White to play.
Late Halloween problem
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Bill Spight
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Late Halloween problem
This one may be a little spooky.
White to play.
White to play.
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
- EdLee
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Bill Spight
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Re:
Hi, Ed.EdLee wrote:Hi Bill
Hidden for no good reason.
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
- EdLee
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lightvector
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Re: Late Halloween problem
Solution attempt, but I didn't as thoroughly try to understand the situations involved as on past endgame problems, so I might be missing something.
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Bill Spight
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Re: Late Halloween problem
lightvector wrote:Solution attempt, but I didn't as thoroughly try to understand the situations involved as on past endgame problems, so I might be missing something.
Last edited by Bill Spight on Tue Nov 15, 2016 2:07 pm, edited 1 time in total.
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
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Bill Spight
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- Posts: 10905
- Joined: Wed Apr 21, 2010 1:24 pm
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Re: Late Halloween problem
lightvector solved the problem, as usual.

Nobody else posted an attempt, so I don't see much point in hiding this.
at
at 4
This diagram shows technically correct play. White gets the last move and wins by 1 point. If White deviates, Black can make jigo.
at
at 6
The hane,
, holds Black to 4 points in the corner, but then Black can get the last play for jigo.
One problem with this problem is that the failure option for White is not very intuitive. OTOH, one thing I like about it is that each independent region is a little tricky.
More analysis later. 
Nobody else posted an attempt, so I don't see much point in hiding this.
This diagram shows technically correct play. White gets the last move and wins by 1 point. If White deviates, Black can make jigo.
The hane,
One problem with this problem is that the failure option for White is not very intuitive. OTOH, one thing I like about it is that each independent region is a little tricky.
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
-
Bill Spight
- Honinbo
- Posts: 10905
- Joined: Wed Apr 21, 2010 1:24 pm
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Re: Late Halloween problem
As with so many of my problems, this one ultimately comes down to getting the last move that gains one point. Let's take a look at different areas of the board from that perspective.
After
a move at "a" will gain one point for either Black or White. The bottom right goes into the undecided or fuzzy column.
However, Black will get the last play in the top left corner.
fills at 
If the top left corner is the last place on the board left to play, then Black will get the last play. In the fight to get the last play, we say that it is positive for Black. OC, Black will avoid playing there, and by the same token White will wish to play there.
Now let's look at the bottom left.
captures the
stone, leaving miai in the corner.
saves the
stone.
Since each player can play first and get the last play, the bottom left is fuzzy, too.
More analysis to come.
After
However, Black will get the last play in the top left corner.
If the top left corner is the last place on the board left to play, then Black will get the last play. In the fight to get the last play, we say that it is positive for Black. OC, Black will avoid playing there, and by the same token White will wish to play there.
Now let's look at the bottom left.
Since each player can play first and get the last play, the bottom left is fuzzy, too.
More analysis to come.
Last edited by Bill Spight on Sun Nov 13, 2016 6:23 pm, edited 1 time in total.
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
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Bill Spight
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Re: Late Halloween problem
Let's take a look a little later in the game. 
Leaving
A couple of things to note about this position: First, White has played with gote in the top left, but it is still positive for Black. The resulting shape (marked) is a familiar one, called an UP. (See http://senseis.xmp.net/?UP and linked pages.) In an UP, Black to play can take the last play or White to play can play to a simple fuzzy position called a STAR. (See http://senseis.xmp.net/?STAR and linked pages.) The position on the right side and the position after White captures the
stones are examples of STAR. Since White has to take gote to reach UP, the original position in the top left corner is more positive that UP. In fact, it is called DOUBLE UP STAR. (See http://senseis.xmp.net/?CorridorInfinitesimals)
Second, even though Black plays first in this position, in spite of the fact that the top left is positive for Black, White gets the last play. That means that the rest of the board is negative for Black (positive for White), in fact, at least as negative as UP is positive. And that means that two fuzzy positions add up to a negative position.
Most peculiar, Mama!
We have already seen, without comment, how two fuzzy positions can add up to a non-fuzzy position. See next diagram.
After
the capture of the
stone and the capture of the
stone are miai. Both local positions are fuzzy, but because of miai, they add up to the same thing, 1 net point for Black, no matter who plays first. We say that two STARs add up to 0. 
It turns out that after
the UP in the top left is miai with the two fuzzy positions on the rest of the board.
White to play will capture the
stones and then Black will play
to settle the bottom left corner. The result is the same as when Black plays first. That means that the two positions in the bottom left corner and right side add up to the negative of UP, which is DOWN. In fact, the bottom left corner is worth DOWN plus STAR, or DOWN STAR, which, added to the STAR on the right, yields DOWN.
More to come!
Leaving
A couple of things to note about this position: First, White has played with gote in the top left, but it is still positive for Black. The resulting shape (marked) is a familiar one, called an UP. (See http://senseis.xmp.net/?UP and linked pages.) In an UP, Black to play can take the last play or White to play can play to a simple fuzzy position called a STAR. (See http://senseis.xmp.net/?STAR and linked pages.) The position on the right side and the position after White captures the
Second, even though Black plays first in this position, in spite of the fact that the top left is positive for Black, White gets the last play. That means that the rest of the board is negative for Black (positive for White), in fact, at least as negative as UP is positive. And that means that two fuzzy positions add up to a negative position.
We have already seen, without comment, how two fuzzy positions can add up to a non-fuzzy position. See next diagram.
After
It turns out that after
White to play will capture the
More to come!
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
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Bill Spight
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Re: Late Halloween problem
Why do I make that claim?Bill Spight wrote:at
![]()
at 4
This diagram shows technically correct play.
Well,
To answer that question we can compare the two plays with a difference game. (See http://senseis.xmp.net/?DifferenceGame )
The question is whether Black should capture the White stone in the bottom left corner or the White stone on the right side. To set up the difference game, for convenience I have moved the position on the right side to the bottom right corner. That is not necessary, but it makes the setup easier. Then I have mirrored the bottom position on the top. In the difference game play is restricted to the regions of interest, the bottom two files and the top two files. The rest is no man's land. Mirroring sets up a miai which yields jigo, no matter who plays first. The position is strictly even.
To compare the plays we let Black make one of the plays on one side of the board and White make the mirror of the other play. The order of plays does not matter.
White has one Black prisoner.
If the difference game is strictly even, then the moves are equivalent. If the player who plays first wins the game, then we cannot say which move is better. That depends upon the rest of the board in each game. But if one player can win the difference game by playing first while getting at least a jigo by playing second, then the difference game favors that player, and that player's move is superior -- with one proviso. If there is a ko elsewhere in the real game, that can make the other play better.
In this case we know that the difference game is an UP, which is positive for Black. That means that Black will get the last play and win when she plays first, and will get the last play for jigo when White plays first. So the play in the bottom left corner is technically correct.
Out of curiosity, what about White's play? White has three choices: save the stone on the right side, save the stone in the bottom left corner, or make an eye in the bottom left corner, leaving the corner stone en prise. We cannot say which play is better in general, but we can show that saving the stone in the bottom left corner is technically incorrect. Saving the stone on the right side is superior.
----
Edit: I misspoke.
If
The same is true for this line of play.
The only technically correct play is
----
To set up the difference game White saves the stone in the bottom right and Black saves the mirror stone in the top left corner. Note that White finishes off the top left corner in sente. Those three plays form a unit. If Black allows White to capture three stones she is worse off than if she had not connected to the corner stone in the first place.
This difference game is a DOWN, which is good for White. So White's play of saving the stone on the right is superior, and saving the stone in the bottom left corner is inferior, and technically incorrect.
Edit: The setup of the difference game is wrong, because Black will not play in the top left corner after White plays in the bottom right corner.
The result is an UP, which Black wins. That shows that
Here is an edited SGF showing play in the difference games.
Even more to come!
Last edited by Bill Spight on Thu Nov 17, 2016 10:15 am, edited 3 times in total.
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
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Bill Spight
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- Posts: 10905
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Re: Late Halloween problem
I claim that
is technically incorrect, but how does play go if Black plays there?
captures 2 stones at
takes back at 4
If White plays this way Black gets the last play for jigo. Where did White go wrong?
Black has captured 3 White stones, White has captured 2 Black stones
is tesuji. Black cannot afford to play the ko, so White gets the last play to win by 1 point. 
Note that White cannot afford to play
earlier.
may not be technically correct, but it gets jigo if White does not see
.
More later.
If White plays this way Black gets the last play for jigo. Where did White go wrong?
Black has captured 3 White stones, White has captured 2 Black stones
Note that White cannot afford to play
More later.
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
-
Bill Spight
- Honinbo
- Posts: 10905
- Joined: Wed Apr 21, 2010 1:24 pm
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Re: Late Halloween problem
Well, it's already the day of the big match in Japan, so I'll be brief. 
I made a misstatement in post #10 ( http://www.lifein19x19.com/forum/viewto ... 01#p213101 ), and have corrected it.
I have claimed that
in the top right corner is technically correct. That claim depends upon Black not fighting the ko in the top right corner, which she obviously cannot do in the problem. But I also think that the ko is a picnic ko, and the standard textbook treatment of picnic kos is to avoid them. OC, if Black is komaster for the ko she can play it, but it is difficult for Black to be komaster.
Black has the option of playing in the bottom left corner, instead of in the top right corner. Let's compare the two plays with a difference game, even though difference games do not handle kos. I think that it will be instructive.
For convenience, I have moved the bottom left corner position to the bottom right corner.
For the setup we let Black play in the top right corner and White play in the bottom left corner. Both corners are settled, so the remaining areas of play are the top left corner and the bottom right corner. The rest is no man's land.
is sente, threatening to kill the White group. After
protects,
gets the last play to win by 1 point.
makes 1 point and threatens to save the
stone, but Black plays sente in the top left and then captures
for the last move and jigo.
is tesuji.
avoids the picnic ko, but allows Black to get the last play, for jigo.
Now, if we assume that Black avoids the picnic ko, then there is no ko, and the difference game is a good guide. However, in this case White can win the ko.
The ko fight is instructive. 
,
take ko
White wins the ko because he has two large ko threats.
threatens to kill the Black corner outright, and
threatens ko for the corner. So it is certainly possible for White to be komaster.
However, look at Black's ko threat. All it threatens is to save the
stone and still make jigo. It is, I think, the fact that White needs large ko threats while Black needs only small threats that makes it hard for White to be komaster, and makes this a picnic ko. (Also the fact that it is a direct ko, neither an approach ko nor a 10,000 year ko, which also may have asymmetrical ko threats.)
Anyway, my claim that
is technically correct is certainly debatable. 
----
BTW, I got the idea for this problem while playing around with the top right corner.
This kind of thing is one reason why I think that tsumego and yose benefit from being studied together.
I made a misstatement in post #10 ( http://www.lifein19x19.com/forum/viewto ... 01#p213101 ), and have corrected it.
I have claimed that
Black has the option of playing in the bottom left corner, instead of in the top right corner. Let's compare the two plays with a difference game, even though difference games do not handle kos. I think that it will be instructive.
For the setup we let Black play in the top right corner and White play in the bottom left corner. Both corners are settled, so the remaining areas of play are the top left corner and the bottom right corner. The rest is no man's land.
Now, if we assume that Black avoids the picnic ko, then there is no ko, and the difference game is a good guide. However, in this case White can win the ko.
White wins the ko because he has two large ko threats.
However, look at Black's ko threat. All it threatens is to save the
Anyway, my claim that
----
BTW, I got the idea for this problem while playing around with the top right corner.
This kind of thing is one reason why I think that tsumego and yose benefit from being studied together.
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.