47/2d
1.
Lack of Motivation - we won't sacrifice other interests for go.
I have no problem with this - although I was more intensely obsessed with go in the first few years of learning it (been playing now for 10 years), I still enjoy it more than most other activities.
2.
Bad Memory - our flawed memory makes it hard to remember joseki and other common patterns.
Very hard to say. Once I understand (whatever that means) a joseki I can remember it. It might need reinforcement from time to time to make sure it stays there.
3.
Inability to Calculate Variations - we cannot visualize well enough to see more than 3 moves ahead.
I can see a little more than 3 moves ahead but limited reading is almost certainly my chief weakness
4.
Absence of a Study Plan - we own lots of material (books) - but have no direction.
Check
5.
Psychological Instability - negative thinking.
Nope, at least I don't think so. This might be related to 7 however. Overly cautious moves could be equated to negative thinking. But I generally remain optimistic of winning.
6.
Low Chess (go) Stamina - we lose focus during a long game which leads to bad decisions.
At any level concentration errors can be fatal, but I find this particularly true at dan level. Unless the error is very early, it's very hard to recover from these. So long as the game is sufficiently serious, I'm OK with this.
7.
“Fear of Ghosts” - we let fear of a mistake dictate our play.
I'm probably too cautious. I have been criticized about this. Not so much fear of a mistake as fear of the unknown - I don't want to go down this branch because I can't reasonably predict the outcome.
8.
Lack of Competitiveness - it's hard to stay motivated when we think it's "just a game."
Motivation is key. Serious games are critical. How to make them serious? Having them count for (national) rating points helps, but there's lots of other ways. For example, if you're paying a teacher to review the games, surely you're going to put your best effort in. If you're representing a group, e.g. your club, or your country, or whatever, then it's easy to be motivated. Tournaments, obviously. So yes, just a game, but I'm able to stay motivated with methods such as the above. I really struggle to stay motivated for random KGS or Tygem games.
9.
Inability to Handle Pressure - pretty much sums it up.
I love the pressure. When my whole body is shaking from the adrenaline of trying to read out a tough fight in a long and complex game, then I'm enjoying my go the most.
10.
Time Management Choices - we don't consistently do enough of the right kind of work.
Yeah, too much online blitz is really bad for my go
