It is currently Thu Mar 28, 2024 7:26 am

All times are UTC - 8 hours [ DST ]




Post new topic Reply to topic  [ 34 posts ]  Go to page Previous  1, 2
Author Message
Offline
 Post subject: Re: A thread for AQ-Android
Post #21 Posted: Tue Nov 20, 2018 7:47 am 
Gosei
User avatar

Posts: 1581
Location: Hong Kong
Liked others: 54
Was liked: 544
GD Posts: 1292
Ah Q Go 2.0.0 has been released Nov 21, 2018
http://www.ezandroid.cn/

Looks like they added Pachi engine for playing and battle mode.
You can also review recent pro games from Gokifu, Tencent, and Sina site. But the names of the games are only in Chinese. Fortunately the interface is English on my phone.

_________________
http://tchan001.wordpress.com
A blog on Asian go books, go sightings, and interesting tidbits
Go is such a beautiful game.

Top
 Profile  
 
Offline
 Post subject: Re: A thread for AQ-Android
Post #22 Posted: Thu Nov 22, 2018 1:04 am 
Lives in gote

Posts: 337
Liked others: 22
Was liked: 97
Very nice !
Interface in English for me too.
Three engines to choose from (Pachi, AQ, LZ)

For LZ, all the weights are available, ther's an optional ladder patch, you can choose time and Playouts.

There are 9 different gobans and stones.

3 ways to play (directly, second tap, confirm button)

4 modes :
PLAY (against AI, with or without handicap)
BATTLE (between two AIs)
ANALYSE
REVIEW (with comments and variations)

During a game you can see
WINRATE
TIME GRAPH
BLACK LOG
WHITE LOG

One small issue :
If you save a game, the sgf file will be unreadable by Sabaki, but there's an easy workaround :
open the sgf in a text editor and change
PW[LeelaZ[Weight-157-192x15.gz]] (for ex.) into
PW[LeelaZWeight-157-192x15.gz]
and it will be ok.

I had it run an H4 game between LZ157 and Pachi (10 sec/move)
LZ won
Attachment:
Ah Q Go-20181122_157_pachi.sgf [1.06 KiB]
Downloaded 489 times


One last and (not) controversial point :
Recommended weights for LZ are (in order) elfv1, elfv0, and... #157 ;-)
#191 is available, but not in the recommended list
But honestly, I think it's only because a smartphone will give you 10-20 n/s, and at this speed #157 is stronger. It says nothing about #191 on a PC

Top
 Profile  
 
Offline
 Post subject: Re: A thread for AQ-Android
Post #23 Posted: Thu Nov 22, 2018 12:32 pm 
Gosei
User avatar

Posts: 1348
Liked others: 202
Was liked: 203
Has anyone tested from the recommended list Weight 192x15 g5 and x2?

Top
 Profile  
 
Offline
 Post subject: Re: A thread for AQ-Android
Post #24 Posted: Thu Nov 22, 2018 9:04 pm 
Gosei
User avatar

Posts: 1581
Location: Hong Kong
Liked others: 54
Was liked: 544
GD Posts: 1292
Ah Q Go 2.0.5 has been released
http://www.ezandroid.cn/

Added Ray engine

_________________
http://tchan001.wordpress.com
A blog on Asian go books, go sightings, and interesting tidbits
Go is such a beautiful game.

Top
 Profile  
 
Offline
 Post subject: Re: A thread for AQ-Android
Post #25 Posted: Thu Nov 22, 2018 9:10 pm 
Dies in gote

Posts: 20
Liked others: 0
Was liked: 10
Rank: KGS 1kyu
Vargo wrote:
Very nice !
Interface in English for me too.
Three engines to choose from (Pachi, AQ, LZ)

For LZ, all the weights are available, ther's an optional ladder patch, you can choose time and Playouts.

There are 9 different gobans and stones.

3 ways to play (directly, second tap, confirm button)

4 modes :
PLAY (against AI, with or without handicap)
BATTLE (between two AIs)
ANALYSE
REVIEW (with comments and variations)

During a game you can see
WINRATE
TIME GRAPH
BLACK LOG
WHITE LOG

One small issue :
If you save a game, the sgf file will be unreadable by Sabaki, but there's an easy workaround :
open the sgf in a text editor and change
PW[LeelaZ[Weight-157-192x15.gz]] (for ex.) into
PW[LeelaZWeight-157-192x15.gz]
and it will be ok.

I had it run an H4 game between LZ157 and Pachi (10 sec/move)
LZ won
Attachment:
Ah Q Go-20181122_157_pachi.sgf


One last and (not) controversial point :
Recommended weights for LZ are (in order) elfv1, elfv0, and... #157 ;-)
#191 is available, but not in the recommended list
But honestly, I think it's only because a smartphone will give you 10-20 n/s, and at this speed #157 is stronger. It says nothing about #191 on a PC

Hi, @Vargo, I am the author of Ah Q Go. Thank you for your feedback. I will fix it in next version.


This post by uestccokey was liked by: SeattleGo
Top
 Profile  
 
Offline
 Post subject: Re: A thread for AQ-Android
Post #26 Posted: Sat Nov 24, 2018 8:47 am 
Lives in gote

Posts: 337
Liked others: 22
Was liked: 97
@uestccokey
Hi, In your app, which network would you recommend for LZ to play (as white) the best handicap game against a human (let's say H2, or H4, or even H6)

Thank you for your answer.

Top
 Profile  
 
Offline
 Post subject: Re: A thread for AQ-Android
Post #27 Posted: Wed Dec 05, 2018 7:46 am 
Gosei
User avatar

Posts: 1348
Liked others: 202
Was liked: 203
Ah Q Go 2.1.0 has been released!
http://ezandroid.cn

Supporting custom file names when saving sgf file
Support only shows the number of last moves.
Bug fix

Top
 Profile  
 
Offline
 Post subject: Re: A thread for AQ-Android
Post #28 Posted: Wed Dec 12, 2018 6:14 am 
Gosei
User avatar

Posts: 1348
Liked others: 202
Was liked: 203
Ah Q Go 2.1.5 has been released!
http://aqgo.ezandroid.cn/AQGO_2.1.5_Git ... -12-12.apk

Support Android 9.0
Support non-display coordinates
Support automatic recovery after being killed by the system
Bug fix

Top
 Profile  
 
Offline
 Post subject: Re: A thread for AQ-Android
Post #29 Posted: Thu Dec 13, 2018 2:59 am 
Dies in gote

Posts: 30
Liked others: 0
Was liked: 3
Rank: KGS 2 kyu
KGS: WinPooh
IGS: WinPooh
DGS: WinPooh
Also this application includes Ray engine. It is marked as 10-5 kyu, but I'd say it is much stronger. I have a tough fight with it on 5 sec/move, taking 2 stones as black. And I am 2k KGS.

Top
 Profile  
 
Offline
 Post subject: Re: A thread for AQ-Android
Post #30 Posted: Tue Dec 18, 2018 5:38 am 
Dies in gote

Posts: 30
Liked others: 0
Was liked: 3
Rank: KGS 2 kyu
KGS: WinPooh
IGS: WinPooh
DGS: WinPooh
I have manually run a round-robin tournament with 12 LZ weights file in the Battle mode. Time control was 5 sec/move, max. playouts was 100 (never reached).
Phone is Sony XA2.

1. ELF v1 (224x20) 18 / 22
2. X2 (192x15) 17 / 22
3-4. 157 (192x15) 15 / 22
3-4. G5 (192x15) 15 / 22
5. i8 (128x10) 14 / 22
6-7. ELF v0 (224x20) 12 / 22
6-7. 116 (128x10) 12 / 22
...

Full cross-table: https://docs.google.com/spreadsheets/d/ ... sp=sharing


This post by WinPooh was liked by: And
Top
 Profile  
 
Offline
 Post subject: Re: A thread for AQ-Android
Post #31 Posted: Fri May 15, 2020 11:19 am 
Dies in gote

Posts: 30
Liked others: 0
Was liked: 3
Rank: KGS 2 kyu
KGS: WinPooh
IGS: WinPooh
DGS: WinPooh
Project stopped?
No more available in the Google PlayStore.

Top
 Profile  
 
Offline
 Post subject: Re: A thread for AQ-Android
Post #32 Posted: Fri May 15, 2020 11:24 am 
Gosei
User avatar

Posts: 1348
Liked others: 202
Was liked: 203
may ask the author?
http://www.flygo.net/bbs/forum.php?mod= ... a=page%3D2
http://www.ezandroid.cn

Top
 Profile  
 
Offline
 Post subject: Re: A thread for AQ-Android
Post #33 Posted: Sat May 23, 2020 1:51 am 
Dies in gote

Posts: 30
Liked others: 0
Was liked: 3
Rank: KGS 2 kyu
KGS: WinPooh
IGS: WinPooh
DGS: WinPooh
Could anybody please post contacts of the author? Not in Chinese language if possible.

Top
 Profile  
 
Offline
 Post subject: Re: A thread for AQ-Android
Post #34 Posted: Sat May 23, 2020 4:42 am 
Gosei
User avatar

Posts: 1348
Liked others: 202
Was liked: 203
https://github.com/uestccokey

Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 34 posts ]  Go to page Previous  1, 2

All times are UTC - 8 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group