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Re: Ko fight example for non-players

Posted: Thu Mar 03, 2016 10:15 am
by Solomon
xed_over wrote:
Cassandra wrote: "Ladders" is nothing AlphaGo could learn from the core material, simply because -- at the level of games used -- you will never find a ladder played out that does not work, nor a ladder that works (with the exception of very short ladders towards the edge of the board).
What about the famous game where Lee Sedol played out a long broken ladder, to win the game?

Re: Ko fight example for non-players

Posted: Thu Mar 03, 2016 10:23 am
by Cassandra
xed_over wrote:
Cassandra wrote: "Ladders" is nothing AlphaGo could learn from the core material, simply because -- at the level of games used -- you will never find a ladder played out that does not work, nor a ladder that works (with the exception of very short ladders towards the edge of the board).
What about the famous game where Lee Sedol played out a long broken ladder, to win the game?
I do not think that AlphaGo will be able to "learn" from non-recurring incidents.

Re: Ko fight example for non-players

Posted: Fri Mar 04, 2016 2:13 pm
by hanspi
Cassandra wrote:I do not think that AlphaGo will be able to "learn" from non-recurring incidents.
I didn't think so either, but apparently it can by playing against itself with some random changes to games it has seen. Nice article here: https://gogameguru.com/can-alphago-defeat-lee-sedol/