PlaySlow
-
schawipp
- Lives in gote
- Posts: 420
- Joined: Mon Nov 12, 2012 1:13 am
- Rank: EGF 4k
- GD Posts: 0
- Has thanked: 75 times
- Been thanked: 58 times
Re: PlaySlow
As I'm always too much focused on killing...
There is a killing move against b's lower left corner from move w106 on (and b could have defended from move 107 on). It seems not very important in this game, since w is leading anyways, but with this information it should be easy to spot...
- Knotwilg
- Oza
- Posts: 2432
- Joined: Fri Jan 14, 2011 6:53 am
- Rank: KGS 2d OGS 1d Fox 4d
- GD Posts: 0
- KGS: Artevelde
- OGS: Knotwilg
- Online playing schedule: UTC 18:00 - 22:00
- Location: Ghent, Belgium
- Has thanked: 360 times
- Been thanked: 1021 times
- Contact:
Re: PlaySlow
In general you're falling prey to 2 kinds of mistakes:
a) leaving the battlefield early, surrounding a lone stone before surrounding a big group, playing what seems big before what is urgent
b) attacking from too close, forcing the opponent to connect through small gaps, thus hurting your position
The idea of peeping/poking to reinforce yourself on that side is wrong. Locally the peep almost always strenghtens the opponent. Therefore most peeps actually remain better unplayed. We play them because we like to force our opponent into an answer. In this case the peep deprived you of a grand hane and as such it was a thank you move.
Other than that, well done to win the game.
a) leaving the battlefield early, surrounding a lone stone before surrounding a big group, playing what seems big before what is urgent
b) attacking from too close, forcing the opponent to connect through small gaps, thus hurting your position
The idea of peeping/poking to reinforce yourself on that side is wrong. Locally the peep almost always strenghtens the opponent. Therefore most peeps actually remain better unplayed. We play them because we like to force our opponent into an answer. In this case the peep deprived you of a grand hane and as such it was a thank you move.
Other than that, well done to win the game.
-
PlaySlow
- Lives with ko
- Posts: 176
- Joined: Sat Jun 20, 2015 2:17 am
- Rank: 4 Kyu
- GD Posts: 0
- KGS: Wretched, Secil, PlaySlow
- Tygem: PlaySlow
- Wbaduk: Eksert
- Has thanked: 102 times
- Been thanked: 7 times
Re: PlaySlow
3 games played today. 1 against 6k, others are against 7k. 1 win 2 loss. But losses feel very very different. I felt so ahead in games but made 20 kyu reading mistakes overall.. I should have won them easily. At least now i feel strong..
Only game 3 and beginning of game 1 has comments, i deleted other reviews because i got too mad at myself with my reading..
Only game 3 and beginning of game 1 has comments, i deleted other reviews because i got too mad at myself with my reading..
-
PlaySlow
- Lives with ko
- Posts: 176
- Joined: Sat Jun 20, 2015 2:17 am
- Rank: 4 Kyu
- GD Posts: 0
- KGS: Wretched, Secil, PlaySlow
- Tygem: PlaySlow
- Wbaduk: Eksert
- Has thanked: 102 times
- Been thanked: 7 times
Re: PlaySlow
Another game against 7 kyu, at some mid game fights i feel clueless, any help is appreciated as always:)
I will play in my first tourney at May 13-14th so practicing hard these days. The goal for this month is to play 4 slow games per week and finish Jump Level Up 1 & 2 (10 kyu to 6 kyu - 320 pages of questions about pretty much everything about the game)
The games will be 1 hour + 25 move/10 min byo yomi. And we'll play 3 games in saturday! 2.5 hours are given for each game, I need to get my condition up.
I also played only 2 games on a real board before =)
I will play in my first tourney at May 13-14th so practicing hard these days. The goal for this month is to play 4 slow games per week and finish Jump Level Up 1 & 2 (10 kyu to 6 kyu - 320 pages of questions about pretty much everything about the game)
The games will be 1 hour + 25 move/10 min byo yomi. And we'll play 3 games in saturday! 2.5 hours are given for each game, I need to get my condition up.
I also played only 2 games on a real board before =)
- Knotwilg
- Oza
- Posts: 2432
- Joined: Fri Jan 14, 2011 6:53 am
- Rank: KGS 2d OGS 1d Fox 4d
- GD Posts: 0
- KGS: Artevelde
- OGS: Knotwilg
- Online playing schedule: UTC 18:00 - 22:00
- Location: Ghent, Belgium
- Has thanked: 360 times
- Been thanked: 1021 times
- Contact:
-
Uberdude
- Judan
- Posts: 6727
- Joined: Thu Nov 24, 2011 11:35 am
- Rank: UK 4 dan
- GD Posts: 0
- KGS: Uberdude 4d
- OGS: Uberdude 7d
- Location: Cambridge, UK
- Has thanked: 436 times
- Been thanked: 3718 times
Re: PlaySlow
His 16 was wrong, but your 17 wasn't the best answer either. This is one of the favourite topics on this forum. viewtopic.php?p=161730#p161730 is the first of my posts explaining why hane rather descend is best, and I managed to convince Alakazam (a mid-dan). Some earlier posts in that thread link to older threads on the same topic. Of course your opponent was weak and the block is no good as your cut crushes him, but against better opponents the descend isn't as good as the hane if your opponent realizes blocking will fail.
-
PlaySlow
- Lives with ko
- Posts: 176
- Joined: Sat Jun 20, 2015 2:17 am
- Rank: 4 Kyu
- GD Posts: 0
- KGS: Wretched, Secil, PlaySlow
- Tygem: PlaySlow
- Wbaduk: Eksert
- Has thanked: 102 times
- Been thanked: 7 times
Re: PlaySlow
Just to inform Uberdude,I learned this from
viewtopic.php?f=15&t=7273
Lecture 3 explains it. The writer claims it is taken from a professional's lesson. Of course we shouldnt take it for granted and question the knowledge. I will check the debate when i go home, i am out right now.
viewtopic.php?f=15&t=7273
Lecture 3 explains it. The writer claims it is taken from a professional's lesson. Of course we shouldnt take it for granted and question the knowledge. I will check the debate when i go home, i am out right now.
Uberdude wrote:His 16 was wrong, but your 17 wasn't the best answer either. This is one of the favourite topics on this forum. viewtopic.php?p=161730#p161730 is the first of my posts explaining why hane rather descend is best, and I managed to convince Alakazam (a mid-dan). Some earlier posts in that thread link to older threads on the same topic. Of course your opponent was weak and the block is no good as your cut crushes him, but against better opponents the descend isn't as good as the hane if your opponent realizes blocking will fail.
-
PlaySlow
- Lives with ko
- Posts: 176
- Joined: Sat Jun 20, 2015 2:17 am
- Rank: 4 Kyu
- GD Posts: 0
- KGS: Wretched, Secil, PlaySlow
- Tygem: PlaySlow
- Wbaduk: Eksert
- Has thanked: 102 times
- Been thanked: 7 times
Re: PlaySlow
Knotwilg wrote:Cannot open your games with Cgoban.
I am copy pasting the sgf text. I will also upload the games knotwilg when i go home, thank you for the notice!
-
PlaySlow
- Lives with ko
- Posts: 176
- Joined: Sat Jun 20, 2015 2:17 am
- Rank: 4 Kyu
- GD Posts: 0
- KGS: Wretched, Secil, PlaySlow
- Tygem: PlaySlow
- Wbaduk: Eksert
- Has thanked: 102 times
- Been thanked: 7 times
Re: PlaySlow
Files attached 1
- Attachments
-
- sylhor-wretched.sgf
- (4.79 KiB) Downloaded 384 times
-
- pipipepe-wretched.sgf
- (4.37 KiB) Downloaded 369 times
-
- KPbIM-wretched.sgf
- (4.45 KiB) Downloaded 342 times
- Knotwilg
- Oza
- Posts: 2432
- Joined: Fri Jan 14, 2011 6:53 am
- Rank: KGS 2d OGS 1d Fox 4d
- GD Posts: 0
- KGS: Artevelde
- OGS: Knotwilg
- Online playing schedule: UTC 18:00 - 22:00
- Location: Ghent, Belgium
- Has thanked: 360 times
- Been thanked: 1021 times
- Contact:
Re: PlaySlow
I browsed through the games and will post analyses later but overall, I get the following impression:
In the opening and early middle game you have a good sense of direction and apply proper technique. You also have a good mastery of life and death.
On the other hand, when you get into close combat, you keep harrassing groups from too close by, and push the opponent through small gaps, thereby reinforcing him. Also you don't always count the score and harden a lost game instead of trying to reverse it.
Try maintaining your concentration throughout the game:
- who's ahead
- where are the weak groups
- where are the big points
And avoid bad techniques like pushing through small gaps (look up this term at SL)
In the opening and early middle game you have a good sense of direction and apply proper technique. You also have a good mastery of life and death.
On the other hand, when you get into close combat, you keep harrassing groups from too close by, and push the opponent through small gaps, thereby reinforcing him. Also you don't always count the score and harden a lost game instead of trying to reverse it.
Try maintaining your concentration throughout the game:
- who's ahead
- where are the weak groups
- where are the big points
And avoid bad techniques like pushing through small gaps (look up this term at SL)
-
PlaySlow
- Lives with ko
- Posts: 176
- Joined: Sat Jun 20, 2015 2:17 am
- Rank: 4 Kyu
- GD Posts: 0
- KGS: Wretched, Secil, PlaySlow
- Tygem: PlaySlow
- Wbaduk: Eksert
- Has thanked: 102 times
- Been thanked: 7 times
Re: PlaySlow
Thank you for you comments Knotwilg, i'll try keep my calm in close fights and also read sensei.
-
PlaySlow
- Lives with ko
- Posts: 176
- Joined: Sat Jun 20, 2015 2:17 am
- Rank: 4 Kyu
- GD Posts: 0
- KGS: Wretched, Secil, PlaySlow
- Tygem: PlaySlow
- Wbaduk: Eksert
- Has thanked: 102 times
- Been thanked: 7 times
Re: PlaySlow
@uberdude if Black plays A at below sequence, wouldn't he have the upper hand? Maybe the gain is hard for me to understand because i'm sdk.
-
Uberdude
- Judan
- Posts: 6727
- Joined: Thu Nov 24, 2011 11:35 am
- Rank: UK 4 dan
- GD Posts: 0
- KGS: Uberdude 4d
- OGS: Uberdude 7d
- Location: Cambridge, UK
- Has thanked: 436 times
- Been thanked: 3718 times
Re: PlaySlow
@PlaySlow: I don't follow your reasoning. If you think black's hane 1 is a mistake and white's 2 descent the correct punishment, then after some more reasonable moves from both sides it should be good for white, but you are now saying you think it is good for Black if he plays a.
So there are a few issues here. Firstly, are you correct that with a next black is good? I think not; one reason white can split at n4 later. However with the following thick block black could be adequate, if not good (could omit 5/6, depends on ladders).
Compare this to if white plays the hane and black connects (if he blocks and connects then white clamps and has a good result if black connects and a good fight if he descends, see the linked threads), allowing white to link up with 4 to the left of 2 below, rather than to the right.
Black can no longer thickly connect to the pincer stone here, a is far less effective. It's not all gain for no pain though, as white's corner is a bit weaker so black has better endgame there, the descent to s5 has a better follow-up etc, but usually that will be less important than a not connecting well / white being able to jump out to c.
Regarding that linked lovelove lesson 3, he hardly explains it, just states it. It's worth noting that series is aimed for kyu players, so will give simple rather than correct answers. As for pros saying descend rather than hane, in the linked thread someone said Mingjiu Jiang 7p said that (and other pros saying hane not descend). I believe this is an example of pro thinking changing, and the descend being the accepted move 10+ years ago. Pros like Mingjiu in the West may not have caught up to the latest thinking. As for Kim SeongRyong (the source of lovelove's posts) I would expect him to know better, so it's probably the kyu simplification here. It's worth noting that it's usually ddk's who play the bad hane and they usually block rather than sensibly connect so assuming your opponent is that sort of mistake-making ddk descend can actually work well, but I'm interested in what is the best move against a 9p such as Cho Chikun. Cho has actually played that hane in an open board, and in that case his opponent Otake Hideo 9p did play the hane, way back in 1989 (http://ps.waltheri.net/database/game/16567/). When Cho played the hane against Rin Kaiho 9p with supporting stones nearby in 1986 Rin descended rather than hane because those supporting stones meant the fight after the clamp and descend would not be favourable as it usually is (http://ps.waltheri.net/database/game/9336/).
So there are a few issues here. Firstly, are you correct that with a next black is good? I think not; one reason white can split at n4 later. However with the following thick block black could be adequate, if not good (could omit 5/6, depends on ladders).
Compare this to if white plays the hane and black connects (if he blocks and connects then white clamps and has a good result if black connects and a good fight if he descends, see the linked threads), allowing white to link up with 4 to the left of 2 below, rather than to the right.
Black can no longer thickly connect to the pincer stone here, a is far less effective. It's not all gain for no pain though, as white's corner is a bit weaker so black has better endgame there, the descent to s5 has a better follow-up etc, but usually that will be less important than a not connecting well / white being able to jump out to c.
Regarding that linked lovelove lesson 3, he hardly explains it, just states it. It's worth noting that series is aimed for kyu players, so will give simple rather than correct answers. As for pros saying descend rather than hane, in the linked thread someone said Mingjiu Jiang 7p said that (and other pros saying hane not descend). I believe this is an example of pro thinking changing, and the descend being the accepted move 10+ years ago. Pros like Mingjiu in the West may not have caught up to the latest thinking. As for Kim SeongRyong (the source of lovelove's posts) I would expect him to know better, so it's probably the kyu simplification here. It's worth noting that it's usually ddk's who play the bad hane and they usually block rather than sensibly connect so assuming your opponent is that sort of mistake-making ddk descend can actually work well, but I'm interested in what is the best move against a 9p such as Cho Chikun. Cho has actually played that hane in an open board, and in that case his opponent Otake Hideo 9p did play the hane, way back in 1989 (http://ps.waltheri.net/database/game/16567/). When Cho played the hane against Rin Kaiho 9p with supporting stones nearby in 1986 Rin descended rather than hane because those supporting stones meant the fight after the clamp and descend would not be favourable as it usually is (http://ps.waltheri.net/database/game/9336/).
-
PlaySlow
- Lives with ko
- Posts: 176
- Joined: Sat Jun 20, 2015 2:17 am
- Rank: 4 Kyu
- GD Posts: 0
- KGS: Wretched, Secil, PlaySlow
- Tygem: PlaySlow
- Wbaduk: Eksert
- Has thanked: 102 times
- Been thanked: 7 times
Re: PlaySlow
Thank you for your detailed explanation Uberdude, now it's more clear! I would try hane in my games now; the situation occurs frequently.