Bantari wrote:Start beating 5d players regularly (or just play them more and beat them), stop losing to 3d players (important!), and you will get to 5d. That's the trick.
This is INSUFFICIENT! Let me repeat: a frequently playing player also needs to win a high percentage of such games for a long period of time / for many successive games. So long / many that usually it can only be achieved with more mental energy and time investment than one can take away from, e.g., one's job and put into the rating fight. (Alternative: don't play for 3 months, then win literally only a few games.)
I don't see how you can expect the system to make you 5d when you lose so often to 3d players. Not to mention 4d players.
I expect the system to acknowledge serious periods during which I win frequently, acknowledge in a manner that is not so strict to be a real competition with the job etc. When I had no job yet, I could afford to spend a couple of weeks almost exclusively on sleeping and fighting for the KGS rank.
BTW, there is a tougher example: apukam alias Tibor Pocsai has been stuck at 4d for a longer time than I. He is stronger than me (I know: he demonstrated it in a real world tournament game), and he was European Champion. A rating system letting such players be 4d is a failure. There is no way around it. A failure. It is the system that is the failure, not the players.
If you play strong enough, you get there
And if you are not a frequently playing player frustrated by the rating system's too great stability and its requirement to invest more effort and time than one possibly has.
How many of your wins can be contributed to such external factors?
When I have time to do such statistics, I might do them. By interpreting the games tactically and strategically in relation to a player's inconsistency during the same game.
there are plenty of people who made it from 4d to 5d
Yawn. I did a few times, to mention an example. Therefore I KNOW how it works for usually frequently playing players:
Either do not play for months then win a few games or invest ALL one's effort and time in reaching the goal.
I also know how to become KGS 6d. Easy: I created a test account, just to see that it works.
people graduate up the rating ladder all the time on KGS, when they play strong enough to reach the next level from wherever they are. This includes frequently playing people, seldom playing people, tired people, drunk people, and anything in between. Even you cannot refute this simple truth which is easily verifiable.
Ugh, so - for the frequently playing people - they must have had months of free time to play the necessary games.
Since you don't seem to be able to make it, to me it clearly means that you are not strong enough.
No, it means that I lack the necessary effort and time, which I cannot subtract from my work.
(I played without problems as 5d on KGS for quite a few months. The problem is not to play as 5d, but the problem is only to BECOME 5d again.)
you could surely try harder
Currently no. At the moment, my work does not provide enough free effort and time for fighting against the KGS rating system.
And this does not change the fact that - the way you play, you play as 4d, period.
Yeah, games like winning very early, then being bored to death by the opponent, until he has made me so tired of boredom that he kills me (what I saw coming 100 moves earlier). That's what happens when the system forces to play against too many weak players. There are limits to which one can bear boredom to maintain concentration.
The last loss of this kind in a real world game was as real world 3d. My second last loss of this kind is even much longer ago. Such things can happen to me only on servers with bad rating systems, which cause boredom and frustration artifically.
once I start trying harder and playing stronger - my rating will go up.
Are you, or are you not, a frequently playing player on KGS?
If you play like a 4d, this is where you land.
This is not the problem. The problem is that this is where I remain too long, because the system makes it by far too hard to improve a rank, and makes it by far harder than losing that rank.
I am not sure why would you even want something different
To make improving exactly as easy / difficult as dropping a rank.
It seems to me that what you are saying is that you can try hard and play like a 5d for short spurts, and therefore the system should upgrade you to 5d. This is not how it works, nor should it. Because, by definition, then you fall down again
When I am 5d and play like a 4d, I should drop and be 4d. When I am 4d and play like a 5d, I should raise and be 5d. But this is not how it works. Only the former applies "well".
If the rating system was so sensitive, lots of people would be overrated
There are lots of misrated players, regardless.
There is nothing wrong with creating two accounts, one for serious games one for casual ones.
Since the rating system failure has not been fixed for over a decade now, it seems that I need to use this and similar options, which I dislike, also because they contribute to making things worse.
You are smart enough to know all that, no?
I also know how to cheat the rating system well to get higher ranks on average. Many people know: they create a new account as soon as the old one burnt (stuck at a too low rating).