Alguien wrote:"What happens to a group without liberties" is already specified. It's kind of the second rule of go, after "play in turns and don't move stones around".RobertJasiek wrote:The reason is: to complete the definition of 'play'. The definition can be made complete by specifying what happens in case of one's own stones still without liberties after any removals of opposing stones. Specifying what happens in this case can be made by a) allowing suicide or b) prohibiting suicide.Alguien wrote:there has to be a very strong reason to create or maintain any rule.
How do you teach the classic one stone kill without saying "a group without liberties dies"?
So if I play
I then remove all groups without liberties and end up with this?
If you don't want that, you have to add a rule to specify the order. E.g. New Zealand rules specify that you first remove opposing stones without liberties, then remove your own stones without liberties.
Japanese say: Remove opposing stones without liberties, then if any of your stones have no liberties, the move is illegal.
Either way, you have to add a rule on top of "remove opposing stones without liberties" (well actually you don't, of course, but then you get DelayedSuicide or, if you do want the above to happen, you get MutualCapture)