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 Post subject: Is it just me, or is Kaya.gs sparsely populated?
Post #1 Posted: Sat Oct 27, 2012 5:02 pm 
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I can't find anyone around my rank, any open games which aren't bots. Am I looking in the wrong places or are there just not that many people?

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 Post subject: Re: Is it just me, or is Kaya.gs sparsely populated?
Post #2 Posted: Sat Oct 27, 2012 5:08 pm 
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I suspect it's at least partly related to the reason for the discussion (along with Gabriel's responses) starting at viewtopic.php?p=113936#p113936

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 Post subject: Re: Is it just me, or is Kaya.gs sparsely populated?
Post #3 Posted: Sat Oct 27, 2012 5:15 pm 
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I'd think a major reason is that a big part of the players are not using Kaya as their main go server yet.
Like me, they're checking Kaya out, but not (yet) playing many games there, falling back to their main server while waiting for the client to finish the beta stage.

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 Post subject: Re: Is it just me, or is Kaya.gs sparsely populated?
Post #4 Posted: Sun Oct 28, 2012 11:34 am 
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walpurgis wrote:
I'd think a major reason is that a big part of the players are not using Kaya as their main go server yet.
Like me, they're checking Kaya out, but not (yet) playing many games there, falling back to their main server while waiting for the client to finish the beta stage.


It's non-public server yet and so not too much players. I think it will change later. I think it will gain a lot of attention when fully opened.

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 Post subject: Re: Is it just me, or is Kaya.gs sparsely populated?
Post #5 Posted: Sun Oct 28, 2012 11:55 am 
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If there have been over 1000 beta accounts given out, you might expect a few more people?
Or have the account nappers taken most of them...

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 Post subject: Re: Is it just me, or is Kaya.gs sparsely populated?
Post #6 Posted: Sun Oct 28, 2012 11:56 am 
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Well, since the account releases are no longer running out immediately, it's a lot closer to being a public server than you might think.

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 Post subject: Re: Is it just me, or is Kaya.gs sparsely populated?
Post #7 Posted: Sun Oct 28, 2012 12:12 pm 
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Kaya is in beta. It is still under development. The only reason it has users is for testing and feedback.

It seems natural that it is sparsely populated. Who knows what Kaya will look like when it passes the beta stage.

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 Post subject: Re: Is it just me, or is Kaya.gs sparsely populated?
Post #8 Posted: Sun Oct 28, 2012 12:25 pm 
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I think given how many accounts have been made available, and the fact that they're no longer going immediately, I'd be worried. It may not be "public", but it's not so hard to get an account anymore.

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 Post subject: Re: Is it just me, or is Kaya.gs sparsely populated?
Post #9 Posted: Sun Oct 28, 2012 1:37 pm 
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hyperpape wrote:
I think given how many accounts have been made available, and the fact that they're no longer going immediately, I'd be worried. It may not be "public", but it's not so hard to get an account anymore.

I have an account at Kaya and log on occasionally (mostly to see what features they have added while I was gone), but I almost never use Kaya to play games. That is because Kaya still hasn't implemented all the features you want for frequent game play. I don't think that's a problem yet. They are still working on the software.

The way I see it, Kaya is sharing a 50% ready product with the community in order to improve its development process. Therefore, I would not worry about the fact that it doesn't have many users yet.

Of course, the standard by which I evaluate Kaya will change a lot when they release the gold version of their product. Right now, the sausage is only half-made and not yet cooked. So when I evaluate Kaya, I don't evaluate it according to the same standards I evaluate KGS or Tygem. It seems premature to worry about how the hot dog will taste at this point. We normally don't see how the sausage is made, so this is kind of a new experience for most of us. We can use the other servers for gaming while we wait for the Kaya hot dog with mustard and relish. If no one is eating the Kaya hot dog after it's cooked, then we can all start wondering what went wrong.


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 Post subject: Re: Is it just me, or is Kaya.gs sparsely populated?
Post #10 Posted: Sun Oct 28, 2012 5:54 pm 
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lemmata wrote:
hyperpape wrote:
I think given how many accounts have been made available, and the fact that they're no longer going immediately, I'd be worried. It may not be "public", but it's not so hard to get an account anymore.

I have an account at Kaya and log on occasionally (mostly to see what features they have added while I was gone), but I almost never use Kaya to play games. That is because Kaya still hasn't implemented all the features you want for frequent game play. I don't think that's a problem yet. They are still working on the software.

The way I see it, Kaya is sharing a 50% ready product with the community in order to improve its development process. Therefore, I would not worry about the fact that it doesn't have many users yet.

Of course, the standard by which I evaluate Kaya will change a lot when they release the gold version of their product. Right now, the sausage is only half-made and not yet cooked. So when I evaluate Kaya, I don't evaluate it according to the same standards I evaluate KGS or Tygem. It seems premature to worry about how the hot dog will taste at this point. We normally don't see how the sausage is made, so this is kind of a new experience for most of us. We can use the other servers for gaming while we wait for the Kaya hot dog with mustard and relish. If no one is eating the Kaya hot dog after it's cooked, then we can all start wondering what went wrong.


I am guilty as on of the account nappers mentioned above however, I am all in favour of a viable and vibrant Kaya. But I find it hard to believe that what we are seeing now is only 50% of the final product before opening publically. It's got to be at least 80% of the way there.

That's not to say that Kaya won't continue to evolve after it opens, of course it will.

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 Post subject: Re: Is it just me, or is Kaya.gs sparsely populated?
Post #11 Posted: Sun Oct 28, 2012 10:07 pm 
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Well, given the number of available accounts, being open beta, it's virtually the same as any server simply requiring registration for play. So depending on the perspective, it's already open. Which would be terrible, if not balanced by the fact that kaya is about continuous development, not being RTM at a specific point in time.

Even if it were to be out of beta today (with the assumption that all stability issues are fixed and guests playing is possible), a case can be made that kaya is already primed to be one's main server, because it will evolve not only during the upcoming months, but years. What I'm trying to say is that there's no final product to speak of, even after beta.

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