Hi Jujube,

Of course.

No problem. Open your mind about the opening.

Ditto.

Cut at C16. W ataris C17.
You drop to B16. W blocks at B17.
You atari E16. W connects.
You hane at C13. W ataris B15.
You atari B14. W takes.
You fix your cut at D13 (solid connect or tiger's mouth D12.)
Standard sequence -- the trade for

not jumping out to D14 or C14.
You get the outside; W gets the corner.
Already worth this game to learn it.

This result is no problem for these levels.
But you could've done better -- see

sequence above.

-

Standard bad habit. You force W to live with good shape;
you fix W's weakness for him. Big thank you move.
Locally, if you hit at the vital point S13 yourself, W is dead shape.

Notice if you played here directly on

,
W could not have resisted with

.
But, thanks to your generous

-

exchange,
giving W excellent shape, now W could resist with good shape at

.

Soft. Hane P13.

Your note here shows the same bad habit, bad thinking as

.
Yes, the turn at A (N17) is a big endgame move.
But your eye should be on the vital point L18.
Your current bad habit is to visualize

N17 -

L18
-- which is OK, but instead of rejecting it, you're happy to play it too early, which is not OK --
( Forcing W to live with good shape; exactly the same bad habit as

-

.)
Instead, aim at the vital point L18 yourself, to kill.
( This bad habit is also evident with your

-

sequence --
you're not thinking at all about W's weakness L18;
rather, just happy to secure small territory in the opening, like

.)

Block the other side, Q3. Take cash. You're not building any big moyo here, with

, etc.

Yes, W has a weakness there. But L3 is probably bigger.

W got it. You missed it.

Small, slow, too early.

Soft. Wrong shape. (Possibly bad habit, too.)
The local move is hane-block B2.
But globally, this is small. The turn at C11 is bigger.

Maybe just jump to C10 is better.

Kind of broken shape feeling for Black.
Compare the result if you had turned at C11 on

.
See also
toothpaste .

-

Standard bad habit. See

,

.
( Quick tally up to

: basic shape problems, basic tesuji problems,
basic bad habits, basic contact fight problems: total ~10.
Nebulous, grandiose opening issues: Zero.
{

is borderline.

}
This is standard for many (most?) adults for these levels.
Gives some perspective what's important to focus on.
See also
this thread, posts 42 and 45.
)