It is currently Wed Apr 17, 2024 11:44 pm

All times are UTC - 8 hours [ DST ]




Post new topic Reply to topic  [ 2 posts ] 
Author Message
Offline
 Post subject: OGS and Handicaps
Post #1 Posted: Sun Jul 29, 2012 4:47 am 
Lives in sente
User avatar

Posts: 1103
Location: Netherlands
Liked others: 408
Was liked: 422
Rank: EGF 4d
GD Posts: 952
You know, I was thinking, a big reason for the oddness of OGS ranks could just be the lack of support for properly rated handicap games.

Handicaps do a good job of constraining ranks in the real world... but on OGS, they seem to ignore handicap in calculating the rating change

(The only handicap game I played was a 3 stone game against an OGS 2-3d... I lost and dropped from OGS 5d to OGS 2.5d. While this was my first game, that kind of huge change for what was ostensibly a difficult game suggests that handicap didn't factor in. And better believe I'm not playing handicap again)

It would be great to see handicap become the norm. I understand a lot of folks like getting to play even games against stronger players, but I think it makes the system too volatile.

_________________
Tactics yes, Tact no...

Top
 Profile  
 
Offline
 Post subject: Re: OGS and Handicaps
Post #2 Posted: Sun Jul 29, 2012 5:03 am 
Tengen
User avatar

Posts: 4511
Location: Chatteris, UK
Liked others: 1589
Was liked: 656
Rank: Nebulous
GD Posts: 918
KGS: topazg
shapenaji wrote:
You know, I was thinking, a big reason for the oddness of OGS ranks could just be the lack of support for properly rated handicap games.

Handicaps do a good job of constraining ranks in the real world... but on OGS, they seem to ignore handicap in calculating the rating change

(The only handicap game I played was a 3 stone game against an OGS 2-3d... I lost and dropped from OGS 5d to OGS 2.5d. While this was my first game, that kind of huge change for what was ostensibly a difficult game suggests that handicap didn't factor in. And better believe I'm not playing handicap again)

It would be great to see handicap become the norm. I understand a lot of folks like getting to play even games against stronger players, but I think it makes the system too volatile.


Unless things have changed greatly since I built it, handicaps are handled very precisely (with a resolution of half a point of komi). The reason for the drastic change was that your rating was highly provisional at that time (it was only your second completed game), and even treating it as a loss against an even player, the volatility built into the system at an early stage greatly increases the proportional impact of individual games. Repeat the game and the impact will be much smaller, I promise :)


This post by topazg was liked by: shapenaji
Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 2 posts ] 

All times are UTC - 8 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group