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 Post subject: Re: q5Go-0.7: Database support
Post #21 Posted: Sun Mar 24, 2019 2:00 am 
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I think this is useful if there is an option to enable this.
Same information as Lizzie.

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 Post subject: Re: q5Go-0.7: Database support
Post #22 Posted: Mon Mar 25, 2019 8:03 am 
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Ok, I've added something like this. Here's some sample output after leting two engines analyze a game:

Code:
Analysis: Leela Zero 199-15x192 analysis @7.5 komi
Engine top choice: D5, 549 visits, winrate B: 47.14%
Game move: D6, choice #2, winrate B: 0.5495% (+7.81)
----------------
Analysis: LZ Elf-V2 analysis @7.5 komi
Engine top choice: D5, 610 visits, winrate B: 53.2%
Game move: D6, not considered, winrate B: 0.7507% (+21.87)

If you're able to build it yourself, the code is now on github. But it's getting to the point where there is enough new stuff (the major bits this time being multi-engine analysis, slide export) to make a release, so that should happen some time this week after I've tested it a bit more.


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 Post subject: Re: q5Go-0.7: Database support
Post #23 Posted: Mon Mar 25, 2019 1:30 pm 
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I personally would like a different order:
Engine top choice: D5, 549 visits, winrate B: 47.14%
Game move: D6, choice #2, winrate B: 0.5495% (+7.81)
Analysis: Leela Zero 199-15x192 analysis @7.5 komi

The reason is I open these analyzed files on a mobile phone so I think the most important information should be on top (I don't want to nitpick). Like the extra choice# info.
Does it overwrite current comments? I wait for the compiled version!

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 Post subject: Re: q5Go-0.8: Multi-engine analysis and slide export
Post #24 Posted: Thu Mar 28, 2019 6:10 am 
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Release 0.8 is now out - it includes two major new features, slide export (useful for slide shows or videos), and multi-engine analysis. Also, with engines like LZ, batch analysis can now produce reverse-komi evaluations by internally flipping the colors.
As usual, see the first post for more information.


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 Post subject: Re: q5Go-0.8: Multi-engine analysis and slide export
Post #25 Posted: Sat Mar 30, 2019 6:32 am 
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I tested the Batch computer analysis mode V.08:
A) In which folder are the configuration files stored for the Engines? Because a new or deleted configuration file only (dis)appears when I restart Q5.
B1) The analysis function works fine with Leela 0.16. Including the Add evaluation info!
B2) But with Leela 0.17 beta (LZ_0.17-next-x64-28032019) it gets stuck in a loop at the first move (so it stays at 0%). See attachment for the log file.
C) It is not clear to me what the "If fixed engine komi" does or how it should be set-up. It needs a read me/help?


Attachments:
LZ 0_17 log 300319.txt [1.08 MiB]
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 Post subject: Re: q5Go-0.8: Multi-engine analysis and slide export
Post #26 Posted: Sat Mar 30, 2019 2:50 pm 
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mb76 wrote:
I tested the Batch computer analysis mode V.08:
A) In which folder are the configuration files stored for the Engines? Because a new or deleted configuration file only (dis)appears when I restart Q5.

Which OS are you on? On Windows, the config file is in (I think) %APPDATA%/Local/q5go/, on Linux it should be ~/.config/q5go/.
I'm not sure what situation or actions you are describing. What exactly are you doing and what is the behaviour?
Quote:
B1) The analysis function works fine with Leela 0.16. Including the Add evaluation info!
B2) But with Leela 0.17 beta (LZ_0.17-next-x64-28032019) it gets stuck in a loop at the first move (so it stays at 0%). See attachment for the log file.

Hmm, I just tried with a build from the next branch on Linux, and it seems to work fine here. I'll try on Windows the next time I boot into it.
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C) It is not clear to me what the "If fixed engine komi" does or how it should be set-up. It needs a read me/help?

This is the reverse komi support. LZ only supports a fixed komi of 7.5, and you should put that in the configuration. The combo box then selects the behaviour - keep the 7.5 komi always, or switch to -7.5 if the analyzed game has reverse komi, or just analyze both.
That definitely ought to have a tooltip, which appears to be missing. I'll fix that.

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 Post subject: Re: q5Go-0.8: Multi-engine analysis and slide export
Post #27 Posted: Thu Apr 04, 2019 9:38 am 
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mb76 wrote:
B2) But with Leela 0.17 beta (LZ_0.17-next-x64-28032019) it gets stuck in a loop at the first move (so it stays at 0%). See attachment for the log file.

This should be fixed now with version 0.8.1.


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 Post subject: Re: q5Go-0.8.1: LZ 0.17 compatibility update + Mac binaries!
Post #28 Posted: Wed Apr 10, 2019 8:19 am 
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Many thanks to Adrian Petrescu, who has built the latest release on the Mac and provided a Mac binary package on his Github page.


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 Post subject: Re: q5Go-0.8.1: LZ 0.17 compatibility update + Mac binaries!
Post #29 Posted: Tue Apr 30, 2019 10:17 am 
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bernds wrote:
Many thanks to Adrian Petrescu, who has built the latest release on the Mac and provided a Mac binary package on his Github page.


I downloaded the binary, but when I unzipped it and tried to run it, after giving permission, I got the dreaded OSStatus=99999 error message. I have a MacBook pro with Mojave 10.14.4 and NVIDIA GeForce GT 750M 2GB. :(

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 Post subject: Re: q5Go-0.8.1: LZ 0.17 compatibility update + Mac binaries!
Post #30 Posted: Tue Apr 30, 2019 10:58 am 
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Bill Spight wrote:
bernds wrote:
Many thanks to Adrian Petrescu, who has built the latest release on the Mac and provided a Mac binary package on his Github page.


I downloaded the binary, but when I unzipped it and tried to run it, after giving permission, I got the dreaded OSStatus=99999 error message. I have a MacBook pro with Mojave 10.14.4 and NVIDIA GeForce GT 750M 2GB. :(

Unfortunately it's not something I can help with - I've never owned a Mac. There are a few Google results, several of them suggesting a similar solution, but I can't tell whether those are safe to use.

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 Post subject: Re: q5Go-0.8.1: LZ 0.17 compatibility update + Mac binaries!
Post #31 Posted: Tue Apr 30, 2019 11:34 am 
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bernds wrote:
Bill Spight wrote:
bernds wrote:
Many thanks to Adrian Petrescu, who has built the latest release on the Mac and provided a Mac binary package on his Github page.


I downloaded the binary, but when I unzipped it and tried to run it, after giving permission, I got the dreaded OSStatus=99999 error message. I have a MacBook pro with Mojave 10.14.4 and NVIDIA GeForce GT 750M 2GB. :(

Unfortunately it's not something I can help with - I've never owned a Mac. There are a few Google results, several of them suggesting a similar solution, but I can't tell whether those are safe to use.


Thanks, I did a search last night and nothing seemed to work better than using an earlier MacOS, or waiting for another update.

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 Post subject: Re: q5Go-0.8.1: LZ 0.17 compatibility update + Mac binaries!
Post #32 Posted: Thu May 09, 2019 5:19 am 
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Hi!

When I tried to run q5Go in Windows 10 32bit, an alert box appear with the message: "Access Denied!"

Do you know why this error appear?

Thanks!

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 Post subject: Re: q5Go-0.8.1: LZ 0.17 compatibility update + Mac binaries!
Post #33 Posted: Mon May 13, 2019 5:19 pm 
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mirage wrote:
Hi!

When I tried to run q5Go in Windows 10 32bit, an alert box appear with the message: "Access Denied!"

Do you know why this error appear?

Thanks!

It's compiled for 64 bit, so I wouldn't expect this to work. I'm surprised to hear there even is a 32 bit Windows 10 version.

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 Post subject: Re: q5Go-0.9: KataGo support, new variants, more AI game opt
Post #34 Posted: Thu Jul 18, 2019 7:57 am 
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I've made a new 0.9 release and updated the first two posts. The major new feature is support for KataGo and its score report in analysis mode. But there is also support for additional variants (removing intersections from the board), IGS bug fixes, AI self-play and a few other new things.

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 Post subject: Re: q5Go-0.9: KataGo support, new variants, more AI game opt
Post #35 Posted: Thu Jul 18, 2019 1:46 pm 
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A)
I would like to see a option to only analyze the first x number of moves. For example only analyse move 0-31 for Batch computer analysis.

B1)
I tried the computer vs. computer function. q5Go-0.9 stops play after the second move.
I would like to send a log file but there is no console (show messages option).
According to GPU-Z (and the coil whine :) ) the engine is still running in the background after the second move.
See attachment.
B2)
The noponder function is not enabled? Or do I have add this myself in the Arguments?

Thx for the update :tmbup:.


Attachments:
180719.zip [348.51 KiB]
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 Post subject: Re: q5Go-0.9: KataGo support, new variants, more AI game opt
Post #36 Posted: Thu Jul 18, 2019 2:18 pm 
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mb76 wrote:
A)
I would like to see a option to only analyze the first x number of moves. For example only analyse move 0-31 for Batch computer analysis.
That sounds doable. I'll look into it.
Quote:
B1)
I tried the computer vs. computer function. q5Go-0.9 stops play after the second move.
I would like to send a log file but there is no console (show messages option).
According to GPU-Z (and the coil whine :) ) the engine is still running in the background after the second move.
See attachment.
Which engines were you trying to use? I'll admit I only tested this feature on Linux, not Windows. Does normal play against the engine work for you?
You can create a debug log by passing '-D logfilename" as an argument to the program. That might not include the necessary information, however. Maybe your engine can also create a log file? I'm pretty sure KataGo does.
Quote:
B2)
The noponder function is not enabled? Or do I have add this myself in the Arguments?
That's up to you to configure in the engine set up; q5go can't really know what the engines want as arguments.

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 Post subject: Re: q5Go-0.9: KataGo support, new variants, more AI game opt
Post #37 Posted: Fri Jul 19, 2019 12:07 am 
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What is this?

In file included from ../src/preferences.cpp:16:
temp_/ui_preferences_gui.h: In member function ‘void Ui_PreferencesDialogGui::setupUi(QDialog*)’:
temp_/ui_preferences_gui.h:2357:54: error: ‘PlaceholderText’ is not a member of ‘QPalette’
palette.setBrush(QPalette::Active, QPalette::PlaceholderText, brush8);
^~~~~~~~~~~~~~~
temp_/ui_preferences_gui.h:2376:56: error: ‘PlaceholderText’ is not a member of ‘QPalette’
palette.setBrush(QPalette::Inactive, QPalette::PlaceholderText, brush9);
^~~~~~~~~~~~~~~
temp_/ui_preferences_gui.h:2399:56: error: ‘PlaceholderText’ is not a member of ‘QPalette’
palette.setBrush(QPalette::Disabled, QPalette::PlaceholderText, brush12);
^~~~~~~~~~~~~~~
make: *** [Makefile:2209: temp_/preferences.o] Error 1

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 Post subject: Re: q5Go-0.9: KataGo support, new variants, more AI game opt
Post #38 Posted: Fri Jul 19, 2019 3:40 am 
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macelee wrote:
What is this?

In file included from ../src/preferences.cpp:16:
temp_/ui_preferences_gui.h: In member function ‘void Ui_PreferencesDialogGui::setupUi(QDialog*)’:
temp_/ui_preferences_gui.h:2357:54: error: ‘PlaceholderText’ is not a member of ‘QPalette’
palette.setBrush(QPalette::Active, QPalette::PlaceholderText, brush8);
^~~~~~~~~~~~~~~
temp_/ui_preferences_gui.h:2376:56: error: ‘PlaceholderText’ is not a member of ‘QPalette’
palette.setBrush(QPalette::Inactive, QPalette::PlaceholderText, brush9);
^~~~~~~~~~~~~~~
temp_/ui_preferences_gui.h:2399:56: error: ‘PlaceholderText’ is not a member of ‘QPalette’
palette.setBrush(QPalette::Disabled, QPalette::PlaceholderText, brush12);
^~~~~~~~~~~~~~~
make: *** [Makefile:2209: temp_/preferences.o] Error 1

I think I've seen this before and it seems to be some weird incompatibility between Qt versions. Some versions of Designer seem to add these things to .ui files and then it fails to compile on other versions. Looks like some instances crept in in commit cf309e41, they are quite easy to spot and those parts can safely be undone. If you don't want to try doing that yourself, I'll push out a fix as soon as possible (currently battling a dying hard disk).

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 Post subject: Re: q5Go-0.9: KataGo support, new variants, more AI game opt
Post #39 Posted: Fri Jul 19, 2019 5:18 am 
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Thanks for you info. I will wait for your next release. Not a big deal as I can use a previous version.

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 Post subject: Re: q5Go-0.9: KataGo support, new variants, more AI game opt
Post #40 Posted: Fri Jul 19, 2019 11:57 am 
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macelee wrote:
Thanks for you info. I will wait for your next release. Not a big deal as I can use a previous version.

The master branch now has the update. As of now it's at the top, with no functional changes beyond 0.9. If you want the exact commit, it's 2fe4a0d.

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