Of course. There are huge problems with complicated fights.jlt wrote:Bill Spight wrote:Well, what do you mean by a problem?How many playouts are necessary to avoid problems with ladders, life and death, semeais, etc.?
Let me ask a more precise question. Are there examples of human games (pro or amateur) in which a recent version of LeelaZero with 100000 playouts chooses a wrong move because of a misread ladder, or life-and-death problem, or semeai?
If the answer is yes, then by which number should I replace 100000 so that the answer becomes "no"?
The number depends on how FAR the complicated fight is. If it's right now, maybe 1 million can resolve it. If the fight is in ONE MOVE it might take ten million to see and move elsewhere. If it's in three moves, then one hundred million may be necessary.
In other words, there's a horizon effect where it takes much more power to see the surprising way you can lose the game.