It is currently Fri Apr 26, 2024 12:14 am

All times are UTC - 8 hours [ DST ]




Post new topic Reply to topic  [ 10 posts ] 
Author Message
Offline
 Post subject: Other versions of turn-based games, like batoo?
Post #1 Posted: Thu Apr 22, 2010 8:07 am 
Lives in gote

Posts: 338
Location: Las Vegas, NV
Liked others: 163
Was liked: 62
What's the feasability of turn based Batoo via the forums? Seems doable to me.

Both players hide moves during base building, then mutually unhide after both are ready.

If player A knows his or her own hidden move, and it's been declared in a hidden comment, then player A could referee his own hidden move.

Are there any gotchas?

I don't know if I know the rules well enough to play in the first game - but maybe.

Top
 Profile  
 
Offline
 Post subject: Re: Other versions of turn-based games, like batoo?
Post #2 Posted: Thu Apr 22, 2010 8:42 am 
Gosei
User avatar

Posts: 1449
Liked others: 1562
Was liked: 140
Rank: KGS 6k
GD Posts: 892
I don't know if when you play the probe the opponent sees where you probed. If he doesn't, you'd need a referee, like most hidden information games.

Other than that, I think it would work.

_________________
a1h1 [1d]: You just need to curse the gods and defend.
Good Go = Shape.
Associação Portuguesa de Go

Top
 Profile  
 
Offline
 Post subject: Re: Other versions of turn-based games, like batoo?
Post #3 Posted: Thu Apr 22, 2010 8:50 am 
Gosei
User avatar

Posts: 1848
Location: Bellevue, WA
Liked others: 90
Was liked: 837
Rank: AGA 5d
KGS: Capsule 4d
Tygem: 치킨까스 5d
I think it's, at best, barely feasible, but could be interesting. After base building, there is the komi negotiation which could bring a lively discussion. However, scores would need to be kept track at every post which could be tedious, and maybe the temptation of peeking into the hidden before using the Scanner is too great :D? Only half-kidding on the last point.

Top
 Profile  
 
Offline
 Post subject: Re: Other versions of turn-based games, like batoo?
Post #4 Posted: Thu Apr 22, 2010 9:06 am 
Judan
User avatar

Posts: 5539
Location: Banbeck Vale
Liked others: 1103
Was liked: 1456
Rank: 1D AGA
GD Posts: 1512
Kaya handle: Test
It sounds insane to me, :roll: but if you guys get enough participation to need a separateMalkovich Batoo sub-forum, let me know and I'll create one.

_________________
Help make L19 more organized. Make an index: https://lifein19x19.com/viewtopic.php?f=14&t=5207

Top
 Profile  
 
Offline
 Post subject: Re: Other versions of turn-based games, like batoo?
Post #5 Posted: Thu Apr 22, 2010 10:01 pm 
Lives in sente

Posts: 754
Liked others: 9
Was liked: 144
Rank: Something Dan
GD Posts: 720
I think it would just be better to allow an impartial judge to do everything hidden.

Komi betting is really weird turn based...

Top
 Profile  
 
Offline
 Post subject: Re: Other versions of turn-based games, like batoo?
Post #6 Posted: Fri Apr 23, 2010 12:18 am 
Lives with ko
User avatar

Posts: 263
Location: Philadelphia, PA
Liked others: 32
Was liked: 10
Rank: KGS 5-kyu
GD Posts: 60
I hope this happens, because it would be really fun to watch.

Top
 Profile  
 
Offline
 Post subject: Re: Other versions of turn-based games, like batoo?
Post #7 Posted: Tue Jun 01, 2010 7:13 am 
Lives in gote
User avatar

Posts: 476
Liked others: 193
Was liked: 83
Rank: Dutch 2 dan
GD Posts: 56
KGS: hopjesvla
For people that are interested in Batoo, it might be worthwile to check out the pro games on YouTube (there are about 7 of them online). For instance: http://www.youtube.com/watch?v=OxS7pfnr ... re=related is a pretty good one. You'll figure out the rules fairly quickly. Some things that I noticed about the strategy:

- Keep your base stones together. They are worth 5 points, and you don't want to get into any problems with having to defend them.
- Your hidden move is very important. But do not play it too early, however big the temptation might be! As long as you still have your hidden move available, your opponent must be very careful to minimise the number of open ko threaths, lest he be caught by some sneaky tactics. This approach is similar to a thousand-year ko in normal go. Once your hidden move is exposed, he can freely work towards the goal of scraping out a small win (score counting is very important in Batoo).
- The plus points are more important than they seem. Taking a plus point not only gains you 5 points, it also prevents your opponent from taking those 5 points and is therefore equal to a 10 point endgame move. If you can take a plus point in sente, it's often good even if the exchange harms your position somewhat - after all, points are quite important in Batoo.
- A scan costs 2 points, so think before using it - can you really afford to scan wrong and still have enough points to win?

_________________
My name is Gijs, from Utrecht, NL.

When in doubt, play the most aggressive move

Top
 Profile  
 
Offline
 Post subject: Re: Other versions of turn-based games, like batoo?
Post #8 Posted: Tue Jun 29, 2010 12:48 pm 
Lives in gote
User avatar

Posts: 399
Location: Shanghai, China
Liked others: 5
Was liked: 35
Rank: EGF 2d KGS 3d
GD Posts: 353
KGS: freegame
I just finished my first ever Batoo game with gaius, and I enjoyed it.

I'm looking for another opponent for a game of Batoo.

anyone/any rank is fine with me.

_________________
Laurens
Go school: freegame's Teaching School
Author of: The Next Move a book for 15-3kyu players.

Top
 Profile  
 
Offline
 Post subject: Re: Other versions of turn-based games, like batoo?
Post #9 Posted: Thu Jul 01, 2010 3:07 pm 
Lives with ko
User avatar

Posts: 161
Location: Germany
Liked others: 5
Was liked: 2
Rank: KGS 3k
I'm up for a game!
Batoo seems to be fun! :)
If you accept, just open a thread!

Top
 Profile  
 
Offline
 Post subject: Re: Other versions of turn-based games, like batoo?
Post #10 Posted: Fri Jul 02, 2010 3:36 am 
Lives in gote
User avatar

Posts: 399
Location: Shanghai, China
Liked others: 5
Was liked: 35
Rank: EGF 2d KGS 3d
GD Posts: 353
KGS: freegame
done. :D I started Batoo(-kovich) #3

_________________
Laurens
Go school: freegame's Teaching School
Author of: The Next Move a book for 15-3kyu players.

Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 10 posts ] 

All times are UTC - 8 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group