cata wrote:amnal wrote:Other possibilities are:
- even if you learn less per game, you can play enough extra games that you ultimately learn more
- fast games teach different things, such as improving the ability to recognise shapes automatically
OK. What is the mechanism? How can a fast game teach that? Here is how I improve my ability to recognize shapes automatically:
Step 1: I don't know a shape.
Step 2: I play a game and I think hard about a move and I pick the wrong shape, because I have no experience with the right shape, and I can't see deeply enough to know that it's right.
Step 3: When analyzing the game, I identify the fact that I wasn't satisfied with my move, or I find that it led to a bad result. I either dig in deeply and discover that the right shape would have worked better, or a stronger player points it out to me.
Step 4: I think about it for a few minutes until I think I understand why the right shape is right. I try to think of other times when this shape would be useful.
Step 5: Because of all this thinking and the context of my game, I stand a very good chance of noticing this shape the next time I have an opportunity to play it. Occasionally I remind myself of what happened in my game to reinforce my memory of it.
Step 6: Now I know the shape.
I think we can agree that if you follow those steps, you will wind up seeing lots of good shapes! There's no mystery step where a miracle happens.
If I were playing a fast game, step 2 doesn't work. I make mistakes because of time pressure, so it is more difficult to identify what errors were the result of time, and which errors were because I was genuinely confused. Steps 3 and 4 only work if you spend a lot of time in the review. If your future games are fast games, step 5 doesn't work very well, since you often won't spend enough time on your moves to say "Oh, two weeks ago my game looked like this. I remember the right idea was X. Why was it the right idea again? Does it apply here?" If you notice it at all, you'll just have to guess about that stuff.
So this process seems like it doesn't work well if you play fast games and it cannot work if you do not review.
What is your alternative process?
You're clearly a methodical, logical and dedicated learner. I'm sure your method works extremely well for you, but I maintain that it's short sighted to say it's the one true way. Specifically, for everyone and in all situations.
Also, when I say 'fast', I don't mean 'you must play every move quickly' so much as 'not spending ages thinking about every move'. The problem isn't that the game must be finished quickly, but that (again, in my opinion) the extra thought is not so beneficial as just playing something and seeing what happens.
For example, I have recently been teaching some beginners. Beginners have almost no clue what to do, because a lot of the way experienced players choose moves is by automatically pruning the search tree significantly. Or, more simply, we know what sorts of moves might work well. Often the beginner thinks extremely hard about an atari-connect situation in the middle of the board, plays it, then is surprised when I simply tenuki and take a bigger point on the side. Yes, the beginner learnt a little about reading there, but far more important is the surprise that the opponent might play somewhere else entirely. There are many such surprises for a beginner, and I think that simply seeing them is more important than necessarily reading every one of them out themselves.
I use the example of simple beginner moves because it's easy to describe and something I've been thinking about recently so I can remember it, but I've always felt that similar effects are important right up into sdk and higher. For instance, my feelings about what will happen in a fight are significantly influenced by simply having seen hundreds of similar situations and having a feel for what kind of things will work or not. This is part of what allows me to prune the decision tree and look more closely at the few important lines, but I don't think I could gain that knowledge without having tried many different things in many different games.
I do feel that this is less true as experience increases, and deep understanding can more readily be gained by deep thought about the situation. In that case, the methodical approach is the best way.
Bonzai!
Waaaaahhhhh all my stones died! What happened?