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 Post subject: Re: FunNode - Modern Go Server -- Need Feedback/Suggestions
Post #21 Posted: Fri May 17, 2013 7:56 pm 
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I guess you can add FunNode to that list .. at least for now ;-)

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 Post subject: Re: FunNode - Modern Go Server -- Need Feedback/Suggestions
Post #22 Posted: Thu Jun 20, 2013 10:59 pm 
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We've redesigned and recoded significant aspects of FunNode over the past couple weeks. If you visited over this time, you may have experienced some bugs - sorry about that.

In any case, we're up and running again. Come check it out -- http://www.funnode.com


Last edited by Ravi on Sat Dec 21, 2013 10:53 am, edited 1 time in total.
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 Post subject: Re: FunNode.com - A Modern Go Server - Seeking Feedback
Post #23 Posted: Sun Jul 14, 2013 9:46 pm 
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A few of you found a couple bugs with Go..
    - undo moves were resetting the board instead of undo-ing one move -- FIXED
    - kos were not being handled properly -- FIXED

Come check us out now :) http://www.funnode.com/games/go


Last edited by Ravi on Sat Dec 21, 2013 10:53 am, edited 1 time in total.
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 Post subject: Re: FunNode.com - A Modern Go Server - Seeking Feedback
Post #24 Posted: Tue Jul 23, 2013 12:55 am 
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We are proud to introduce a new bot -- Fuego -- to FunNode. Furthermore, we believe there are no more bugs in the interface :)


Last edited by Ravi on Sat Dec 21, 2013 10:54 am, edited 1 time in total.
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 Post subject: Re: FunNode.com - A Modern Go Server - Seeking Feedback
Post #25 Posted: Thu Jul 25, 2013 10:58 am 
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I played Fuego today, and at some point (around move 230), I was far ahead. It then apparently started playing at T19 repeatedly, even though no such point on the board exists. In effect, it was passing. I eventually (about twenty moves later) passed without completing the game, and it went to the scoring phase from there.

Is there perhaps a bug in interpreting Fuego's passes/resignations?

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 Post subject: Re: FunNode.com - A Modern Go Server - Seeking Feedback
Post #26 Posted: Thu Jul 25, 2013 1:46 pm 
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Worthless wrote:
I played Fuego today, and at some point (around move 230), I was far ahead. It then apparently started playing at T19 repeatedly, even though no such point on the board exists. In effect, it was passing. I eventually (about twenty moves later) passed without completing the game, and it went to the scoring phase from there.

Is there perhaps a bug in interpreting Fuego's passes/resignations?


Sounds like it thinks there is no "I" on the board. ;-) No wonder you were winning. :lol:

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 Post subject: Re: FunNode.com - A Modern Go Server - Seeking Feedback
Post #27 Posted: Sun Aug 04, 2013 12:09 pm 
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Worthless - Thanks for the feedback .. Because fuego needs alot of the CPU/RAM resources to compute its moves, when it wasn't being allocated enough resources, it would simply fail at computing the move and pass (i.e., [T, 19]). So, we have now doubled our resources and fuego no longer passes prematurely. Also, we've set the interface to show "pass", instead of "[T, 19]".

daal .. yes, we still have an "i" on the board :P

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 Post subject: Re: FunNode.com - A Modern Go Server - Seeking Feedback
Post #28 Posted: Tue Aug 13, 2013 3:31 pm 
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The "I" (("I ") can be mistaken for an "j" (" J ") in many fonts and the expectations of many players (majority ?) for K10 = tengen, Q4 = hoshi an T = last line cannot be underestimated.

I cannot recall having ever seen a printed Go diagram with coordinates ...I-j-k-l...


I expect a problem for conversion into SGF4, resp. displaying same (the SGF-convention is on the net).

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 Post subject: Re: FunNode.com - A Modern Go Server - Seeking Feedback
Post #29 Posted: Tue Aug 13, 2013 7:40 pm 
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Ravi wrote:
Because fuego needs alot of the CPU/RAM resources to compute its moves, when it wasn't being allocated enough resources, it would simply fail at computing the move and pass...


There's a difference between humans and computers. When we can't read, we don't pass. We just play moves that are worse than passing...

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 Post subject: Re: FunNode.com - A Modern Go Server - Seeking Feedback
Post #30 Posted: Sun Aug 18, 2013 3:21 pm 
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Tommie: after much consideration, we have decided to remove "I" from the board.

snorri: in any case, we have fixed the bug where the AI was passing.


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Post #31 Posted: Tue Sep 10, 2013 6:37 am 
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Ravi wrote:
- (Done) Option to enlarge the board to full-screen (not the zoom-in feature in browser)
Hi Ravi, this is not Done at all. FunNode is currently not full-screen (on a 1440x900 display), not even close:
Attachment:
Not_Full_Screen.jpg
Not_Full_Screen.jpg [ 157.81 KiB | Viewed 11518 times ]
This is almost full-screen -- gIgo, on a 1440x900 display -- I want to hide the menu bar completely, too:
Attachment:
gIgo_Full_Screen.jpg
gIgo_Full_Screen.jpg [ 155.95 KiB | Viewed 11517 times ]
Ravi wrote:
- (Considering) Option to toggle co-ordinates
This is a must. :)

Thanks, and good luck! :)

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 Post subject: Re: FunNode.com - A Modern Go Server - Seeking Feedback
Post #32 Posted: Sat Oct 26, 2013 1:59 pm 
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EdLee: We've added coordinates-toggling now. Simply click on the coordinates to hide/show them.

We have also added Go Forums! http://www.funnode.com/forums

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 Post subject: Re: FunNode.com - A Modern Go Server - Seeking Feedback
Post #33 Posted: Sun Nov 03, 2013 10:00 pm 
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- fixed a nagging memory leak -- will make the gameplay much faster and/or smoother
- added private matches -- useful for teaching

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 Post subject: Re: FunNode.com - A Modern Go Server - Seeking Feedback
Post #34 Posted: Sat Nov 09, 2013 8:56 pm 
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Hi Ravi --

I wish you all the best with your server. Tonight, I cannot connect with IE (10)... it just times out, but Google Chrome works just fine.

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 Post subject: Re: FunNode.com - A Modern Go Server - Seeking Feedback
Post #35 Posted: Thu Nov 21, 2013 8:39 pm 
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Thank you very much Gohst for the well wishes :)

Please do try again now .. there was an odd bug that was fixed yesterday. It's working fine on IE11 atm. Please let me know if you have any other issues as well.

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 Post subject: Re: FunNode.com - A Modern Go Server - Seeking Feedback
Post #36 Posted: Sat Dec 21, 2013 10:56 am 
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We now offline messaging and friends' lists. Please feel free to suggest more features ;-)

We are also working on a Ladder Tournament - stay tuned.

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 Post subject: Re: FunNode.com - A Modern Go Server, now with Ladder Tourna
Post #37 Posted: Tue Jan 14, 2014 7:44 pm 
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We now have a Ladder Tournament!

You can challenge offline players ranked higher than you - the offline players will receive email notifications when it's their move.

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 Post subject: Re: FunNode.com - A Modern Go Server, now with Ladder Tourna
Post #38 Posted: Thu Feb 06, 2014 10:27 pm 
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We have increased the time-limits for matches - You can now play a match over several days using the "24 hours per move" time-limit. Enjoy!

Please note, only signed-in players can use this setting.

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 Post subject: Re: New Go Server, with Ladder Tournament - Looking for Feed
Post #39 Posted: Sat Aug 16, 2014 11:58 pm 
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We've made some changes over the past few weeks: http://www.funnode.com/news#changelog

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 Post subject: Re: New Go Server, with Ladder Tournament - Looking for Feed
Post #40 Posted: Tue May 05, 2015 10:04 pm 
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The UI has been improved a lot over the past month, especially for mobile devices - come check it out: https://www.funnode.com/games/go

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