It is currently Thu Mar 28, 2024 1:08 pm

All times are UTC - 8 hours [ DST ]




Post new topic Reply to topic  [ 187 posts ]  Go to page Previous  1 ... 3, 4, 5, 6, 7, 8, 9, 10  Next
Author Message
Offline
 Post subject: Re: q5go-1.1.1: Tweaks and improvements
Post #101 Posted: Tue May 05, 2020 7:33 am 
Gosei
User avatar

Posts: 1348
Liked others: 202
Was liked: 203
how to switch on winrate? and during the game two engines, and viewing the sgf winrate does not show

Top
 Profile  
 
Offline
 Post subject: Re: q5go-1.1.1: Tweaks and improvements
Post #102 Posted: Thu May 07, 2020 2:40 pm 
Gosei
User avatar

Posts: 1348
Liked others: 202
Was liked: 203
please someone, tell me how to run batch analysis! (in what order) It does not work for me. I'm tired of trying, even tried old versions :)
Does analysis work when playing two engines? how to enable it?

Top
 Profile  
 
Offline
 Post subject: Re: q5go-1.1.1: Tweaks and improvements
Post #103 Posted: Fri May 08, 2020 4:08 am 
Gosei
User avatar

Posts: 1348
Liked others: 202
Was liked: 203
good that no one answered! it's nice when you find a solution yourself! :D it is necessary to put "use for analysis" in the engine settings

Top
 Profile  
 
Offline
 Post subject: Re: q5go-1.1.1: Tweaks and improvements
Post #104 Posted: Fri May 08, 2020 5:49 am 
Gosei

Posts: 1494
Liked others: 111
Was liked: 315
Why not ask on github?

_________________
North Lecale

Top
 Profile  
 
Offline
 Post subject: Re: q5go-1.1.1: Tweaks and improvements
Post #105 Posted: Fri May 08, 2020 6:02 am 
Lives with ko

Posts: 259
Liked others: 46
Was liked: 116
Rank: 2d
And wrote:
how to switch on winrate? and during the game two engines, and viewing the sgf winrate does not show

Having engine play also produce winrates on the fly is on the to-do list. If by "switch on winrate" you mean when normally editing a file, you should be able to use the analysis menu, or the pane at the bottom of the side bar (it sounds like you didn't have any analysis engines configured before).

Top
 Profile  
 
Offline
 Post subject: Re: q5go-1.1.1: Tweaks and improvements
Post #106 Posted: Fri May 08, 2020 6:13 am 
Gosei
User avatar

Posts: 1348
Liked others: 202
Was liked: 203
Is it possible to display winrate during a match of engines? without connecting a third engine. like in Sabaki. Leela Zero and KataGo give out a winrate during the game. can this be seen?
EDIT in q5go to enable analysis (during a match of engines), another engine is connected. if I understood correctly, there is no other way

Top
 Profile  
 
Offline
 Post subject: Re: q5go-1.1.1: Tweaks and improvements
Post #107 Posted: Fri May 08, 2020 10:18 am 
Lives with ko

Posts: 259
Liked others: 46
Was liked: 116
Rank: 2d
And wrote:
Is it possible to display winrate during a match of engines? without connecting a third engine. like in Sabaki. Leela Zero and KataGo give out a winrate during the game. can this be seen?
EDIT in q5go to enable analysis (during a match of engines), another engine is connected. if I understood correctly, there is no other way

As I said, that's on the to-do list.


This post by bernds was liked by 2 people: And, Dragon
Top
 Profile  
 
Offline
 Post subject: Re: q5go-1.1.1: Tweaks and improvements
Post #108 Posted: Fri May 08, 2020 10:39 am 
Gosei
User avatar

Posts: 1348
Liked others: 202
Was liked: 203
OK, thanks. I use translator google, so sometimes ... :)

Top
 Profile  
 
Offline
 Post subject: Re: q5go-1.1.1: Tweaks and improvements
Post #109 Posted: Wed May 13, 2020 6:55 am 
Gosei
User avatar

Posts: 1348
Liked others: 202
Was liked: 203
computer go - change an engine configuration - board size - maximum value 25. change this value please. I want to use analysis on large boards

Top
 Profile  
 
Offline
 Post subject: Re: q5go-1.1.1: Tweaks and improvements
Post #110 Posted: Sun May 17, 2020 4:24 am 
Dies in gote

Posts: 23
Liked others: 4
Was liked: 3
DGS: embee
Can you make q5go also compatible with GLOBIS-AQZ ( https://github.com/ymgaq/AQ )? :)

It quits now with a "GTP process exited unexpectedly" error pop-up (see attachment for log).
Ps. Globis-AQZ works in Lizzie (via the --lizzie argument).


Attachments:
180520 log q5go.txt [1.4 KiB]
Downloaded 456 times
Top
 Profile  
 
Offline
 Post subject: Re: q5go-1.1.1: Tweaks and improvements
Post #111 Posted: Sun May 17, 2020 6:26 am 
Gosei
User avatar

Posts: 1348
Liked others: 202
Was liked: 203
with what parameters do you run? Does it work in Sabaki?

Top
 Profile  
 
Offline
 Post subject: Re: q5go-1.1.1: Tweaks and improvements
Post #112 Posted: Sun May 17, 2020 9:58 am 
Lives with ko

Posts: 259
Liked others: 46
Was liked: 116
Rank: 2d
mb76 wrote:
Can you make q5go also compatible with GLOBIS-AQZ ( https://github.com/ymgaq/AQ )? :)

If I ever manage to compile it...

Top
 Profile  
 
Offline
 Post subject: Re: q5go-1.1.1: Tweaks and improvements
Post #113 Posted: Fri May 29, 2020 8:34 am 
Dies in gote
User avatar

Posts: 43
Liked others: 44
Was liked: 10
bernds wrote:
And wrote:
Is it possible to display winrate during a match of engines? without connecting a third engine. like in Sabaki. Leela Zero and KataGo give out a winrate during the game. can this be seen?
EDIT in q5go to enable analysis (during a match of engines), another engine is connected. if I understood correctly, there is no other way

As I said, that's on the to-do list.

Yes, it would be great to see the winrate during the match engines!
and thanks for this program!

Top
 Profile  
 
Offline
 Post subject: Re: q5go-1.1.1: Tweaks and improvements
Post #114 Posted: Sun May 31, 2020 7:42 am 
Lives with ko

Posts: 259
Liked others: 46
Was liked: 116
Rank: 2d
Dragon wrote:
Yes, it would be great to see the winrate during the match engines!
I've pushed out an update to Github that allows this - both when playing yourself, and during engine vs engine play. Here's what I got from a quick Kata vs LZ test game:
Attachment:
liveeval.png
liveeval.png [ 12.93 KiB | Viewed 10835 times ]

There's also a fix to follow the GTP spec more closely. That may or may not help with the AQ issue, I still have no way of testing that program. It may also cause new problems. No new release yet because all this needs more testing.


This post by bernds was liked by 2 people: And, Dragon
Top
 Profile  
 
Offline
 Post subject: Re: q5go-1.1.1: Tweaks and improvements
Post #115 Posted: Sun May 31, 2020 9:54 am 
Gosei
User avatar

Posts: 1348
Liked others: 202
Was liked: 203
bernds wrote:
...I've pushed out an update to Github that allows this - both when playing yourself, and during engine vs engine play...

thank you very much! but, sorry, I can’t find it, but where can I download it?

EDIT only in the development sources?

Top
 Profile  
 
Offline
 Post subject: Re: q5go-1.1.1: Tweaks and improvements
Post #116 Posted: Sun May 31, 2020 10:14 am 
Lives with ko

Posts: 259
Liked others: 46
Was liked: 116
Rank: 2d
And wrote:
bernds wrote:
...I've pushed out an update to Github that allows this - both when playing yourself, and during engine vs engine play...

thank you very much! but, sorry, I can’t find it, but where can I download it?

EDIT only in the development sources?

Same as always - if you want, you can use the build artifacts from Github (under "Actions" or from the green checkmark next to the last commit).


This post by bernds was liked by: And
Top
 Profile  
 
Offline
 Post subject: Re: q5go-1.1.1: Tweaks and improvements
Post #117 Posted: Sun May 31, 2020 10:21 am 
Gosei
User avatar

Posts: 1348
Liked others: 202
Was liked: 203
make a test release, I will test. and maybe mb76 too?
Unfortunately, I do not know how to compile.

EDIT if it’s not difficult, tell me the minimal compilation set (for q5go). I compiled online small programs

EDIT 2 Oh sorry, I hurried! I found for Windows! thank!

Top
 Profile  
 
Offline
 Post subject: Re: q5go-1.1.1: Tweaks and improvements
Post #118 Posted: Sun May 31, 2020 10:35 am 
Gosei
User avatar

Posts: 1348
Liked others: 202
Was liked: 203
I downloaded! thank you many times!

Top
 Profile  
 
Offline
 Post subject: Re: q5go-1.1.1: Tweaks and improvements
Post #119 Posted: Sun May 31, 2020 11:09 am 
Gosei
User avatar

Posts: 1348
Liked others: 202
Was liked: 203
does not work (64 & 32 ver). katago - GTP program startup - GTP engine reported unsupported protocol version.
katago\gtp_logs - ...
2020-05-31 21:56:04+0400: Controller: 2 boardsize 19
2020-05-31 21:56:04+0400: =2
2020-05-31 21:56:11+0400: Controller: 3 quit
2020-05-31 21:56:11+0400: Quit requested by controller
2020-05-31 21:56:11+0400: =3
2020-05-31 21:56:11+0400: All cleaned up, quitting

but works with gnugo.

CI build on May 3 2020 - ok, KataGo v1.4.2

Top
 Profile  
 
Offline
 Post subject: Re: q5go-1.1.1: Tweaks and improvements
Post #120 Posted: Sun May 31, 2020 11:25 am 
Lives with ko

Posts: 259
Liked others: 46
Was liked: 116
Rank: 2d
And wrote:
does not work (64 & 32 ver). katago - GTP program startup - GTP engine reported unsupported protocol version.
katago\gtp_logs - ...Quit requested by controller.

CI build on May 3 2020 - ok

Hmm. I only tested on Linux and things seem to work here. :scratch:
There is a new check for newlines in the GTP code, and maybe I need to test for \r\n on Windows rather than just \n. I've pushed out a new version that has an additional test for this. No guarantees, but you might want to try again.


This post by bernds was liked by: And
Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 187 posts ]  Go to page Previous  1 ... 3, 4, 5, 6, 7, 8, 9, 10  Next

All times are UTC - 8 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group