This journal has been relatively quiet, but I might find time to post here a bit more now.
I may not be doing a Go demonstration, but I thought that the least I could do was to distribute an a4 page about Go with links to sites that give more information about Go. In response to Paul Smiths text about the problem with baduk in the UK, I decided to give a list of sites that would give a more wholistic view of the art. But I'm not sure weather I'm forgetting some good recourses:
I'm looking for 7 main types of links (the "seven seeds", I call them), and the percentage they will probably take compared to all links:
1: Martial Art 20%
Sites that portray Go as an ancient martial art, so that the unwitting recipient sees the link with Karate, Tai Chi, and so on.
2: Educational Go 20%
Sites the peer into the educational and health-related benefits of Go, as well as social aspects of Go.
3: Sport Go 20%
Sites that highlight the sporting side of Go, even as a spectator sport, and information world tournaments, and famous pros (or VIP's

). This may be especially effective in drawing even quite young children in, something which is vital in both improving the level of Go in britain and maximising the benefits Go has on people, at the very least setting up a future "baby boomer" generation.
4: Skill in Weiqi 10%
Links that try to show the true depth of Baduk, how people improve, and also the professional system and what it takes to become a pro or even insei, and a little about how ranks and ratings (do you know that every single Japanese martial art that uses a Kyu/Dan or belt colouring system probably owes a thanks to a Master Go player who invented the system? Type information) and the logarithmic nature of the kyu/dan system compared to ELO ratings.
5: World Go situation 10%
4 naturally leads to 5, the world weiqi situation. Anyone wouldn't mind knowing where their country stands, right? The history of Go in all the continents, and the current skill level of Go in Europe, North and south America, Asia, Oceania and Africa
6: How to play Go 10%
I'm sure you've read those words a thousand times. a combination of sites with straight-to-the-point teaching style, magnifying the simplicity of the rules, and sites which make it very interesting to learn Go, making sure that once they're on the Go train, it moves to fast for them to hop off
7: VEI and others 10%
Very Eye-opening Information and others. If two people can find common interests, they are more likely to be ready to be introduced to other disciplines by that person. Probably the single most important aspect in promoting anything is first impressions, and how the PEOPLE are like (sorry for the all caps

) I once read that in business, BRANDING is the most important thing. At the time I didn't understand-- how can stuff like Strategy,
Ruthlessness Accounting, Mathematics, Office Location, and every other aspect in setting up products be second to... branding? Like on TV Ads?
Branding could be called the ONLY thing. In modern life, so many things call for peoples precious attention, and unfortunately using your brain in every aspect of your life is sometimes impossible. The subconscious comes into play, and looks and impressions about things that guide the day to day life of most people.
People aren't that interested in a bunch of 361 stones (as of yet, unless maybe you’re an antique specialist), they're interested in people. Sites that look into this aspect may be quite useful.
Some may understandably believe that the "Sport" section holds too high a percentage. Well, the reason for this is that the respect for board games/mind sports in Europe and North America is far lower than in Africa and Asia, Especially Asia. So if you want to make Igo popular without losing the spirit of Igo, you have to be somewhat revolutionary: Increasing the popularity of ALL Mind sports, changing the social perception in the country (in my case, UK). So we have to work with all the mind sport organisations in the country, including chess, rather than taking a "go is better than chess" attitude. Making Igo look as similar to a sport as possible will completely overhaul the western perception of board games— especially among children, and seems to be the best way to draw people in, and once they're hooked, we can pull out the other 6 Aces up our sleeve.
I could exonerate even more on the subject using my little knowledge, but I'll stop here. Hopefully it might give one person food for thought to improving his/her go-spreading abilities. One person is enough for me
PS: I used Igo, Baduk and Weiqi interchangeably because I believe that while Japan primarily spread Go to the west, and while Japan founded modern competitive Go, Our knowledge of go history is unfairly skewed towards Japan. Most people do not know much about the history of Go/Baduk/Weqi/CoVay in Korea, China and Taiwan, and certainly other Asian countries. Hmm, yet again this post outgrew my expectations
Please Learn Go! Learn Go Week.