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 Post subject: Re: Path to 9Dan, step by step.
Post #301 Posted: Thu Jul 07, 2016 11:33 pm 
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this one truly hurt.

i dont want to take solace in the fact that i did not have to make top left into a ko. and that i got a 1k into a situation where it could have been game over.

ill learn from this



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Post #302 Posted: Fri Jul 08, 2016 1:19 am 
Honinbo
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( :b17: & :b19: ) -- this combination seems strange.

:w20: Letting W get this move... :-?

:b35: Maybe H14 first. If W saves his stones, you get at least one atari J13, then connect.

:b49: L19.

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 Post subject: Re: Path to 9Dan, step by step.
Post #303 Posted: Fri Jul 08, 2016 2:23 am 
Judan

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:w12: White pulling back here is a little soft and gives black many options (more common is q16, or r14 which can revert to large avalanche). You played r14 turn very quickly which reverts to a joseki, but it's worth considering your other options here. First is tenuki, because white didn't take a liberty (as he does with r14/q16) he doens't have a severe follow-up so tenuki is plausible, and o3 r6 k4 looks a good choice to develop the lower left moyo. o3 for r6 also has some tactical implications if you do then want to play the r14 turn and r10 extension (it makes white loathe to play the r8 checking extension as it is inefficient once r6 is on the board). As well as the r14 turn the p17 attachment is another local follow-up here, which appeals to me because you will damage the upper side framework white was trying to make with k16 (but also k16 negates the thickness you build). Overall, I favour tenuki to o3: you can think of your approach stones as light and preventing white from making an ideal formation in sente. This kind of flexible thinking is important to play a strong opening.

:w16: this move is odd, but requires a careful plan to counter. Your kosumi of 17 is usually played when d9 is at d10, because then after e12 you can hane f12 and if white hanes at f11 you can safely cut at e11, so white would likely have to empty triangle (nevermind that with d10 you would rather play the kosumi from e11 direction, with the leaning attack at f16 to follow the empty triangle). Because d9 is far away e13 won't enclose him. If you just want to play d18, that looks an okay-ish move but don't make the e13 exchange first. The other idea I would think about is do you want to invade the top side? With o17 low maybe not, you can afford to give it to white so how about playing g15, if white defends at h16 then can you play e11 to enclose white with the g15 stone to help? If I'm feeling adventurous I might play j16.

P.S :b49: m19 is quite a few points better.

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 Post subject: Re: Path to 9Dan, step by step.
Post #304 Posted: Fri Jul 08, 2016 9:13 am 
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Some comments. :)



Main focus: Think big. Attack on a large scale.

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 Post subject: Re: Path to 9Dan, step by step.
Post #305 Posted: Sat Jul 09, 2016 5:53 pm 
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Thanks for all the comments! I am still very very winless against 1ks, but against 2ks my record is well. It's quite the mental block im having :)

Here's a game vs 2kyu.
I shouldn't have made 2 weak groups - but in the end due to some decent fortune, I won.



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 Post subject: Re: Path to 9Dan, step by step.
Post #306 Posted: Mon Jul 11, 2016 4:13 am 
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Move 6: I feel settling like this is too passive for white, the left is an area white wants to build. After move 26, white has made two small groups the left is easily invaded, white hasn't gained very much at all.

After move 22: The result of this joseki is good for white, Black's bottom has poor potential, and white is now all over the right, the loose pincer was a bad joseki choice, because black really wanted to block the other way.
Note now white can attack black's group with O2 and O5 a little later.

Move 28: this move should be golden, guo juan 5p herself guarantees you can only get good outcomes from playing this move :) I don't know if you subscribe to guo juan's internet go school, but if you don't get a good outcome if you send her your sgf she'll tell you where you went wrong :)

Move 34: Although when black plays at C2 White's group isn't alive yet, playing at C9 is too slow, your group isn't weak when your opponent is. Black's play at C2 hasn't made black's group alive, so white should keep attacking this group F7 looks OK, as now black will be sealed in, and white can build the outside

Move 38 and 40: These moves aren't needed here, if you can cut, cut, if you can't then don't just play there. these kinds of moves are bad sente moves, black becomes strong and removes any chance of shenanigans later, the result of these plays gives white bad shape. White has made these stones a lot heavier, their loss will be much bigger, this group has no eyes, and is making no territory, Move 38, playing at F9, connects these stones to the group at the edge.

Move 64: Don't feel the need to always connect against a peep, sometimes the cut doesn't even work...

Move 70:
Playing this move isn't great, white can't develop in this direction, lets imagine Black has already played at S9, would white play at R9? We know when white plays R9 black will play S9, only the fact that white has sente allows this group to escape?
Examine the stone at Q11, the relationship with this stone and R9 is bad, black can cut this knights move relation easily. It is hard to see any good result from trying to save these stones, I think when Black peeped at S7 at move 63, white should just play calmly at S6. If black pushes through at R7, white can just cut at Q6, if Black blocks at P6, white cuts at Q7, now black can give up those two stones, or let white into the middle, white gets a good result either way.

Move 76: Your white group at R9 is still not alive, this push is a bad idea as it is damaging the R9 group, if black plays P9 are white's stones captured? This result gives black about 2 more points than white before komi, so its probably a good choice for Black to take the profit, then see if he can get a few more points to win. Of course the two white stones are weak, but white has two weak groups, trying to save them both won't end well. The two stones are light right now, so white should save the bigger group. Or not tried to save it at all, and make something from the sacrifice.

I think Black's mistake was at Move 116, Black should take white's one stone at R12 and connected out, though the throw in at move 125 was also a mistake S12 also looks to connect Black.

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 Post subject: Re: Path to 9Dan, step by step.
Post #307 Posted: Mon Jul 11, 2016 7:34 pm 
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Difficult game vs 2k - but a tricky little tesuji/trick move he missed in the end did the trick




I finally beat a 1k T_________T


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 Post subject: Re: Path to 9Dan, step by step.
Post #308 Posted: Tue Jul 12, 2016 1:01 am 
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hl782 wrote:
Thanks for all the comments! I am still very very winless against 1ks, but against 2ks my record is well. It's quite the mental block im having :)

Here's a game vs 2kyu.
I shouldn't have made 2 weak groups - but in the end due to some decent fortune, I won.



How about Q8 for black at move 75?

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 Post subject: Re: Path to 9Dan, step by step.
Post #309 Posted: Tue Jul 12, 2016 7:33 am 
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hl782 wrote:
Difficult game vs 2k - but a tricky little tesuji/trick move he missed in the end did the trick



Fairly clearly the :w40: - :b41: exchange is a loss for you, and so you should skip it. I didn't count, but I thought you fell behind after that. So, kudos for making a fight of it.

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 Post subject: Re: Path to 9Dan, step by step.
Post #310 Posted: Tue Jul 12, 2016 7:35 am 
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hl782 wrote:
Difficult game vs 2k - but a tricky little tesuji/trick move he missed in the end did the trick



Fairly clearly the :w40: - :b41: exchange is a loss for you, and so you should skip it. I didn't count, but I thought you fell behind after that. So, kudos for making a fight of it.

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 Post subject: Re: Path to 9Dan, step by step.
Post #311 Posted: Tue Jul 12, 2016 9:17 am 
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Game vs. tsurugenki

:w20: The 3-3 invasion makes small life with gote. Better to start with the shoulder blow at K-16, I think.

:w32: Solid connection is better, to prevent Black sente at T-14. See http://senseis.xmp.net/?4473Enclosure33Invasion.

:w38: One space jump is better, I think. Lighter play.

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 Post subject: Re: Path to 9Dan, step by step.
Post #312 Posted: Sun Jul 17, 2016 4:02 pm 
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https://docs.google.com/document/d/1lfw ... ZcRXg/edit


Hi All - I started writing up a baduk book reviews guide - in lieu of the one that my friend odnihs wrote.

I think I'm going to make this a bit different than his in a few aspects
1) I'll update the guide every time I reread a book - and write multiple tidbit/reviews on it specifying what level I was at. Hopefully this will be more helpful to people of different levels.

2) A large chunk of my book reviews will be focused around Korean Books! I am Korean, and I don't see lots of korean books available to English speakers. Nor are there lots of reviews about Korean books either. I think I can be of help here :)


Hopefully, this motivates me to keep working harder to improve my game. Any suggestions on what you'd like to see from the guide - its structure, features, etc, or just a particular book in general - please leave me a message!

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Post #313 Posted: Mon Jul 18, 2016 7:36 am 
Oza
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Don't expect any return on investment in such an endeavour on your game itself. It's a very different goal to write about go (let alone write about go books) and a different skillset. It will eat away the time you have for improving at the game itself.

Mind you, one goal is not more noble than the other. It's just that one shouldn't have false expectations.

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 Post subject: Re: Path to 9Dan, step by step.
Post #314 Posted: Mon Jul 18, 2016 8:08 am 
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Knotwilg wrote:
Don't expect any return on investment in such an endeavour on your game itself. It's a very different goal to write about go (let alone write about go books) and a different skillset. It will eat away the time you have for improving at the game itself.

Mind you, one goal is not more noble than the other. It's just that one shouldn't have false expectations.



Reading books -> Doing Problems -> improvement no? :)
but your point taken! I'll only be writing once I actually go through the books so hopefully as I complete the guide, i will have gotten stronger

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 Post subject: Re: Path to 9Dan, step by step.
Post #315 Posted: Mon Jul 18, 2016 9:11 am 
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I appreciate this document, and the work that you have put into it, but I don't think it is a good idea to talk about how you have acquired books illegally, not to mention your offer to pass copies on to others,


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 Post subject: Re: Path to 9Dan, step by step.
Post #316 Posted: Tue Jul 19, 2016 4:44 pm 
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I don't believe torrenting is illegal - Most go books regarding copyright are either very unclear, and/or incredibly outdated old books. I believe sharing is caring :)


Anyways! 2 games against 1 kyus. 1 win, 1 loss. I think I'll use reddevils as my 2nd main, and use broomstick as a throwaway account for free games... i just play too many crappy games on that account and its messing up my game abit.

As for problems, I have purchased Graded Go Problems for Dans, Vol. 1 and 2 - Hoping that will carry me to shodan soon :)


Loss by 5.5 points


Win!


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 Post subject: Re: Path to 9Dan, step by step.
Post #317 Posted: Tue Jul 19, 2016 10:33 pm 
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Regardless of what you believe, torrenting copyrighted books is illegal. You do not have the authors permission to distribute them, or to obtain them illegally. Authors do not make very much, yet put in a significant amount of effort to write the books. For some, that is their livelihood.

If the copyright has expired or it has a commons license, then you can share it freely. Shape Up has a couple of authorized versions online, for example. But otherwise, no.

I'd highly recommend removing that information from your document, and do not share any illegally obtained books with anyone else.

There are plenty of free resources available out there for Go, and plenty of people willing to provide a lending library.

Edit: Also, copyright lasts a long time. In the US (which I assume you are given the email address), anything after 1964 is still under copyright. Anything between 1923 and 1963 is questionable. Anything before 1923 is public domain. Most go books in print (and out of print) are after 1964, and are under copyright.

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 Post subject: Re: Path to 9Dan, step by step.
Post #318 Posted: Wed Jul 20, 2016 12:30 am 
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hl782 wrote:
I don't believe torrenting is illegal - Most go books regarding copyright are either very unclear, and/or incredibly outdated old books. I believe sharing is caring :)


And I believe I'm entitled to intellectual property rights as a go author: should be my choice what I release under an open license. (I spend almost all my time on Wikimedia projects.)

You are a promising kyu player now; but your regrettable attitude means I'm not going to give further reviews of your game.

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 Post subject: Re: Path to 9Dan, step by step.
Post #319 Posted: Wed Jul 20, 2016 1:57 am 
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hl782 wrote:
I don't believe torrenting is illegal - Most go books regarding copyright are either very unclear, and/or incredibly outdated old books. I believe sharing is caring :)

Torrenting as an action is not illegal, it depends what you torrent: torrenting of works under copyright is illegal. Most go books regarding copyright are perfectly clear if you bother to read the copyright page. Believing false things doesn't make them magically true.


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Post #320 Posted: Wed Jul 20, 2016 7:11 am 
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Well well.. this caused up quite a stir didn't it? With some specification, a majority of the works that I had downloaded were classic works, or works that were written prior to 1923 (aka available to the public domain).

But some of the files I did download are still under copyright, and I was too hasty to make those statements on my document. Perhaps my sentiments of willing to share works with others rubbed off the wrong way. For that I apologize - and I have reworded/removed those two lines off of my guide.

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