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 Post subject: Re: Teamovitch?
Post #41 Posted: Tue Oct 19, 2010 8:45 am 
Gosei

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I will be traveling from Thu till Tue, so if you want to start right away and keep a good pace, then I might as well step aside. Other than that, I'm still in.

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 Post subject: Re: Teamovitch?
Post #42 Posted: Wed Oct 20, 2010 3:47 am 
Tengen
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Ok, so soldiers currently seem to be:

tj86430 (7k)
Redundant (2k)
chew (4k)
Jordus (9k)

As soon as we have 2 more confirmations, I'll randomly seed everyone and we can get going.

Also, for a piccie: http://www.topazg.com/temp_photo.jpg

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 Post subject: Re: Teamovitch?
Post #43 Posted: Wed Oct 20, 2010 7:52 am 
Dies in gote

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KGS: Goceman86
is it too late for me to join im kgs 15k

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 Post subject: Re: Teamovitch?
Post #44 Posted: Wed Oct 20, 2010 2:28 pm 
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Yeah I'm still in :D

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 Post subject: Re: Teamovitch?
Post #45 Posted: Thu Oct 21, 2010 2:37 am 
Tengen
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Hi goceman, thanks for the interest, but the spots are all taken pending confirmation. I think chew is running a SDK-captained DDK-soldier one that still has a few slots open though :)

So, ben or fwiffo for the last spot?

topazg
------
Redundant (2k)
chew (4k)
tj86430 (7k)

Joaz
----
Jedo (2k)
ben/fwiffo (3/4k)
Jordus (9k)

The teams are therefore reasonably balanced hopefully. We've drawn White, and Joaz's team Black. I guess you can start as soon as you have your team's last member, though you may as well make your first two Move 1 proposals with the players you already have :)

Rules I'd envisaged as follows

All posts should be viewable by all members of the team, but not the opposing team. It's up to you whether you look at your team mates' posts or not, and up to the captain how much info he gives about future plans or not. The idea is to be educational and informative, not to win at all costs, so strike that balance as it suits you best. For my part I will probably respond with thoughts and potential alternative variations to consider for each of my soldier's proposals, and explain the sort of things I'm aiming for with my choice. I'm may put full expected continuations in my variations, and if I do, I'll put it in a separate hide tag with "not for the rest of my team" as the heading designed not to give anything away to my army. Otherwise, it's fairly standard Malkovich fare. Does this sound reasonable?

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 Post subject: Re: Teamovitch?
Post #46 Posted: Thu Oct 21, 2010 2:41 am 
Tengen
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Ooh, one more rule:

Can soldiers make sure they are picking a different option for each move, it's nice to know I'll always have 3 moves to pick from ;)

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 Post subject: Re: Teamovitch?
Post #47 Posted: Sat Oct 23, 2010 6:59 pm 
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We still need one more SDK. Cmon guys!

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 Post subject: Re: Teamovitch?
Post #48 Posted: Sun Oct 24, 2010 8:38 am 
Gosei
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I am in!

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 Post subject: Re: Teamovitch?
Post #49 Posted: Sun Oct 24, 2010 8:59 am 
Judan
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fwiffo wrote:
I am in!


So we have a full company. Do we fork a new thread?

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 Post subject: Re: Teamovitch?
Post #50 Posted: Sun Oct 24, 2010 11:09 am 
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Yes?

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