This is not joseki (4-4 point, double low approach, attach)
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Gomoto
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This is not joseki (4-4 point, double low approach, attach)
While reviewing one of my games I came to the conclusion this move is not joseki:
As always consider tenuki, but if you look for the best local move this is much better usually:
As always consider tenuki, but if you look for the best local move this is much better usually:
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Gomoto
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Re: This is not joseki (4-4 point, double low approach, atta
The bad move is played a lot by pros. As always I challenge you to show me games were the critisized move is indeed the better option. Have fun!
Last edited by Gomoto on Sun Sep 23, 2018 8:29 am, edited 1 time in total.
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Bill Spight
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Re: This is not joseki (4-4 point, double low approach, atta
Checking Waltheri, Takemiya and Seo Pong-su have each played
in this position. 
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
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Bill Spight
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Re:
No record, as far as I know.EdLee wrote:Hi Bill/Gomoto,
How about Go Seigen ?
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
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hyperpape
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Re: This is not joseki (4-4 point, double low approach, atta
Funny, I don't fancy myself better than pros, but the "right" move seems like the obvious one.
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John Fairbairn
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Re: This is not joseki (4-4 point, double low approach, atta
Gomoto: Agreed that the low crawl is normal among pros, but your statement that it is 200:1 invites query. That implies you have at least 201 pro games with this pattern. Do you really? GoGoD has only 61 (of which 3 are the bend on top).
Ed: Yes, GSG played the low crawl (1933-02-21, vs Kitani).
Ed: Yes, GSG played the low crawl (1933-02-21, vs Kitani).
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John Fairbairn
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Re: This is not joseki (4-4 point, double low approach, atta
Picking up where I left off (I had to go out this afternoon):
I found the Go Seigen connection interesting, and so ran LZ for 15 minutes on the relevant position. LZ pondered NINE moves in this area (and three elsewhere). 'a' did indeed come out on top but actually with a lower score than other moves with marginally fewer visits. In fact, FIVE moves showed a higher score and for a long time 'd' (the highest scorer) was actually "best". Further, Go's move 'b' was one of the candidates and was bottom, but within 2.5 percentage points of the "best" move. I believe someone (?Bill) said on this forum that any difference up to about 3 percentage points can be disregarded, but in this case we must also remember that it was a no-komi game and Go was Black, so a base-emphasising or territory-emphasising move can be more easily justified.
So, as far as I'm concerned Go himself has not been shot down by this exercise, but actually I'm not trying to make any such points: this is just the groundwork for some questions.
1. Is the 3% range sensible - at least to the extent that it's presumably better to play a move you understand rather than a higher scoring but incomprehensible love?
2. There were times when LZ was showing the best (blue) move 'a' with a lower score AND a lower number of visits than 'd'. Is that a possible bug?
3. I have noticed often before that LZ likes to choose what we might call common shape moves such as 'a' as its first candidates (just as we humans might do, of course). Being so common these shape moves are presumably encountered an uncommon number of times when LZ is training itself. It therefore must take extra account of them, at every stage in the tree. Is it possible that this process introduces blind spots in LZ, in a way similar to what happens in humans?
Edit: diagram corrected
I found the Go Seigen connection interesting, and so ran LZ for 15 minutes on the relevant position. LZ pondered NINE moves in this area (and three elsewhere). 'a' did indeed come out on top but actually with a lower score than other moves with marginally fewer visits. In fact, FIVE moves showed a higher score and for a long time 'd' (the highest scorer) was actually "best". Further, Go's move 'b' was one of the candidates and was bottom, but within 2.5 percentage points of the "best" move. I believe someone (?Bill) said on this forum that any difference up to about 3 percentage points can be disregarded, but in this case we must also remember that it was a no-komi game and Go was Black, so a base-emphasising or territory-emphasising move can be more easily justified.
So, as far as I'm concerned Go himself has not been shot down by this exercise, but actually I'm not trying to make any such points: this is just the groundwork for some questions.
1. Is the 3% range sensible - at least to the extent that it's presumably better to play a move you understand rather than a higher scoring but incomprehensible love?
2. There were times when LZ was showing the best (blue) move 'a' with a lower score AND a lower number of visits than 'd'. Is that a possible bug?
3. I have noticed often before that LZ likes to choose what we might call common shape moves such as 'a' as its first candidates (just as we humans might do, of course). Being so common these shape moves are presumably encountered an uncommon number of times when LZ is training itself. It therefore must take extra account of them, at every stage in the tree. Is it possible that this process introduces blind spots in LZ, in a way similar to what happens in humans?
Edit: diagram corrected
Last edited by John Fairbairn on Sun Sep 23, 2018 11:05 am, edited 1 time in total.
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Gomoto
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Re: This is not joseki (4-4 point, double low approach, atta
While I think the position Bill and John showed is very interesting, I proposed this starting position:
In this case we are talking about >10% difference in favour for a.
In this case we are talking about >10% difference in favour for a.
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Bill Spight
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Re: This is not joseki (4-4 point, double low approach, atta
Anything I say about this must be taken as tentative. There is not a lot of research about the margin of error of bots' winrate estimates. But I have compared the estimates of Leela Zero at the 200k setting versus the estimates at the 100k setting and found more than occasional differences of 3% or more. A good study would require looking at a few hundred games at least, and, as Uberdude suggested, looking at the variability of estimates at the same setting, as well. (IOW, I ain't gonna do it.John Fairbairn wrote:Picking up where I left off (I had to go out this afternoon):
I found the Go Seigen connection interesting, and so ran LZ for 15 minutes on the relevant position. LZ pondered NINE moves in this area (and three elsewhere). 'a' did indeed come out on top but actually with a lower score than other moves with marginally fewer visits. In fact, FIVE moves showed a higher score and for a long time 'd' (the highest scorer) was actually "best". Further, Go's move 'b' was one of the candidates and was bottom, but within 2.5 percentage points of the "best" move. I believe someone (?Bill) said on this forum that any difference up to about 3 percentage points can be disregarded, but in this case we must also remember that it was a no-komi game and Go was Black, so a base-emphasising or territory-emphasising move can be more easily justified.
So, as far as I'm concerned Go himself has not been shot down by this exercise, but actually I'm not trying to make any such points: this is just the groundwork for some questions.
1. Is the 3% range sensible - at least to the extent that it's presumably better to play a move you understand rather than a higher scoring but incomprehensible love?
I don't think so. You can't ignore the obvious or the defaults. And training refines these judgements. To take a human example (myself) hane at the head of two stones is the default to consider, but I have learned to recognize some situations where my stones are too weak or the opponent's stones are too strong for that to be effective, and so I do not spend any time consciously reading the hane out. OC, I will sometimes be mistaken, but I can spend time exploring other alternatives.3. I have noticed often before that LZ likes to choose what we might call common shape moves such as 'a' as its first candidates (just as we humans might do, of course). Being so common these shape moves are presumably encountered an uncommon number of times when LZ is training itself. It therefore must take extra account of them, at every stage in the tree. Is it possible that this process introduces blind spots in LZ, in a way similar to what happens in humans?
Here is one way I think that blind spots may arise. IIUC, LZ leans toward assuming that ladders work. In self play, it may then avoid a variation that leads to a ladder, even though the ladder does not work. In that case, it never discovers that that ladder does not work, and so continues to assume that ladders work. Or, playing one side, it creates a ladder that actually does not work, but playing the other side, it also assumes that the ladder works, and so does not try to escape. The shared assumption is never tested.
Last edited by Bill Spight on Sun Sep 23, 2018 11:12 am, edited 1 time in total.
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
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John Fairbairn
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Re: This is not joseki (4-4 point, double low approach, atta
Gomoto: I copied Bill's diagram without noticing it was different, but the rest of my comments stand (and the GSG game was with your variation). Sorry.
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Uberdude
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Re: This is not joseki (4-4 point, double low approach, atta
A related shape you may find interesting to study and compare with: Kim Jiseok recently played a pincer (not so common these days!) and following double approach white had the choice to play hane from 3-3 stone but played hane from the 3 outside forcing black to make the rather clumsy empty triangle that I thought people generally didn't like so much (3-3 still has aji and black's shape can end up short of liberties, particularly if white pushes on the outside and black ignores so white can hane). I've seen this new variation in a few pro games recently.
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Re: This is not joseki (4-4 point, double low approach, atta
I like white's result in that local variation, Uberdude.
I guess Kim Jiseok made things work, but how much of that is due to the joseki, and how much of that is due to being Kim Jiseok?
I guess Kim Jiseok made things work, but how much of that is due to the joseki, and how much of that is due to being Kim Jiseok?
be immersed