My main purpose of making this journal is for others. I'm already involved in regular go problem and pro game study, and haven't ever been for the lack of motivation to study these areas.
A playing partner of mine recently spoke about studying tsumego books until he earned a certain percentage or higher and then moved on. I hadn't thought about this study method in a long-while, so though it was nothing new it seemed fresh again to this aging mind. Soon after, I put together an ordered list of primarily life & death (L&D) books to go through using this method. I've gone through all of the books before, so the list isn't ambitious to me, rather it's more about rigor. Before going any further here's the book & problem list:
Essential L&D Vol. 2 /954 Essential L&D Vol. 3 /954 Essential L&D Vol. 4 /960 Jump Level Up! Vol. 1 /637 Jump Level Up! Vol. 2 /592 Jump Level Up! Vol. 3 /642 Jump Level Up! Vol. 4 /692 Jump Level Up! Vol. 5 /676 Mastering the Basics, Vol. 3 - Making Good Shape -/245 -/245 -/245 Actual Fighting Frequently Seen L&D (실전에 자주 나타나는 사활) -/200 -/200 -/200 Yi Changho L&D Vol. 4 (李昌镐精讲围棋死活) -/123 -/123 -/123 Maeda Tsumego Vol. 1 (実力囲碁新書) -/225 -/225 -/225 Go L&D 1000-Problems (圍棋死活1000題) -/1000 -/1000 -/1000 Go L&D Drills Vol. 1 (围棋死活训练) -/860 -/860 -/860 Go Introductory Problem Collection (围棋育苗工程通迅) -/1320 -/1320 -/1320 Go Step-by-Step Training 1000-Problems Vol. 1 (围棋阶梯训练1000题) -/1000 -/1000 -/1000 Maeda Tsumego Vol. 2 (実力囲碁新書) -/210 -/210 -/210 Maeda Tsumego Vol. 3 (実力囲碁新書) -/150 -/150 -/150 Gokyo Shumyo -/520 -/520 -/520 Go L&D Drills Vol. 2 (围棋死活训练) -/850 -/850 -/850 Go Step-by-Step Training 1000-Problems Vol. 2 (围棋阶梯训练1000题) -/1000 -/1000 -/1000 Xuanxuan Qijing (玄玄棋經) -/466 -/466 -/466
My goal is 95% or greater. If I fail, then I'll repeat the section until I pass. Nothing complicated here
Since I would be doing this activity regardless of a journal, then my purpose of the journal is to share any interesting problems I may find along the way. The reason for their interest may be wide & varied, so please expect the problems I choose to be as such.
As for professional games, I'll just be posting any I find interesting.
Finally, my motivation for study won't ever be an issue, but my time for posting is. So some weeks I may post more problems than others, and games may sometimes be accompanied with personal notes or none at all. Also, I've learned to feel comfortable taking a break whenever it feels correct. The break may be a few days or a few months, whichever I need to be able to return in good health.
Thank-you for taking the time to read, and I hope we may share in some interesting problems & games.
-logan
Last edited by logan on Thu Aug 15, 2013 11:15 pm, edited 12 times in total.
[go]$$W Alive $$ | . . . . . . . . . . . $$ | . . . , . . . . . , . $$ | . . . . . . . . . . . $$ | . . . . . . . . . . . $$ | . . . . . . . . . . . $$ | . . O . . . . . . . . $$ | O O . . . . . . . . . $$ | 5 X O O . . . . . , . $$ | 7 X X X O O . . . . . $$ | 4 3 8 X X O . O . . . $$ | . 1 2 . 6 . . . . . . $$ ----------------------[/go]
oren wrote:
Where are the problems from?
Thank-you for the question oren.
They're from the first item on the list: Essential Life & Death Vol. 2. After I finish that book then they'll be from the next item on the list, and so forth.
I'll be posting from book 2 now (Essential L&D Vol. 3). There was something else I was going to post from #1, but I can't remember anymore!
Might as well post one of my favorite problems from #2. It's a way of killing I've only got to actually play once or twice...But when it happens -- woo-wee!
[go]$$Bc 3a Black to play $$ | . . . . . . . . . . . $$ | . . . , . . . . . , . $$ | . . . . . . . . . . . $$ | . . . . . . . . . . . $$ | . . . . . . . . . . . $$ | . . . . . . . . . . . $$ | . . X . . . X . . . . $$ | . . . X X X . . . , . $$ | . X X O O O X X . X . $$ | . X O a 2 b O . . . . $$ | . . O . 1 3 . . . . . $$ ----------------------[/go]
White needs to take a liberty from the two black stones, otherwise Black throws-in at D2 ('a') and then plays B1: White can't connect. But taking a liberty from the two black stones makes a dead eye-shape due to the cutting points at 'a' and 'b'.
[go]$$Bc Black to play $$ | . . . . . . . . . . . $$ | . . . , . . . . . , . $$ | . . . . . . . . . . . $$ | . . . . . . . . . . . $$ | . . X . . . . . . . . $$ | . . . . X . . . . . . $$ | . 5 X . . . . . . . . $$ | a O X , X . . . . , . $$ | . 2 O O X . X . . . . $$ | 6 1 . 4 . . . . . . . $$ | . 7 . b 3 . . . . . . $$ ----------------------[/go]
'a' and 'b' are Miai.
Good job : )
I think it works best when is a double attack (threatening to connect out the placement stone and attack another group).
SoDesuNe wrote:
think I got heavily confused in the end ^^
Yes, systematic study like this can sometimes jumble my brain too. But from experience I know it's the most rewarding. We shouldn't master these the first, or even second time through; so it's why strong players suggest going over problem sets many times.
[go]$$Bm12 5. End Position $$ | . . . . . . . . . . . $$ | . . . , . . . . . , . $$ | . . . . . . . . . . . $$ | . . . . . . . . . . . $$ | . . . . . . . . . . . $$ | . . . . . . . . . . . $$ | . . X . . . X . . . . $$ | . . . X a X . . . , . $$ | . X X O O O X X Y . X $$ | . X O O X X O O O X . $$ | . . O O X X X . O . . $$ ----------------------[/go]
Was going through a new book this week, 실전에 자주 나타나는 사활 by Yoo Chang-hyuk. Basically it's about frequently appearing L&D shapes. Since Yoo Chang-hyuk helped supervise the Essential L&D series and the series also has a focus on practical L&D, then there's a lot of overlap. They can form a good pair, studying the series then Yoo's book (since the latter is condensed).
Inspired by problem from Essential L&D 2 & Yoo's book -- a normal invasion begins...
Sealing Black is good & straight forward; but there is some bad aji around A and better endgame potential B for Black.
So if there is stone in marked area (A), or if White can get stone there as part of whole-board strategy, then playing the first way can be better, because White shape is stronger and still end in sente. In such as case, is way to finish living.
[go]$$Bm1 4. Solution 2 $$ | . . . . . . . . . . . $$ | . . . , . . . . . , . $$ | . . . . . . . . . . . $$ | . . . . . . . . . . . $$ | . . . . X . X . . . . $$ | . X . X . . . X . . . $$ | . . X O O O . . . . . $$ | . X O X . O X . . , . $$ | . X O 1 . O X . X . . $$ | . 2 O 3 O X X . . . . $$ | . 5 . . 4 . . . . . . $$ ----------------------[/go]
I find this game interesting for many reasons. It can be a confusing game to understand, so I recommend reading the game commentary provided in "The Games of Honinbo Shuei, Vol. 3." However, even with this I think you'll find much food for thought.
[go]$$Bm1 4. Black to play $$ | . . . . . . . . . . . $$ | . . . , . . . . . , . $$ | . . . . . . . . . . . $$ | . . . . . . . . . . . $$ | . O . . . . O . . . . $$ | . . O O O . . . . . . $$ | . O X X . . O . . . . $$ | . O X , X X O . . , . $$ | . O X X . O X O . . . $$ | O X O . . O X . . . . $$ | . X O . . . . . . . . $$ ----------------------[/go]
[go]$$Bm1 5. Black to play $$ | . . . . . . . . . . . $$ | . . . , . . . . . , . $$ | . . . . . . . . . . . $$ | . . . . . . . . . . . $$ | . . O . . . . . . . . $$ | . O . . . . . . O . . $$ | O X O O O O . O . . . $$ | . X X X X X X . . , . $$ | . X . O O O X O O . . $$ | . . X . O X O . . . . $$ | . . . . . . . . . . . $$ ----------------------[/go]
[go]$$Bm11 6. Cont. 1 $$ | . . . . . . . . . . . $$ | . . . , . . . . . , . $$ | . . . . . . . . . . . $$ | . . . . . . . . . . . $$ | . . O . . . . . . . . $$ | . . . . . . O . . . . $$ | . O O . O . . . . . . $$ | O X X X X . O . . , . $$ | X . X O O X . O . . . $$ | . O X O 2 O 3 O . . . $$ | . . X 1 O . . . . . . $$ ----------------------[/go]
This is definitely one of Shuei's early highlights. I think it's an excellent game for 2-3 dans to study. There's constant fighting from the get go, and you can sense each player trying to find ways to show off all the tricks in their bags. The young Sanei & Shuei refuse to budge even into the endgame -- starting two ko fights that end in some big exchanges.
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