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 Post subject: Some botched moves
Post #1 Posted: Wed Sep 26, 2018 2:09 pm 
Gosei

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Would you have played the "ugly" move at C12. It would have been good. I did not play it :oops:

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 Post subject: Re: Some botched moves
Post #2 Posted: Wed Sep 26, 2018 2:15 pm 
Gosei

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I really liked this game but I missread my next move. Back to tsumego :study:

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I blundered P11


And here I finally missed my lack of liberties, but I am not ashamed ELF also misses it :lol:

You can try for yourself why K12 is not working if you like to ;-)

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Last edited by Gomoto on Wed Sep 26, 2018 2:30 pm, edited 2 times in total.
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 Post subject: Re: Some botched moves
Post #3 Posted: Wed Sep 26, 2018 2:16 pm 
Gosei

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Post #4 Posted: Wed Sep 26, 2018 3:41 pm 
Honinbo
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Hi Gomoto,

I'm curious: can the engine analyze from a 'static' board... for example:
( Curious about the winrates for the 2 vars, and the engine's top choice for :white: :) )

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 Post subject: Re: Some botched moves
Post #5 Posted: Wed Sep 26, 2018 9:29 pm 
Gosei

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Depends on the sgf file. Some static files like this one do not load correctly. In this case you have to enter by hand.

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 Post subject: Re: Some botched moves
Post #6 Posted: Wed Sep 26, 2018 9:30 pm 
Gosei

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 Post subject: Re: Some botched moves
Post #7 Posted: Wed Sep 26, 2018 9:33 pm 
Gosei

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Post #8 Posted: Wed Sep 26, 2018 11:11 pm 
Honinbo
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Hi Gomoto,

Thanks! Sorry, I don't have the kifu from :b1:, but only starting from the static reference board position. Did you have to "creatively" imagine all the moves from :b1: to re-create the reference position for the engine ?!

So LZ thinks if :white: just 1-space jumps to G3, :white:'s winrate is 68.5%. Thanks.
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Post #9 Posted: Wed Sep 26, 2018 11:15 pm 
Honinbo
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But if :white: extends, :black:'s winrate is 42%, which means :white: drops from 68% to only 58%:
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