Doomed stones?

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Inkwolf
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Doomed stones?

Post by Inkwolf »

Do you think here was any way to save the upper right after move 101? I didn't see one, so I left it alone (mostly) but can't help feeling I gave up too soon on it.

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Horibe
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Re: Doomed stones?

Post by Horibe »

I would try k15.
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Re: Doomed stones?

Post by Inkwolf »

Horibe wrote:I would try k15.


!!!!!!!!!!!!!!!!

How did I miss the perfect moment for that? Probably because I kept thinking I'd have to connect at M19 before playing N19. Ack! I totally missed what would probably have been the winning move.

Thanks, I'll go bang my head on the desk for a while.
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Re: Doomed stones?

Post by daniel_the_smith »

See var for move 99:

EDIT: I just realized that you're black. Sorry! 90 is the problem, it should be at O18.

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Re: Doomed stones?

Post by Inkwolf »

daniel_the_smith wrote:See var for move 99:

EDIT: I just realized that you're black. Sorry! 90 is the problem, it should be at O18.


I agree, thanks. The potential move you showed at 99 was one of the reasons I decided the upper right was beyond rescue.
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Re: Doomed stones?

Post by Bill Spight »

As usual, the problem actually arises earlier. See hint. :)

I have shown some variations for White. (Black may not always make the best reply. ;))



Edit: I see that Daniel the Smith partly beat me to the punch. :)
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Re: Doomed stones?

Post by Inkwolf »

Bill Spight wrote:As usual, the problem actually arises earlier. See hint. :)


L15, I guess. Sigh...I let White have a clear path right down the middle of my formation.
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Re: Doomed stones?

Post by jts »

There's a good general principle here - there are some moves (like o19 in that situation) which count as an extra liberty because they require one (or more) approach moves, but only when there are two or more of them. If you play o19 immediately you would be in atari so it seems that you need to connect at m19 first (and indeed once you've connected at m19, he can play at l18 and force you to capture that before finally playing o19), but instead you can put him into atari first, and capture by playing the "self-atari" liberty.

The same logic extends to eyes and ko -- eyes, kos, and moves that would be self-atari are all moves that you would prefer to take last, as the capturing move, but obviously if there are more than one of them that's not possible, and so they make the capture harder by forcing you to make approach moves and/or fight a ko.
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Re: Doomed stones?

Post by Chew Terr »

Inkwolf wrote:
Bill Spight wrote:As usual, the problem actually arises earlier. See hint. :)


L15, I guess. Sigh...I let White have a clear path right down the middle of my formation.

Perhaps, but remember: the next game is more important than this game. Because of this game, you won't do it again next game, or the one after that.
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