emeraldemon wrote:Thanks Bill! do you recommend avoiding the pincer because it is a handicap game? To keep things simple?
More or less.
First, it is not exactly a recommendation. I like the one space high approach, myself, and it may even be theoretically better. I also like to vary my play. So it's more something to consider and maybe try out.

Second, it is more to make the opening easy for Black than simple. It is White's job to make the opening difficult for Black. Why help him do that?
Third, in a handicap game Black should control the play as much as possible. Since White is a better player, that's the main way that Black can give White problems. For one thing, that means not following White around, something that is not a problem at your level, of course. But the negative advice of not following White around doesn't say what to do. Controlling the play is positive advice. One thing that it means is to form plans. Let White thwart them if he can. Another thing that it means is to reduce the options for White. After the large knight's approach White has only one sensible pincer, and it is not very appetizing.
A few years ago I was surprised to read Go Seigen recommend a play because it would make the opening easy for Black. My first thought was that he was an old man hearkening back to pre-komi days. But gradually I came to appreciate the idea. Now I think that it has more to do with the fact that Black starts out with the initiative, and an easy opening for Black means that he keeps it longer. It is very practical advice. And it applies even more to handicap games.
