jaeup wrote:
lightvector wrote:
For most area-scoring rulesets, it is not hard to come up with a version that satisfies all the above technical requirements, in fact many of them pretty much do already
Now it is difficult for me to agree with this. Maybe you think some rulesets adopting superko rules (T-T, AGA, NZ or whatever) can achieve this, but I've yet to see a superko-adopting rule that does not have an anomaly. Ch. 10 of my book is devoted to explain all the anomalies of superko rules.
How do you define a go anomaly? The Japanese 1949 rules required single kos to be filled or otherwise resolved, but Honinbo Shusai had disagreed, and Go Seigen still did. The question came up in a game between him and Takagawa, which Go Seigen had not agreed would be played under Nihon Kiin rules. An anomaly has arisen under the J89 rules, because of their redefinition of seki. Correct play appears to be for the players to leave groups with two eyes as seki. Ikeda warns against chasing anomalies. But Ing ended up chasing anomalies his whole life.
jaeup wrote:
Probably the only drawback is the introduction of two different passes, one for the ko capture and one for the game ending. (The situation will be worse for you because you are seeking for a territory scoring rule, and the game is played through multiple phases.) I tried really hard to see if I can make a ruleset with only one type of pass, but my temporarily conclusion is No. To defend a game from all wicked trolls, two different passes are probably inevitable.
Before the 20th century go games ended by agreement. For some reason modern rulesmakers wanted to end play by passes, even though a player might pass without wishing to end play, because she wanted to take a ko. If you allow a pass to lift a ko ban, then that pass cannot be used in itself to end play, because it requires play to continue in order for it to be possible to take the ko. You can get around that with my rule, which stops play when the same player makes a second pass in the same whole board position. That usually means that three consecutive passes end play. Ing got around it with a four pass rule. Having different types of passes is another possibility.
For territory scoring the natural place to end play is at temperature 0, where the hottest play gains no points. This, OC, is the dame stage. However, questions may arise about unresolved kos, the life and death of stones, and standoffs such as Three Points Without Capturing and Bent Four in the Corner. All such questions may be addressed in an encore played at temperature -1, where placing a stone on the board costs a point. But, as Ing discovered, even play at territory temperature -1 can still present difficult questions when an unresolved ko remains on the board. But in any event, if you have play stop by passes at temperature 0 and then have play end by passes at temperature -1, the two kinds of passes are different. The J89 rules elect to stop play at temperature 0 and use hypothetical play after that. Hypothetical passes are different from actual passes.
You may be interested in a different approach which uses hypothetical play but no pass for ko rule. It makes use of Berlekamp's komaster idea. It is still a work in progress.

See
https://lifein19x19.com/viewtopic.php?f=45&t=17091BTW, I saw a Korean rule set online some years ago, translated into English. I found it quite difficult to understand. I cannot find an English tranlation of the new rule set online. My impression now is that the older rule set may have allowed a player with enough ko threats to claim a point in a ko that was unresolved when the last dame was played. Do you know? Thanks.
