i am quite mad because i lost a long post because i was not logged.
Here is what i want ot talk about:
perceval definition of the influence function:
a function B(x,y) on the coordinate of the go board such as:
- B(x,y)=1 if the intersection if an indisputable point for B
- B(x,y)=0 if the intersection if an indisputable point for W
- The sum of B(x,y) on the whole board gives the score difference at the end of the game
This can be losely interpreted as the probability that a given intersection will be B or W at the end of the gamebut this interpretation misses the case of a dead stone with some aji that will help make some point elsewere even if its dead.
you can disagree with that definition if you want but that is what i am going to talk about, it seems an interesting object as being able to compute it for all posistion would solve the game.
As i do not have a god complex i just want to throw some ideas to compute an
approximation of this function.
i agree with you that the influence obtained from a given shape should nto depend on what is on the inside (excpet for life ar death status). For example:
$$c 23 black stones
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . O . O . O . O . O . O . O . . . . . |
$$ | . . O . . . . . . . . . . . . . . . . |
$$ | . O . X X X X X . , . . . O . , . . . |
$$ | . . . X X X . X . . . . O . . . . . . |
$$ | . O . X X X X X . O . . . O . . . . . |
$$ | . . . X . X X X . . . . O . . . . . . |
$$ | . O . X X X X X . . . . . O . . . . . |
$$ | . . O . . . . . . . . . . . . . . . . |
- Click Here To Show Diagram Code
[go]$$c 23 black stones
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . O . O . O . O . O . O . O . . . . . |
$$ | . . O . . . . . . . . . . . . . . . . |
$$ | . O . X X X X X . , . . . O . , . . . |
$$ | . . . X X X . X . . . . O . . . . . . |
$$ | . O . X X X X X . O . . . O . . . . . |
$$ | . . . X . X X X . . . . O . . . . . . |
$$ | . O . X X X X X . . . . . O . . . . . |
$$ | . . O . . . . . . . . . . . . . . . . |[/go]
should have the same influence than:
$$c 16 black stones
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . O . O . O . O . O . O . O . . . . . |
$$ | . . O . . . . . . . . . . . . . . . . |
$$ | . O . X X X X X . , . . . O . , . . . |
$$ | . . . X . . . X . . . . O . . . . . . |
$$ | . O . X . . . X . O . . . O . . . . . |
$$ | . . . X . . . X . . . . O . . . . . . |
$$ | . O . X X X X X . . . . . O . . . . . |
$$ | . . O . . . . . . . . . . . . . . . . |
- Click Here To Show Diagram Code
[go]$$c 16 black stones
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . O . O . O . O . O . O . O . . . . . |
$$ | . . O . . . . . . . . . . . . . . . . |
$$ | . O . X X X X X . , . . . O . , . . . |
$$ | . . . X . . . X . . . . O . . . . . . |
$$ | . O . X . . . X . O . . . O . . . . . |
$$ | . . . X . . . X . . . . O . . . . . . |
$$ | . O . X X X X X . . . . . O . . . . . |
$$ | . . O . . . . . . . . . . . . . . . . |[/go]
This is what you mean by non linearity of influence (i think)
but more influence than the dead shape:
$$c 24 black stones
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . O . O . O . O . O . O . O . . . . . |
$$ | . . O . . . . . . . . . . . . . . . . |
$$ | . O . X X X X X . , . . . O . , . . . |
$$ | . . . X X X . X . . . . O . . . . . . |
$$ | . O . X X X X X . O . . . O . . . . . |
$$ | . . . X X X X X . . . . O . . . . . . |
$$ | . O . X X X X X . . . . . O . . . . . |
$$ | . . O . . . . . . . . . . . . . . . . |
- Click Here To Show Diagram Code
[go]$$c 24 black stones
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . O . O . O . O . O . O . O . . . . . |
$$ | . . O . . . . . . . . . . . . . . . . |
$$ | . O . X X X X X . , . . . O . , . . . |
$$ | . . . X X X . X . . . . O . . . . . . |
$$ | . O . X X X X X . O . . . O . . . . . |
$$ | . . . X X X X X . . . . O . . . . . . |
$$ | . O . X X X X X . . . . . O . . . . . |
$$ | . . O . . . . . . . . . . . . . . . . |[/go]
My point is thqt the algo in the link above take all this into account:
What you do is to define source for the function, here sources are the intersection where there is a B or W stones.
you define the value of B at those source and the algo compute the function on the whole board by spreading from those sources.
The algo has good properties for the issues above:
it "blocks" influence from inner stone from spilling out of a closed shape.
in addition, the "easy tweak" take live and death status is to seed the algo with value other than B=1 for stones that are not alive, and to go close to zero for dead black stones.