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Re: PlaySlow
Posted: Tue Mar 29, 2016 4:23 pm
by ez4u
PlaySlow wrote:...
To be honest i never considered those moves, maybe i'd try to be more aggressive when i am stronger.
Maybe you'll be stronger when you try to be more aggressive.

Re: PlaySlow
Posted: Sun Apr 03, 2016 2:14 am
by PlaySlow
I try to be more aggresive even one of my groups is weak this game. Maybe this might be a poor imitation of what you have meant but i try!
**Somehow i cannot put sgf into my files.. Normally i follow the way of
1. Upload file and submit the post.
2. Edit post
3. Right click uploaded file and open in new window.
4. Copy the link.
5. Put "sgf" and copy the link inside.
6. Submit again.
It was working till 3 weeks ago:(
ez4u wrote:PlaySlow wrote:...
To be honest i never considered those moves, maybe i'd try to be more aggressive when i am stronger.
Maybe you'll be stronger when you try to be more aggressive.

Posted: Sun Apr 03, 2016 9:15 am
by EdLee
Hi PlaySlow,
I always embed the SGF text directly;
I never use the file method (indirect).
Re:
Posted: Sun Apr 03, 2016 11:56 am
by PlaySlow
Hey Edlee! You mean you insert EIDOGO link into SGF "by embedding SGF text directly"? Sadly this is also not working for me:(
EdLee wrote:Hi PlaySlow,
I always embed the SGF text directly;
I never use the file method (indirect).
Posted: Sun Apr 03, 2016 12:19 pm
by EdLee
Hi PlaySlow,
There is no link. I copy & paste the SGF
TEXT directly in between the
[SGF] tags.
Use the "Quote" button to see this post, and compare it to your post 122.
This method has
always worked for me.
Re: PlaySlow
Posted: Sun Apr 03, 2016 11:33 pm
by PlaySlow
Ah now i understand, thanks for info!
Re: PlaySlow
Posted: Mon Apr 04, 2016 5:24 am
by ez4u
For KGS files you only need to past the url for the game record directly between the "sfg" tags. This is server dependent though. On OGS clicking on the game length kicks off the OGS viewer rather than downloading the file and so the method does not work. Here is your game direct from the
KGS Archives for wretched.
Re: PlaySlow
Posted: Mon Apr 04, 2016 6:07 am
by Uberdude
ez4u wrote:On OGS clicking on the game length kicks off the OGS viewer rather than downloading the file and so the method does not work.
On OGS there is a game link menu on the right, or just construct it from this template:
https://online-go.com/api/v1/games/{game id}/sgf
Re: PlaySlow
Posted: Sun Apr 10, 2016 1:00 am
by PlaySlow
Thanks for the help!
Here is another game, i have lost in a very bad way. Your comments are highly appreciated since i encounter similar situation so much.
Re: PlaySlow
Posted: Sun Apr 10, 2016 5:42 am
by PlaySlow
Another game of mine with lots of questions. Your help is much appreciated:)
Posted: Sun Apr 10, 2016 10:31 am
by EdLee
Hi Playslow,
makjayden:

double hane.

Bad wedge -- B helped you...

...but you refused his help.
Just connect P15 -- what can B do ?

S16.
Re: PlaySlow
Posted: Mon Apr 11, 2016 10:01 am
by skydyr
For the second game:
After

basic instinct is to come out with the group on the left. Once black connects at

white's result is terrible unless he can survive in the corner.
At

black's group isn't that weak. It has forcing moves to come out more, can pressure white's corner group, etc. I'd rather respond with a one-space jump and make an invasion severe.
At

splitting seems fine, but I'd follow up with a bamboo joint to make black's initial stone look pointless and then go to the top right. Playing in this way so black easily lives on the side and has influence aiming right makes black's move look good unless the center gets into trouble.

is only bad in that it may be premature.
At

, white's priority of stones is a bit backwards. I'd atari from above first, and then atari the lower stone and connect after he pulls out. White's stones should be strong enough to fight well at that point, and black's group isn't entirely alive.
In the top right, when black plays on top of the initial stone, what's wrong with just connecting? Black has awkward cutting points, and white doesn't. Giving away the whole big corner is too much when the center is undercut.
At 151, you don't need to read, just see that if you keep pushing black has nowhere to go.
At 186, B looks bigger to me, because white can't make much on either side, but this is black's big area of potential.
Re: PlaySlow
Posted: Sat Apr 23, 2016 12:43 am
by PlaySlow
After 1 week break between monthly go workouts, I'm back! This month's goal is to finish Jump Level Up 1 & 2 (10-6 kyu) as well as 4 slow games per week. I will also enter my first tournament at May 13-14th.
Here's a game i lost because of misreading while i was ahead! It's funny since i was focusing on reading for last 1.5 month. Actually i read the situation right at the start and then forgot what i read lol..
Re: PlaySlow
Posted: Sun Apr 24, 2016 9:37 am
by PlaySlow
Another game of mine, I have become 7 kyu now!
My games against other levels:
2-0 against 7 kyu
6-1 against 8 kyu
16-7 against 9 kyu
Questions and comments are included below and thank you for your help as always:)
Posted: Sun Apr 24, 2016 2:05 pm
by EdLee
Hi PlaySlow,

It's good to know the follow-ups to

since he ignored you.
When you kicked with

, he didn't reply with Q5 -- why didn't you take it yourself ?

After this jump, his group is not weak.
If you jump in, you're only going after his 1 stone at R14.
He won't have two weak groups, just the R14 stone.
This is because you missed to follow up after

.