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 Post subject: Game Review ELF 20180719 2D
Post #1 Posted: Thu Jul 19, 2018 2:44 pm 
Gosei

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(Review of a teaching game versus my strong 2D friend.)

I like to play versus double komoku. It gives black a nice head start.


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Last edited by Gomoto on Thu Jul 19, 2018 2:48 pm, edited 1 time in total.
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 Post subject: Re: Game Review ELF 20180719 2D
Post #2 Posted: Thu Jul 19, 2018 2:47 pm 
Gosei

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If white chooses to approach one of the black hoshi stones, to press down the 3-4 stone is much stronger than answering the approach move.


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 Post subject: Re: Game Review ELF 20180719 2D
Post #3 Posted: Thu Jul 19, 2018 2:50 pm 
Gosei

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The push by white is not a good option.


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 Post subject: Re: Game Review ELF 20180719 2D
Post #4 Posted: Thu Jul 19, 2018 2:53 pm 
Gosei

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Black should now play G16 immediatly. The atari at E14 is only a good move if white pincered before the D16 push.


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 Post subject: Re: Game Review ELF 20180719 2D
Post #5 Posted: Thu Jul 19, 2018 2:56 pm 
Gosei

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The white hane is not working.

(But because the black player is me, I managed to blunder my usual big fuseki advantage :roll: )


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 Post subject: Re: Game Review ELF 20180719 2D
Post #6 Posted: Thu Jul 19, 2018 3:00 pm 
Gosei

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I want to stop the review of the actual game to make room for some other considerations ...

I am always afraid of a move at F17 in these kind of corner configurations:


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 Post subject: Re: Game Review ELF 20180719 2D
Post #7 Posted: Thu Jul 19, 2018 3:02 pm 
Gosei

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... but there is nothing to fear:


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 Post subject: Re: Game Review ELF 20180719 2D
Post #8 Posted: Thu Jul 19, 2018 3:06 pm 
Gosei

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It is ok that white lives in the corner, because both black neighbouring positions are also strong (especially versus the white weak center group).


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