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 Post subject: Lag City
Post #1 Posted: Mon Aug 20, 2012 1:19 pm 
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I asked my opponent at Kaya to make a few moves as fast as he could, which he complied with, and the lag was awful. Just for comparison, try out Igfip. You can play as fast as you can click the mouse. Ultra solid foundation.

I hope I'm not violating the L19 TOS here. I tried Kaya, and I'm simply relating my admittedly negative but honest impressions.

I'm genuinely interested in learning to play Go. I usually finish my games except for the last two because of the vast disparity in skill level.

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 Post subject: Re: Lag City
Post #2 Posted: Mon Aug 20, 2012 1:24 pm 
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I guess I shouldn’t reply to this at all …

IMHO our expectations influence our experiences. Let me ask you: Do you ever expect anything good from other people or their projects?

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 Post subject: Re: Lag City
Post #3 Posted: Mon Aug 20, 2012 1:38 pm 
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Complaining about lag during a stress test beta completely misunderstands the point of the beta. Putting in a tweaki that Gabriel checks rather often would be more useful and in much better faith.


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 Post subject: Re: Lag City
Post #4 Posted: Mon Aug 20, 2012 1:42 pm 
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Bonobo wrote:
I guess I shouldn’t reply to this at all …

IMHO our expectations influence our experiences. Let me ask you: Do you ever expect anything good from other people or their projects?

There's an inverse relationship. Generally, if you expect too much, you'll be disappointed. With Kaya though, I didn't expect much and I was right.

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 Post subject: Re: Lag City
Post #5 Posted: Mon Aug 20, 2012 1:44 pm 
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Thanks, Mark, for implicitly answering my question ;-)

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 Post subject: Re: Lag City
Post #6 Posted: Mon Aug 20, 2012 1:47 pm 
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Redundant wrote:
Complaining about lag during a stress test beta completely misunderstands the point of the beta.

Au contraire. This is precisely the time to complain. I tried to put in a tweaki by clicking the feedback button on the tweaki page. It didn't show up though. So, hopefully they'll read this.

Lag is something serious. It's caused by a bottleneck and can be extremely difficult to fix. There's really no time like the present to complain about something potentially disastrous like excessive lag, which only tends to grow with increased server load. There's no feature more important than the foundation.

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 Post subject: Re: Lag City
Post #7 Posted: Mon Aug 20, 2012 1:49 pm 
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Bonobo wrote:
Thanks, Mark, for implicitly answering my question ;-)

You're welcome.

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 Post subject: Re: Lag City
Post #8 Posted: Mon Aug 20, 2012 1:50 pm 
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MarkSteere wrote:
Au contraire. This is precisely the time to complain. I tried to put in a tweaki by clicking the feedback button on the tweaki page. It didn't show up though. So, hopefully they'll read this.

Lag is something serious. It's caused by a bottleneck and can be extremely difficult to fix. There's really no time like the present to complain about something potentially disastrous like excessive lag, which only tends to grow with increased server load. There's no feature more important than the foundation.


I think his point is that there is a difference between giving feedback, and pointless whining.

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 Post subject: Re: Lag City
Post #9 Posted: Mon Aug 20, 2012 1:58 pm 
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Just to be clear, at Kaya a stone appears as fast as *you* click, but not as fast as your opponent clicks. You should be able to move in rapid succession. Pop-pop-pop-pop-pop. That isn't happening. It's more like pop... wait... pop... wait...

Kaya is not state of the art. Far from it. As I said earlier, see Igfip for a state of the art foundation.

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 Post subject: Re: Lag City
Post #10 Posted: Mon Aug 20, 2012 2:09 pm 
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speedchase wrote:
MarkSteere wrote:
Au contraire. This is precisely the time to complain. I tried to put in a tweaki by clicking the feedback button on the tweaki page. It didn't show up though. So, hopefully they'll read this.

Lag is something serious. It's caused by a bottleneck and can be extremely difficult to fix. There's really no time like the present to complain about something potentially disastrous like excessive lag, which only tends to grow with increased server load. There's no feature more important than the foundation.


I think his point is that there is a difference between giving feedback, and pointless whining.


Pointing out problems with the server is really, really useful. Especially when you're in Alpha or Beta, because this is the whole point of such phases. However - unless they're really lame :lol: , surely Kaya has a Bug zone of their own for this kind of thing??

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 Post subject: Re: Lag City
Post #11 Posted: Mon Aug 20, 2012 2:13 pm 
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Can we get a "dislike" button on the forum?


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 Post subject: Re: Lag City
Post #12 Posted: Mon Aug 20, 2012 2:25 pm 
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Javaness2 wrote:
Pointing out problems with the server is really, really useful. Especially when you're in Alpha or Beta, because this is the whole point of such phases. However - unless they're really lame :lol: , surely Kaya has a Bug zone of their own for this kind of thing??

They do have a bug zone.
I don't think a dislike button is a good idea. If you disagree with someone you should probably say why


Last edited by speedchase on Mon Aug 20, 2012 2:31 pm, edited 1 time in total.

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 Post subject: Re: Lag City
Post #13 Posted: Mon Aug 20, 2012 2:29 pm 
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MarkSteere wrote:
I'm genuinely interested in learning to play Go.


... and yet I do not see you asking many Go-related and learning-related questions here. People can help you, you know.

Instead you just patronize people and complain about Kaya - which is still in beta and has a lot of issues to be fixed.

Why don't you try KGS instead, then? Learn the game - and there are tons of resources and friendly players out there... when you know more and are better able to judge the merits of this or that server, revisit Kaya and make up your mind.

Personally:
I am not big on Kaya (yet) because of a few very specific things (mainly not understanding what they are trying to do) - so I just play on KGS and wait if they solve their problems and/or reveal themselves or not. Then I decide where I want to play and why. For now I just give them the benefit of the doubt and all the kudos for hard and good work.

PS>
Not to be negative - but you really could not come up with better example than igfip?!?
That server positively sucks, especially where Go is concerned (which admittedly is the only part I checked.) Playok or even yahoo games would have been a better example of the point you are trying to make, imho.

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 Post subject: Re: Lag City
Post #14 Posted: Mon Aug 20, 2012 4:37 pm 
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Ahhhhhh...... you guys are feeding the troll ;)

Do not do it. Starve him!


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 Post subject: Re: Lag City
Post #15 Posted: Mon Aug 20, 2012 5:19 pm 
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Gegenzeit wrote:
Ahhhhhh...... you guys are feeding the troll ;)

Do not do it. Starve him!
You know Star Trek? Know the Borg? “Borg” contains “g” and “o” … perhaps assimilation powers are stronger than we may think ;-)

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 Post subject: Re: Lag City
Post #16 Posted: Mon Aug 20, 2012 5:56 pm 
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Gegenzeit wrote:
Ahhhhhh...... you guys are feeding the troll ;)

Do not do it. Starve him!


Lol.
I read it out differently. My suspicion - guy tried to get his variant implemented on Kaya and was told 'nope'. Now he has a stick up his bum about Kaya.

But - its just a suspicion, and there is the benefit of the doubt... so I doubt and he benefits.

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 Post subject: Re: Lag City
Post #17 Posted: Mon Aug 20, 2012 6:36 pm 
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 Post subject: Re: Lag City
Post #18 Posted: Mon Aug 20, 2012 8:37 pm 
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MarkSteere wrote:
I'm genuinely interested in learning to play Go. I usually finish my games except for the last two because of the vast disparity in skill level.

There are quite a few well established go servers such as KGS, IGS, Wbaduk, and Tygem which you can try if you find kaya.gs has lag for your connection. If your connection is really bad, you can benefit from trying out turn based servers such as DGS or OGS. You must remember that kaya.gs is still in development and is not ready for public release yet so there will definitely be hiccups which needs to be fixed. Kaya.gs will also have less players who will be able to offer you games as there are clearly much fewer accounts at the moment compared with other more established go servers.

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 Post subject: Re: Lag City
Post #19 Posted: Tue Aug 21, 2012 12:56 pm 
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I'm be online around 9-11pm EST in the KGS ASR League room. I'd be happy to teach the game. I'm not very strong so hopefully you can progress quickly to an even or better footing and see the beauty of the game.

Nick on KGS is Coyote. I'll also be in this website's room. L19x19 I think.

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 Post subject: Re: Lag City
Post #20 Posted: Tue Aug 21, 2012 2:00 pm 
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Who's actualy playing fast enough for even moderate lag to be even noticeable?even if there is a full 5 seconds for each player,it would be hard to even notice

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