Here's an idea that might be of interest or help to some of you. You're probably heard of the "Ten Golden Rules" of the ancient Chinese player Wang Jixin.
Now, one of the books I am reading started quoting from these maxims, and this brought them back into my attention. I have tried before to learn and apply them, but I have found it difficult to keep them in mind while playing. Now, I have come up with a new approach.
The original sayings are stated in the traditional four-character format used in Chinese proverbs. This makes them easy to remember - for native speakers! The characters used are quite obscure (to the extent that my Japanese colleagues could not read them all), so I doubt using on readings and pretending they were in Japanese would help me, either.
So, I have made paraphrases reducing the maxims to no more than four single-syllable words wherever possible. My intention is to make them easy for me to remember and apply in practice; I hope you can get something out of them too. If you can improve on my words, while keeping the
simplicity, please say so!
Tami's Paraphrases of the Ten Golden Rules
1 Greed fails!
2 Do not rush in
3 Check self, then hunt
4 Drop stones to lead
5 Drop small, save big
6 When chased, drop bags!
7 Play thick, not thin
8 Fight back, bow not!
9 Near strength, play safe
10 Where weak, dodge fights
You can find the original phrases and more detailed translations at
http://senseis.xmp.net/?TheTenGoldenRulesListThere is a lengthy exposition of these principles on an ancient (pre-trolling) rec.games.go thread
http://groups.google.com/group/rec.game ... ZNNh6KuK5wHere is a quick explanation of my rationale for each paraphrase, based on my interpretation of the translations and on my own (dismally limited) go knowledge:
1 Greed fails - if you try to take too much, you may give an opportunity
2 Do not rush in - this seems to be the same idea as the proverb about invading one move before an opponent's moyo becomes territory
3 Check self, then fight - many books tell you to check your weaknesses before starting an attack. It's like putting on your armour before going into battle
4 Drop stones to lead - one interpretation is that you should let go of small groups in order to keep sente, that the gain of making a move in sente is greater than the loss of a single stone or two at the edge; more subtly, one should judge the value of an area (follow-ups, potential, etc.) before you defend it - it could be more lucrative to play elsewhere
5 Drop small, save big - Takao, especially, is fond of telling you to let go of "kasuishi" (unimportant stones). Learn to judge what is big, what is important, and drop stones that no longer have any value.
6 When chased, drop bags - if you are under attack by a gang of thugs, you might want to drop any bags that you don't absolutely have to keep at all costs, because it will help you to run faster and jump into a safer place
7 Play thick, not thin - leaving critical weaknesses behind might gain a temporary lead, but you will pay in the end
8 Fight back, bow not - this one is translated at "Each move must respond to the opponent". I take this to mean not just responding passively, but rather to mean matching up to every blow and refusing to yield (unless it's in your interests to do so)
9 Near strength, play safe - don't leave cuts lying around if you can't afford to lose something, don't start playing near thickness, don't make trouble when people nearby are carrying weapons
10 Where weak, dodge fights - see above: it's better to let go of something, than to fight for it all and lose it all
That's all for now!
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Learn the "tea-stealing" tesuji! Cho Chikun demonstrates here: