaddy [ Fri Feb 04, 2011 3:05 pm ]
Post subject:  Big Brother Malkovich #3

Teams (top down):
Violence
Marcus
Phelan

Shaddy
dangomango
jts

Click Here To Show Diagram Code
[go]$$Bcm1 Prisoner Count: B-0 W-0 Points-Count B-10 W-10
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$$ ---------------------------------------[/go]


Nigiri: (pick odd or even, then look in the tag)
Twelve.


Rules:
Each team starts with 10 edit-points. It costs 1 point for a middle brother to make a correction, and 2 for a big brother to make a correction. Every 10 moves per team, 5 points are replenished (so on move 19/20, move 39/40, 59/60, etc. of the overall game, each team gets 5 points, because as everyone knows the naturals start with 1).

Author:  Violence [ Fri Feb 04, 2011 5:13 pm ]
Post subject:  Re: Big Brother Malkovich #3

I picked odd. Your move, guys.

Author:  Joaz Banbeck [ Fri Feb 04, 2011 6:19 pm ]
Post subject:  Re: Big Brother Malkovich #3

For us observers, can you please put precise rules in or near the first post? Thanks.

Author:  Shaddy [ Fri Feb 04, 2011 6:29 pm ]
Post subject:  Re: Big Brother Malkovich #3

Rules posted- jts, it's your turn.

Author:  jts [ Fri Feb 04, 2011 6:42 pm ]
Post subject:  Re: Big Brother Malkovich #3

Oooh exciting :D

Click Here To Show Diagram Code
[go]$$Bc Move 1... P: B-0, W-0... C: B-10/9 W-10/10
$$ ---------------------------------------
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$$ ---------------------------------------[/go]



Hopefully we can get out of fuseki without using too many corrections. I'm planning on playing the orthodox fuseki, just because I've been playing it a lot lately.

Click Here To Show Diagram Code
[go]$$Bc Move 1... P: B-0, W-0... C: B-10/9 W-10/10
$$ ---------------------------------------
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$$ ---------------------------------------[/go]


Maybe something like that. We'll see.


Two questions:

(i) Do we get new correction points every ten moves, or every ten moves with no corrections?
(ii) How strict will we be about references? I'm obviously not going to consult a joseki dictionary, but should I stop reading books about Go until the game is over?

Author:  dangomango [ Sat Feb 05, 2011 2:33 am ]
Post subject:  Re: Big Brother Malkovich #3

approved

Author:  Phelan [ Sat Feb 05, 2011 5:56 am ]
Post subject:  Re: Big Brother Malkovich #3

If Shaddy approves:
Click Here To Show Diagram Code
[go]$$Bc Move 1... P: B-0, W-0... C: B-10/9 W-10/10
$$ ---------------------------------------
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$$ ---------------------------------------[/go]


Thoughts:
I've been playing some weird opening moves lately, and only getting fighting games out of them. I'm planning on going double 4-4, and then seeing what they play.

Author:  Aphelion [ Sat Feb 05, 2011 6:40 am ]
Post subject:  Re: Big Brother Malkovich #3

To Phelan, Marcus and Violence can read too
If you opponent wishes to fight it doesn't matter what you play :). You can only create superior conditions to fight on, not avoid a fight

Author:  Shaddy [ Sat Feb 05, 2011 9:05 am ]
Post subject:  Re: Big Brother Malkovich #3

approved.

Author:  Marcus [ Sat Feb 05, 2011 12:28 pm ]
Post subject:  Re: Big Brother Malkovich #3

Click Here To Show Diagram Code
[go]$$Bc Move 1... P: B-0, W-0... C: B-10/9 W-10/9
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
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$$ ---------------------------------------[/go]


Unless Phelan has suddenly changed his mind, this was his trigger, and I approve.

Thoughts:
Not much to say. Pro moves so far. ;)

Author:  jts [ Sat Feb 05, 2011 1:17 pm ]
Post subject:  Re: Big Brother Malkovich #3

For Dangomango (and Shaddy):

If Violence approves :w2: , my :b3: is:

Click Here To Show Diagram Code
[go]$$Bc Move 1... P: B-0, W-0... C: B-10/8 W-10/9
$$ ---------------------------------------
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$$ ---------------------------------------[/go]


I'm glad they played 4-4. I hope Phelan isn't going for anything too unusual. Forcing the parallel fuseki, at least, suggests that he doesn't want complications. I don't know if it would be fair to say that joseki is my weakness, because I'm pretty weak all over, but I really have a horror of odd corner sequences.

I'll still probably make the enclosure with :b5:. I'll think about ways to approach W's corners to suss out his intentions first, but it's not worth it unless we can keep sente.

Author:  Shaddy [ Sat Feb 05, 2011 2:37 pm ]
Post subject:  Re: Big Brother Malkovich #3

For observers.

"I really have a horror of odd corner sequences"
Hahaha... man, he really shouldn't have gotten into a game with me and Violence.

Author:  jts [ Sat Feb 05, 2011 3:31 pm ]
Post subject:  Re: Big Brother Malkovich #3

I didn't realize what a middle school feel Big Brother Malkovich has to it... two hundred some moves of wondering what my teammates are saying about me behind my back! :cool:

Author:  Phelan [ Sat Feb 05, 2011 5:26 pm ]
Post subject:  Re: Big Brother Malkovich #3

Quote:
Two questions:

(i) Do we get new correction points every ten moves, or every ten moves with no corrections?
(ii) How strict will we be about references? I'm obviously not going to consult a joseki dictionary, but should I stop reading books about Go until the game is over?


(i) On BB Malkovich number 2, we only get points with no corrections. Don't know how we do it here.
(ii) The game will last some time, so I think reading books about go, and go books specifically is accepted.

Author:  Violence [ Sat Feb 05, 2011 9:01 pm ]
Post subject:  Re: Big Brother Malkovich #3

10 moves with no corrections gets you 5 points.

Also, approved.

Author:  Mnemonic [ Sat Feb 05, 2011 9:18 pm ]
Post subject:  Re: Big Brother Malkovich #3

Not to be too negative here, but you will run out of correction very very soon. Looking at BB#1: the first correction was in the first 10 moves and after that the number of corrections just skyrocketed. (There was seldom more than 3 moves per correction) The longest sequence I found was 6 plays for white and 8 plays for black without a correction. (The 8 plays included a forced sequence that was accepted as trigger, so you could count is as only 5)

I believe even something like 5/3 would be very hard to maintain. If you are trying for a different sort of game then I'm not stopping you. I'm just noting that it is highly unlikely that you will ever see more than you initial 10 points :mrgreen:

Author:  jts [ Sat Feb 05, 2011 10:35 pm ]
Post subject:  Re: Big Brother Malkovich #3

If that becomes a problem, Mnemonic, we can increment down... 2x uncorrected moves gains x new correction points.

I unhid part of my earlier post.

Author:  Aphelion [ Sat Feb 05, 2011 11:23 pm ]
Post subject:  Re: Big Brother Malkovich #3

That was a problem because the corrections were unlimited. Once corrections are more hard to come by, dan players *cough* Violence *cough* will have to make some hard decisions about what corrections are necessary and which ones are just nice to have.

Author:  jts [ Mon Feb 07, 2011 8:25 am ]
Post subject:  Re: Big Brother Malkovich #3

bump

Author:  Phelan [ Mon Feb 07, 2011 12:19 pm ]
Post subject:  Re: Big Brother Malkovich #3

dangomango's turn, right?

I really want to approach right away...but I'll stick with the plan and play a.
Click Here To Show Diagram Code
[go]$$Bc Move 1... P: B-0, W-0... C: B-10/8 W-10/9
$$ ---------------------------------------
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$$ ---------------------------------------[/go]

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