Freaking irritating game

Post your games here for other members to critique your play.
Krama
Lives in gote
Posts: 436
Joined: Mon Jan 06, 2014 3:46 am
Rank: KGS 5 kyu
GD Posts: 0
Has thanked: 1 time
Been thanked: 38 times

Freaking irritating game

Post by Krama »

I hate it when they play so rude and march in my place. I know it is wrong, I simply know it from the bottom of my heart that what these people play is incorrect and I never seem to be able to punish it.



Now I think I should have connected at r5 but then again I get split in two... but then white would jump around n5 and then what??
It seems that the only way to win in go is to play territorial games, since invading and living in opponent moyo is so easy, while trying to defend your moyo is extremely hard.
:grumpy:
Attachments
dusahko-Avendator.sgf
(2.34 KiB) Downloaded 807 times
DrStraw
Oza
Posts: 2180
Joined: Tue Apr 27, 2010 4:09 am
Rank: AGA 5d
GD Posts: 4312
Online playing schedule: Every tenth February 29th from 20:00-20:01 (if time permits)
Location: ʍoquıɐɹ ǝɥʇ ɹǝʌo 'ǝɹǝɥʍǝɯos
Has thanked: 237 times
Been thanked: 662 times
Contact:

Re: Freaking irritating game

Post by DrStraw »

Krama wrote:I hate it when they play so rude and march in my place. I know it is wrong, I simply know it from the bottom of my heart that what these people play is incorrect and I never seem to be able to punish it.

Now I think I should have connected at r5 but then again I get split in two... but then white would jump around n5 and then what??
It seems that the only way to win in go is to play territorial games, since invading and living in opponent moyo is so easy, while trying to defend your moyo is extremely hard.
:grumpy:
W's moves appear to be working so, incorrect or not, they are appropriate against someone who cannot take advantage of them. Instead of complaining try to figure out why you lost and make sure you don't do it again. A good place to start would be a book on shape.
Still officially AGA 5d but I play so irregularly these days that I am probably only 3d or 4d over the board (but hopefully still 5d in terms of knowledge, theory and the ability to contribute).
Krama
Lives in gote
Posts: 436
Joined: Mon Jan 06, 2014 3:46 am
Rank: KGS 5 kyu
GD Posts: 0
Has thanked: 1 time
Been thanked: 38 times

Re: Freaking irritating game

Post by Krama »

DrStraw wrote:
Krama wrote:I hate it when they play so rude and march in my place. I know it is wrong, I simply know it from the bottom of my heart that what these people play is incorrect and I never seem to be able to punish it.

Now I think I should have connected at r5 but then again I get split in two... but then white would jump around n5 and then what??
It seems that the only way to win in go is to play territorial games, since invading and living in opponent moyo is so easy, while trying to defend your moyo is extremely hard.
:grumpy:
W's moves appear to be working so, incorrect or not, they are appropriate against someone who cannot take advantage of them. Instead of complaining try to figure out why you lost and make sure you don't do it again. A good place to start would be a book on shape.

I am simply over with trying to play like this... I got my self the territorial style book and now I will stick to it. Shapes don't matter when you have solid stones and and territory that can't be invaded. Now I understand what a lot of people mean when they say pro players avoid playing on moyo and focus on territory, it is so much easier :)
mitsun
Lives in gote
Posts: 553
Joined: Fri Apr 23, 2010 10:10 pm
Rank: AGA 5 dan
GD Posts: 0
Has thanked: 61 times
Been thanked: 250 times

Re: Freaking irritating game

Post by mitsun »

At what point do you think you had a moyo or territory which was so secure that it would be rude for your opponent to invade? The W cut at O9 (move 72) looks entirely reasonable. In the fight from moves 82-106, both sides had two weak groups, and I dont think you should expect to be able to kill everything. At move 109, you had an opportunity to block at J5 and fight to the death, with good prospects in the capturing race.
Bill Spight
Honinbo
Posts: 10905
Joined: Wed Apr 21, 2010 1:24 pm
Has thanked: 3651 times
Been thanked: 3373 times

Re: Freaking irritating game

Post by Bill Spight »

Krama wrote:I hate it when they play so rude and march in my place. I know it is wrong, I simply know it from the bottom of my heart that what these people play is incorrect and I never seem to be able to punish it.

{snip}

It seems that the only way to win in go is to play territorial games, since invading and living in opponent moyo is so easy, while trying to defend your moyo is extremely hard.
:grumpy:
Pardon me, but what moyo? The closest thing Black has to a moyo is on the top side, which remains untouched.
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins

Visualize whirled peas.

Everything with love. Stay safe.
Uberdude
Judan
Posts: 6727
Joined: Thu Nov 24, 2011 11:35 am
Rank: UK 4 dan
GD Posts: 0
KGS: Uberdude 4d
OGS: Uberdude 7d
Location: Cambridge, UK
Has thanked: 436 times
Been thanked: 3718 times

Re: Freaking irritating game

Post by Uberdude »

Did you post the correct game? I don't see any black moyo.
DrStraw
Oza
Posts: 2180
Joined: Tue Apr 27, 2010 4:09 am
Rank: AGA 5d
GD Posts: 4312
Online playing schedule: Every tenth February 29th from 20:00-20:01 (if time permits)
Location: ʍoquıɐɹ ǝɥʇ ɹǝʌo 'ǝɹǝɥʍǝɯos
Has thanked: 237 times
Been thanked: 662 times
Contact:

Re: Freaking irritating game

Post by DrStraw »

Krama wrote: I am simply over with trying to play like this... I got my self the territorial style book and now I will stick to it. Shapes don't matter when you have solid stones and and territory that can't be invaded. Now I understand what a lot of people mean when they say pro players avoid playing on moyo and focus on territory, it is so much easier :)
Hhm! Last time I checked that would qualify as good shape.
Last edited by DrStraw on Tue May 06, 2014 3:46 pm, edited 1 time in total.
Still officially AGA 5d but I play so irregularly these days that I am probably only 3d or 4d over the board (but hopefully still 5d in terms of knowledge, theory and the ability to contribute).
skydyr
Oza
Posts: 2495
Joined: Wed Aug 01, 2012 8:06 am
GD Posts: 0
Universal go server handle: skydyr
Online playing schedule: When my wife is out.
Location: DC
Has thanked: 156 times
Been thanked: 436 times

Re: Freaking irritating game

Post by skydyr »

Comments:


In general, black missed several key shape points and didn't really build a moyo or do much with the strength white have him early on. The thing with some of white's weird moves is not to get fazed by them and to play your own game. Just because white played elsewhere, that doesn't automatically mean that white's move is more sente than your move. Even if it is, sometimes kiai requires that you ignore it and fight back.

The other thing about this is that you don't need to punish all mistakes. Many mistakes are their own punishment, but can be turned into good moves if the opponent tries to "punish" too hard. If white's taking small areas, etc, then the punishment is that black naturally builds the bigger ones while white gets settled.
Attachments
dusahko-Avendator comments.sgf
(3.9 KiB) Downloaded 779 times
Krama
Lives in gote
Posts: 436
Joined: Mon Jan 06, 2014 3:46 am
Rank: KGS 5 kyu
GD Posts: 0
Has thanked: 1 time
Been thanked: 38 times

Re: Freaking irritating game

Post by Krama »

Skydyr, thank you for the review. Now I see a lot of mistakes that I made. Why do you think us weaker players do these kind of silly mistakes? Fighting where fighting is not needed, protecting something that requires no protecting, not protecting something that has a weakness?

When I want to play all solid and without aji I am left with little territory and no influence, and it seems that my opponent gets it all. This is why I mostly make my game an illusion. It all seems good territory and influence wise however I soon realize that my shapes have no value and they just all apart.
skydyr
Oza
Posts: 2495
Joined: Wed Aug 01, 2012 8:06 am
GD Posts: 0
Universal go server handle: skydyr
Online playing schedule: When my wife is out.
Location: DC
Has thanked: 156 times
Been thanked: 436 times

Re: Freaking irritating game

Post by skydyr »

DrStraw wrote:
Krama wrote:[
W's moves appear to be working so, incorrect or not, they are appropriate against someone who cannot take advantage of them. Instead of complaining try to figure out why you lost and make sure you don't do it again. A good place to start would be a book on shape.

I am simply over with trying to play like this... I got my self the territorial style book and now I will stick to it. Shapes don't matter when you have solid stones and and territory that can't be invaded. Now I understand what a lot of people mean when they say pro players avoid playing on moyo and focus on territory, it is so much easier :)
Hhm! Last time I checked that would qualify as good shape.[/quote]

I must agree here. Playing territorially is often a matter of having solid groups that look after themselves. The territory advantage comes from the inevitable fighting later: when you have nothing that your opponent can attack, you have a free hand to play in the middle game and endgame.
Bill Spight
Honinbo
Posts: 10905
Joined: Wed Apr 21, 2010 1:24 pm
Has thanked: 3651 times
Been thanked: 3373 times

Re: Freaking irritating game

Post by Bill Spight »

skydyr wrote:The territory advantage comes from the inevitable fighting later: when you have nothing that your opponent can attack, you have a free hand to play in the middle game and endgame.
Actually, that kind of advantage depends upon thickness
.
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins

Visualize whirled peas.

Everything with love. Stay safe.
skydyr
Oza
Posts: 2495
Joined: Wed Aug 01, 2012 8:06 am
GD Posts: 0
Universal go server handle: skydyr
Online playing schedule: When my wife is out.
Location: DC
Has thanked: 156 times
Been thanked: 436 times

Re: Freaking irritating game

Post by skydyr »

Bill Spight wrote:
skydyr wrote:The territory advantage comes from the inevitable fighting later: when you have nothing that your opponent can attack, you have a free hand to play in the middle game and endgame.
Actually, that kind of advantage depends upon thickness
.
Perhaps I am using the terms incorrectly, but I often think of them as somewhat synonymous. Of course, it occurs to me that solid can be slow and heavy instead of thick, so there's definitely some difference.

How would you describe the difference?
SmoothOper
Lives in sente
Posts: 946
Joined: Thu Apr 19, 2012 9:38 am
Rank: IGS 5kyu
GD Posts: 0
KGS: KoDream
IGS: SmoothOper
Has thanked: 1 time
Been thanked: 41 times

Re: Freaking irritating game

Post by SmoothOper »

skydyr wrote:
Bill Spight wrote:
skydyr wrote:The territory advantage comes from the inevitable fighting later: when you have nothing that your opponent can attack, you have a free hand to play in the middle game and endgame.
Actually, that kind of advantage depends upon thickness
.
Perhaps I am using the terms incorrectly, but I often think of them as somewhat synonymous. Of course, it occurs to me that solid can be slow and heavy instead of thick, so there's definitely some difference.

How would you describe the difference?
To my understanding for territory oriented players want the profit now, though some seem satisfied to destroy your profit ASAP. I think thickness is a variation on influence, which isn't considered territory at all.
Bill Spight
Honinbo
Posts: 10905
Joined: Wed Apr 21, 2010 1:24 pm
Has thanked: 3651 times
Been thanked: 3373 times

Re: Freaking irritating game

Post by Bill Spight »

skydyr wrote:
Bill Spight wrote:
skydyr wrote:The territory advantage comes from the inevitable fighting later: when you have nothing that your opponent can attack, you have a free hand to play in the middle game and endgame.
Actually, that kind of advantage depends upon thickness
.
Perhaps I am using the terms incorrectly, but I often think of them as somewhat synonymous. Of course, it occurs to me that solid can be slow and heavy instead of thick, so there's definitely some difference.

How would you describe the difference?
Well, thickness is a big topic, one that is not easy to understand. It is usually not associated with territory, especially in the early play. Several joseki feature a tradeoff between territory and thickness. That said, it is possible to have thick territory. You are probably familiar with the material on thickness at Sensei's Library. :)

The problem with Krama's idea of building territory that cannot be invaded is that it is easy to fall behind. It is not that one builds secure territory in preparation for later fighting, it is that secure territory arises from fighting (as Takagawa pointed out).
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins

Visualize whirled peas.

Everything with love. Stay safe.
User avatar
emeraldemon
Gosei
Posts: 1744
Joined: Sun May 02, 2010 1:33 pm
GD Posts: 0
KGS: greendemon
Tygem: greendemon
DGS: smaragdaemon
OGS: emeraldemon
Has thanked: 697 times
Been thanked: 287 times

Re: Freaking irritating game

Post by emeraldemon »

If you want to try taking more territory early, I say go for it! The worst that can happen is that you lose again and have more to learn from :)

Playing solidly is hard to do, as Bill said sometimes you can fall behind. But practice will make you better.
Post Reply