shapenaji wrote:...
Black to play and kill (ko is not acceptable)
I llllove this kind of one move "blind spot" problems. So obvious, but not obvious...
Please more !!!
shapenaji wrote:...
Black to play and kill (ko is not acceptable)
Joaz Banbeck wrote:At move 69, play S9. ......
cyclops wrote:Joaz Banbeck wrote:At move 69, play S9. ......
You prefer this over 67 at T7?
, period. Thus, any move by black on the right edge of the board is about as good as passing.cyclops wrote:Joaz Banbeck wrote:At move 69, play S9. ......
You prefer this over 67 at T7?
HermanHiddema wrote:
I would prefer 67 at K7
shapenaji wrote:HermanHiddema wrote:
I would prefer 67 at K7
K7 is just all-around better, still leads to ko though,
BK7 WR11 leads to ko. EDIT: Scratch that, hallucinating
entropi wrote:shapenaji wrote:HermanHiddema wrote:
I would prefer 67 at K7
K7 is just all-around better, still leads to ko though,
BK7 WR11 leads to ko. EDIT: Scratch that, hallucinating
Is this the sequence you mean?
67 B k7
68 W r11
69 B r12
70 W s12
71 B t11
72 W t10 (atari)
73 B q11 (capture)
74 W t7 -> second eye
If black wants to avoid unconditional life for white, he can probably capture at q11 on move 71 (instead of blocking at t11). But then white would play t11 himself, leading to a ko?
shapenaji wrote:Doesn't work though, black can just fill the ko and let white connect underneath and there's no way to get another eye on the bottom