Ah well, not like i expected things to change, just wanted my opinion out there.
Cheers.
Nooooooooooooooooo! Expect change. Just don't expect it to be easy or expect that any of us start out understanding the problem, much less the best way to change.xzenith42 wrote:...
Ah well, not like i expected things to change, just wanted my opinion out there.
Cheers.
There isn't, as far as I know. The idea was to make it so people didn't gum up delta by playing 2, 3 and 4 games a month for the duration of their time in the ASR and thus make it difficult or impossible for people to find games. Introducing a 3 month ban on people who didn't play 4 games a month would have almost the exact same effect as requiring people to demonstrate activity before joining the league. But I suppose in retrospect my idea makes no sense anymore because of the bigroom.oren wrote:I disagree with this. I have never played 10-15 games/month on KGS, but I don't think there's any reason I can't participate in ASR.usagi wrote: 2. Before someone gets invited to the league, check to make sure they have been playing at least 10-15 games per month.
Reasoning: How many people habitually play 1 game a month only to be kicked out the following month for doing what they've always done? I'm not talking about entry requirements. I'm talking about asking someone why they think they can make our "stay a member" requirements if they obviously have not been able to do so in the past. It's a simple check (like #1) Ask your admins to do it? ^^
Of course inactivity steadily declines as you go up the divisions. People who have been in alpha have demonstrated their ability to stay active in the league. Alpha is almost always the most active class. Look at this year; in january, february and march, alpha was the most active league. In april, beta 2 had a higher % of completed games, but six people were removed for inactivity versus alpha's one. In may, june and july alpha was again more active than beta, at times almost twice as active as the least active beta. In august beta II was more active by games and had less dropouts. This was the only time, all year, that one of the beta rooms was "more active" than alpha, save the following month when I was in Beta II.jts wrote:I would be more open to usagi's suggestion of tinkering with the win/loss point balance for alpha if it were actually true that inactivity steadily declines as you go up the divisions, such that alpha never has any problems with inactivity. But although this month was a very good month for alpha, it only gets really impressive levels of participation (=substantially higher than beta) about every other month. If you only get impressive levels of activity half the time with activity encouraged, then removing that encouragement means even less activity.
You're absolutely right that I can be wrong, and I very well may be wrong. It would also be nice if you explained to me why I was wrong. What's the rationale behind the 2-1 ratio? Do you think it makes any sense at all to change it? I'm curious. I think it would be interesting to take a look at it. From a logical standpoint it is probably not the most efficient number to use. That's all. The rationale can be that "it's my league" or "this is how we do it here". It very well may be that. I'm just asking. No one is going to think less of you for saying that.stalkor wrote:seriously, stop proclaiming yourself as if you are always right and just form an opinion that doesn't belittle others.
Thank you for clarifying that. At any rate if I was ticking you off earlier I'm sorry. My intent here is to try and look at things numerically. I'm a bit of a stats freak. I just want to know if you've run the numbers and if you feel that 2:1 is "close enough" that it's not a concern of yours right now. For example I tried to open-mindedly examine what would happen if we went to a 1:1 win-loss point system. It would promote activity. I'm wondering if that is something that might interest you. I'm just tossing out ideas. I think that should be made clear if it isn't apparent. I am not flip flopping, saying 4:1 in one post and 1:1 in another. I'm trying to brainstorm.The point of the current structure is not only to give an advantage to ppl who win league games but (and this i find very important) is to prevent strong lazy players.
These are all interesting and valid points, thank you for raising them. I actually agree with everything you have said. In my heart I just wish there was some way to make it so that the 4d+ player doesn't say that because alpha is filled with 4d+ players. Yes I know, it's wishful thinking to pretend we can wave a magic wand and make that happen. And hence the current system. In the end, the ASR is a great place stalkor, don't let a few poorly phrased comments from me piss you off. If I didn't agree with how you ran things I wouldn't be in the league.A player who is 4d+ should never go thinking ''oh i will churn out a quick 10 games and win easily, because no one can touch that''. Instead they should aim to play a lot and win that way. The league is based on points, and activity is key to getting those, changing it in favor of a winner too much creates laziness (see the poll i had on the ASR site, many players use the league as a way to make themselves play games!)
playing games is vital to your growth in go and it should be motivated to play games, not be held back(a reason i like points over winning%, but thats a whole other topic)
i know that a lot of you have busy lives and jobs but then accept you will not be in alpha or beta but be content that the league is there to make you play at least some games, maybe you wouldnt have played if you weren't in the league.
usagi wrote:Blah, blah, blah...
Anyone who has read the ASR threads has to realize that you two guys have a history. But guess what? It does not help!stalkor wrote:Blah, blah, blah...
What is the story on reviews? First, are they logged automatically? For example, I play a game in delta. It has "ASR league" in the chat and is picked up by the ASR script. A link to it is embedded in the results page (I assume all automatically). At the end of the game we review. KGS prompts me and I save the record at the end of the review. That also has "ASR league" in the chat so is picked up by the script? Is anything done currently with the reviews? Would it be difficult to create a "Reviews" page that posted links to new reviews as they appeared? Of course if it's reasonably easy, the immediate next question would be whether it is also relatively easy for people to vote for their favorite reviews?usagi wrote:...
That being said how about something completely different. Prizes. Taking a look at last month's prizes, I noticed something odd. I noticed that it appears as if the "strongest" players are receiving prizes (although there are also prizes for the most active) but that there are no prizes for people like tabemasu who donate teaching games, and no prizes for the guy who gave the most reviews, etc.
It might be something to look into, Stalkor. Giving rewards to people who donate their time, hmm, maybe there would be some way to honor someone who donates reviews or teaching games? Perhaps having a monthly spot like "Teacher of the Month" with a small interview on the site page, you know what I mean? That would help the teachers, too. It could be a win-win.
I am sure you know I also suggested that you auto-link all reviews which were given on the results page, and/or feature a "review of the week" article on the site page. I think it would really improve the community here which seems to have (somewhat) degraded over the past year. For example as a member of alpha less than 40% of my losses are reviewed, so it might be a good idea for people like me if you call attention to good reviews given by others to players of similar strength, and so on.
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