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 Post subject: A game for review
Post #1 Posted: Tue Apr 05, 2011 1:51 pm 
Dies in gote

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KGS: mayweed
Hello
I really appreciate looking at the comments made by life' users on some games posted in that forum.
May I ask you to review the following game? I lost by far (and big mistakes like S5 which I haven't seen :cry: ). If you got comments to help me progress, feel free :)
Thx



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 Post subject: Re: A game for review
Post #2 Posted: Tue Apr 05, 2011 2:42 pm 
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Just a few comments:

What were the time settings?

14: Why? If black is going to play passively here, at least R7 is better. I suspect black is worried about the R14 group causing problems if he pincers or plays on the 4th or 3rd line? I don't think the concern is founded, but regardless S14 is beyond passive--it is cowardly.

20: What is black trying to do here? I'm not saying it is bad, but I'd be interested. By the way, white is weaker in the lower right, and R2 is a huge move for both sides. If white plays it, the group is safe, if black plays there, the white group could get chased around.

22: I like the spirit of not steadfastly guarding potential territory, but this move leaves the black stone floating with nowhere to go, and ends up giving away the potential 3-3 invasion.

42: Hallucination? I still make weird moves like this sometimes because I imagine things.

56: What is black doing here? The purpose of the move might be to develop center influence to reduce white's territory at the bottom. The problem is, white doesn't have any territory at the bottom - you can play there if you want.

76: Black's stone is floating again. Before you invade, make sure you can escape or make a base (it is better if you can do both, because if white prevents one, you take the other).

82: I think black can push at D13 and cut white off.

86: Very small, and forces white to seal off territory and remove bad aji. Just for example, later black could descend at B14, which would threaten a greater reduction of the corner and the side. Black can still descend, but it is less threatening after the 86-89 exchange.

90: Not a bad reducing move, but remember that white still doesn't have any territory on the bottom. This gives white a chance to create some. Also, if black is trying to secure center territory--it is notoriously difficult to do, and black still has many openings white can use to reduce.

102: This was the second time you had done this, but when someone touches a single stone like this, you should almost always hane or extend.

106: Nooo. First, go ahead and finish out the sequence in the lower left. You can get sente, and white's stones at F3 and K3 would be a bit weaker and attackable. Second, a hane is better here if you want to be aggressive (like L3).

123: White's 123 move is basically a pass or worse. But, in any case, this is a terrible result for black in the lower left. White took the corner and black's influence isn't really useful. :(

138: Because the black stone at F4 is in atari, this doesn't threaten anything

164, 166: These are tiny moves. A play around K18 is huge.

192: Check out J18 instead.

212: oooouch.

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Post #3 Posted: Tue Apr 05, 2011 3:18 pm 
Honinbo
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Some of your shapes are good. A few have problems. Some ideas: :)

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 Post subject: Re: A game for review
Post #4 Posted: Tue Apr 05, 2011 3:44 pm 
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You played well for a beginner. You played some good moves but sometimes lost sight of the big picture. Here's some thoughts and ideas:


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 Post subject: Re: A game for review
Post #5 Posted: Tue Apr 05, 2011 5:04 pm 
Honinbo

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Some comments and variations in the opening. :)


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Post #6 Posted: Tue Apr 05, 2011 5:28 pm 
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Bill, thank you for B Q15.

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Post #7 Posted: Tue Apr 05, 2011 5:51 pm 
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EdLee wrote:
Bill, thank you for B Q15.


First shape move I learned. :)

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— Winona Adkins

Visualize whirled peas.

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Post #8 Posted: Tue Apr 05, 2011 8:58 pm 
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Bill Spight wrote:
First shape move I learned. :)
Mine was probably the B D14 tsuke(?)+nobi; yours is much more advanced. :)

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Post #9 Posted: Tue Apr 05, 2011 9:33 pm 
Honinbo

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EdLee wrote:
Bill Spight wrote:
First shape move I learned. :)
Mine was probably the B D14 tsuke(?)+nobi; yours is much more advanced. :)


Oh, I learned about the nobi, I just did not know it was shape. ;) When I was 2 kyu I bought a book on shape. It was an eye-opener. :)

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— Winona Adkins

Visualize whirled peas.

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 Post subject: Re: A game for review
Post #10 Posted: Tue Apr 05, 2011 10:22 pm 
Judan
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[admin]
We have a forum for game analysis, so I moved this thread here.
[/admin]

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Post #11 Posted: Tue Apr 05, 2011 11:31 pm 
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Bill Spight wrote:
When I was 2 kyu I bought a book on shape. It was an eye-opener. :)
Which book was it? :mrgreen:

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 Post subject: Re: A game for review
Post #12 Posted: Wed Apr 06, 2011 7:15 am 
Dies in gote

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Thx for the answers all of you.

R2 is a good move I havent seen. I don't understand J16 move in one of the EdLee Variation. I don't see that K11 was a shared vital point.

Bill P13 was astounding.

I haven't yet realized that shapes were so important in a go game. I just try to surround some groups and kill them while building influence wrt to my fuseki stones. But if you got bad shapes you got bad games...

thx again

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Post #13 Posted: Wed Apr 06, 2011 7:54 am 
Honinbo

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EdLee wrote:
Bill Spight wrote:
When I was 2 kyu I bought a book on shape. It was an eye-opener. :)
Which book was it? :mrgreen:


It was by Maeda, I think. Long out of print.

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The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins

Visualize whirled peas.

Everything with love. Stay safe.

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