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 Post subject: Re: Sabaki SGF editor
Post #121 Posted: Fri Mar 17, 2017 1:09 pm 
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ewan1971 wrote:
If anyone here is a talented graphics designer, I'd be willing to pay some money to have he/she design some stones for Sabaki. I'm thinking maybe a set of shell and slate and a set of Yunzi stones would be a nice addition.

Anyone else think this is a good idea and be willing to chip in?

P.S. I like the default stones very much; I simply like some more options.


It looks like people have already contributed different styles: https://github.com/yishn/Sabaki/wiki/Userstyles but it will require you to do a little legwork to get them into the program contents.

See the instructions here: https://github.com/yishn/Sabaki/wiki/Userstyle-Tutorial

I'm a designer/front-end developer myself and would be happy to take a swing at making a new skin, but no money necessary. I've been using Sabaki as my SGF viewer since I started learning Go a few weeks ago. I thought it was the most elegant of the offerings out there!


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 Post subject: Re: Sabaki SGF editor
Post #122 Posted: Sat Mar 18, 2017 5:02 pm 
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@fstop: Thank you!

fstop wrote:
Some bugs I found (mac osX 10.11.6): When closing the last Sabaki window, I can't use File>New nor File>New Window; I must use Window>New Window or select another application (web browser, desktop, or else...) then re-select Sabaki. This is not critical, as the program is usable, but not user friendly.


You're right, this is due to some technical limitations (but maybe also lazyness on my part that I haven't rewritten the menu logic yet). Duly noted.

fstop wrote:
If I'm not mistaken, Leela, and probably other engines, are able to estimate winning probability, it possible to have the option to have that displayed somewhere (like Black 30% - White 70%, or Black (----------| 70% |ooooooo---)White ) ?


It's not part of the GTP specification, so different engines may display different things. I can't do anything about that. There's a GTP console, though. If you know the commands, you can ask for engine information.

fstop wrote:
And, while suggesting stuff, maybe reviewing an existing sgf game? For exemple: You load your game, attach the engine, then choose "Review Game (white/black/both)". The engine would give the move it would have played on each moves for the selected color, indicate where the % of winning dropped the most, and give 5 or 10 follow-up moves at those places.


That sounds awesome, but it feels a little out of scope in a simple SGF editor. There are additional software that can do this automatically for you. Maybe GoReviewPartner is what you're looking for?

fstop wrote:
Btw, I also like that the software gives the name of the moves played. Nice addition! Are you using a shape library for that?


Thanks! It's a shape library I compiled and is somewhat an experiment. It's still a little weird on some positions as @EdLee pointed out.


Last edited by yishn on Sun Mar 19, 2017 5:28 am, edited 1 time in total.
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 Post subject: Re: Sabaki SGF editor
Post #123 Posted: Sat Mar 18, 2017 5:10 pm 
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FuriousGeorge wrote:
I'm a designer/front-end developer myself and would be happy to take a swing at making a new skin, but no money necessary. I've been using Sabaki as my SGF viewer since I started learning Go a few weeks ago. I thought it was the most elegant of the offerings out there!


Thank you, please do share your work once you finish one, I'm always looking forward to new userstyles!

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 Post subject: Re: Sabaki SGF editor
Post #124 Posted: Sat Mar 18, 2017 10:24 pm 
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FuriousGeorge wrote:
ewan1971 wrote:
If anyone here is a talented graphics designer, I'd be willing to pay some money to have he/she design some stones for Sabaki. I'm thinking maybe a set of shell and slate and a set of Yunzi stones would be a nice addition.

Anyone else think this is a good idea and be willing to chip in?

P.S. I like the default stones very much; I simply like some more options.


It looks like people have already contributed different styles: https://github.com/yishn/Sabaki/wiki/Userstyles but it will require you to do a little legwork to get them into the program contents.

See the instructions here: https://github.com/yishn/Sabaki/wiki/Userstyle-Tutorial

I'm a designer/front-end developer myself and would be happy to take a swing at making a new skin, but no money necessary. I've been using Sabaki as my SGF viewer since I started learning Go a few weeks ago. I thought it was the most elegant of the offerings out there!


Thank you very much for the pointers and links!

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 Post subject: Re: Sabaki SGF editor
Post #125 Posted: Tue May 02, 2017 3:27 pm 
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Is there anything that can be done to improve the load time for the application? For example, opening a new window with a blank board seems to take time compared to other SGF editors.

Maybe it's just my perception...?

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 Post subject: Re: Sabaki SGF editor
Post #126 Posted: Thu May 04, 2017 7:00 pm 
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FuriousGeorge wrote:
ewan1971 wrote:
If anyone here is a talented graphics designer, I'd be willing to pay some money to have he/she design some stones for Sabaki

pay me, i can do it with one hand behind my back, by copying and pasting from cgoban. then i can spend the money to hire someone to turn Sabaki into icGo for me.

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Post #127 Posted: Wed May 10, 2017 8:28 am 
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Kirby wrote:
Is there anything that can be done to improve the load time for the application? For example, opening a new window with a blank board seems to take time compared to other SGF editors.

Maybe it's just my perception...?


Have you tried Sabaki since the new v0.30.1 release? That was a big performance-related change since it switched to Preact.

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 Post subject: Re: Sabaki SGF editor
Post #128 Posted: Wed May 10, 2017 10:33 pm 
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apetresc wrote:

Have you tried Sabaki since the new v0.30.1 release? That was a big performance-related change since it switched to Preact.


Thanks for mentioning this. I made a funny mistake. From when I installed v0.20.<something>, Sabaki was installed under Windows in my "Program Files (x86)" folder - maybe I installed the ia32 version by mistake. When I downloaded the update, it installed to "Program Files". So even though, I had a new version installed, the shortcut I had been using pointed to the old version.

Now that I'm using the latest version, I'd say that it's not terrible. Still a bit more lag than I'd like - maybe about 1.5 seconds to load a new window on my laptop.

Not a huge deal, I suppose... I can live with this if it means I get to have all of the nice features Sabaki supports :-D

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 Post subject: Re: Sabaki SGF editor
Post #129 Posted: Tue Jun 27, 2017 10:20 am 
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There's sabaki editor for android in play store is it yours or some knock off

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Post #130 Posted: Tue Jun 27, 2017 3:43 pm 
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Sakeus wrote:
There's sabaki editor for android in play store is it yours or some knock off


I'm hearing of this the first time, I suspect it's a thin wrapper around the web version of Sabaki. Which, BTW, is not optimized for touch devices at all.

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Post #131 Posted: Wed Jun 28, 2017 2:12 am 
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yishn wrote:
Sakeus wrote:
There's sabaki editor for android in play store is it yours or some knock off


I'm hearing of this the first time, I suspect it's a thin wrapper around the web version of Sabaki. Which, BTW, is not optimized for touch devices at all.


Just as I thought. It's bad.
Are you thinking of doing sabaki for android? I am looking for some app with the moves tree and so on. I record my tournament games on my phone and If possible review them right after and the tree would help a lot. :) and I freaking love how sabaki looks.

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 Post subject: Re: Sabaki SGF editor
Post #132 Posted: Fri Aug 11, 2017 8:18 am 
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I noticed something odd about how Sabaki handles file names. If I open an sgf file, it gives the file name in the upper left. However, if I then save the file under a new name (save as), the new file name does not replace the old one in the upper left. It looks like the programs does follow the convention that "save" automatically saves to the last used file name. So, if I save file1 as file2, Sabaki will save to the name file2 when I hit "save". It looks like the screen is just not updated when the file name changes.

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Post #133 Posted: Sat Aug 12, 2017 11:02 am 
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BlindGroup wrote:
I noticed something odd about how Sabaki handles file names. If I open an sgf file, it gives the file name in the upper left. However, if I then save the file under a new name (save as), the new file name does not replace the old one in the upper left. It looks like the programs does follow the convention that "save" automatically saves to the last used file name. So, if I save file1 as file2, Sabaki will save to the name file2 when I hit "save". It looks like the screen is just not updated when the file name changes.


I can't seem to reproduce the behavior you're describing. If I open a file, say `file.sgf`, and save as `new.sgf`, then the title of the window will change to `new.sgf` as expected.

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Post #134 Posted: Sat Aug 12, 2017 11:26 am 
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yishn wrote:
I can't seem to reproduce the behavior you're describing. If I open a file, say `file.sgf`, and save as `new.sgf`, then the title of the window will change to `new.sgf` as expected.


Interesting. I can reproduce it on my installation. What can I share with you to help you figure out what is going on? I could e-mail you a video of the sequence if that would be helpful. But I'd rather not post that on a public forum.

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Post #135 Posted: Sun Aug 13, 2017 10:15 am 
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BlindGroup wrote:
Interesting. I can reproduce it on my installation. What can I share with you to help you figure out what is going on? I could e-mail you a video of the sequence if that would be helpful. But I'd rather not post that on a public forum.


Sure, a video could be useful. You can contact me at shen.yichuan[at]gmail.com. Can you tell me what OS you're using? Also, you can try to reinstall Sabaki.

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Post #136 Posted: Sun Aug 13, 2017 11:55 pm 
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BlindGroup wrote:
Interesting. I can reproduce it on my installation. What can I share with you to help you figure out what is going on? I could e-mail you a video of the sequence if that would be helpful. But I'd rather not post that on a public forum.


I've received your video, but I still can't reproduce this behaviour on the latest version of Sabaki. I suspect you have an outdated version. I can vaguely remember that this was an issue some versions ago...

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