xed_over wrote:Cassandra wrote:"Ladders" is nothing AlphaGo could learn from the core material, simply because -- at the level of games used -- you will never find a ladder played out that does not work, nor a ladder that works (with the exception of very short ladders towards the edge of the board).
What about the famous game where Lee Sedol played out a long broken ladder, to win the game?
Ko fight example for non-players
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Re: Ko fight example for non-players
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Re: Ko fight example for non-players
xed_over wrote:Cassandra wrote:"Ladders" is nothing AlphaGo could learn from the core material, simply because -- at the level of games used -- you will never find a ladder played out that does not work, nor a ladder that works (with the exception of very short ladders towards the edge of the board).
What about the famous game where Lee Sedol played out a long broken ladder, to win the game?
I do not think that AlphaGo will be able to "learn" from non-recurring incidents.
The really most difficult Go problem ever: https://igohatsuyoron120.de/index.htm
Igo Hatsuyōron #120 (really solved by KataGo)
Igo Hatsuyōron #120 (really solved by KataGo)
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Re: Ko fight example for non-players
Cassandra wrote:I do not think that AlphaGo will be able to "learn" from non-recurring incidents.
I didn't think so either, but apparently it can by playing against itself with some random changes to games it has seen. Nice article here: https://gogameguru.com/can-alphago-defeat-lee-sedol/